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1200 Mc For One Additional Drop Deck?


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#81 Bud Crue

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Posted 24 August 2016 - 04:21 AM

View PostTWIAFU, on 24 August 2016 - 04:11 AM, said:

Yes, thank you for making me laugh.


I don't argue with your observations above. My complaint with this feature, is, as I have said, that it could have been used as a means to draw folks back. To get people interested. To bring back a bit off hope to a mode that many (as you observe) have abandoned. Alas, no. It is basic functionality that ought to be inherent in a game driven by the need to sell more and more mechs to its customers. But rather than giving that inherent functionality to people -they are charging for it. That is lame at any price, but 1200MC feels like highway robbery. Many of us just see that as another middle finger directed to CW and those that play it, and even to those that don't...but might have considered coming back to it if they had been given a reason. Oh well.

#82 Phoolan Devi

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Posted 24 August 2016 - 04:25 AM

View PostSmithMPBT, on 23 August 2016 - 02:46 PM, said:

All good points, but I think most of the anger is over the perception PGI is discouraging players further from participating in a portion of the game that's almost dead.


I don't get it! How is it discouraging if you now have more than before?

#83 Kirkland Langue

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Posted 24 August 2016 - 05:28 AM

Actually, you know what this thread makes me think of?
Musk's Hyperloop. Sounds like a great idea, at least worth trying out.
So your town decides that it wants to build a hyperloop to give people quick transport from various main hubs.
There will be many different loop routes, so you can get anywhere in the city from anywhere else.
You get access to 2 of the loops, of your choice, for free.
Each additional loop access costs 4x your house - but once you buy access you will have the access forever.
Oh, and BTW, they are removing all road intersections from the town.

#84 SmithMPBT

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Posted 24 August 2016 - 07:08 AM

View PostPhoolan Devi, on 24 August 2016 - 04:25 AM, said:

I don't get it! How is it discouraging if you now have more than before?

Because it's like giving away free Betamax videotape players. Then charging $100 per video. Add on top of that not many movies are available on Betamax. Thats my crazy analogy Posted Image

Edited by SmithMPBT, 24 August 2016 - 07:13 AM.


#85 Mudhutwarrior

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Posted 24 August 2016 - 07:23 AM

View PostBud Crue, on 24 August 2016 - 04:21 AM, said:


I don't argue with your observations above. My complaint with this feature, is, as I have said, that it could have been used as a means to draw folks back. To get people interested. To bring back a bit off hope to a mode that many (as you observe) have abandoned. Alas, no. It is basic functionality that ought to be inherent in a game driven by the need to sell more and more mechs to its customers. But rather than giving that inherent functionality to people -they are charging for it. That is lame at any price, but 1200MC feels like highway robbery. Many of us just see that as another middle finger directed to CW and those that play it, and even to those that don't...but might have considered coming back to it if they had been given a reason. Oh well.


If you really want those people back find a way to populate it with pugs they can stomp and feel good about themselves.

They left because they could not farm and actually were challenged.

CW LOL

View PostKirkland Langue, on 24 August 2016 - 05:28 AM, said:

Actually, you know what this thread makes me think of?
Musk's Hyperloop. Sounds like a great idea, at least worth trying out.
So your town decides that it wants to build a hyperloop to give people quick transport from various main hubs.
There will be many different loop routes, so you can get anywhere in the city from anywhere else.
You get access to 2 of the loops, of your choice, for free.
Each additional loop access costs 4x your house - but once you buy access you will have the access forever.
Oh, and BTW, they are removing all road intersections from the town.


Yeah, tubes in a vacuum, what could possibly go wrong? People fall for total scams every day because well Unicorns.

Someday people will come to know Elon Musk for what he is just like Bill Gates. In the meantime they are laughing at the gullibility of people

#86 Alteran

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Posted 24 August 2016 - 07:29 AM

View PostxX PUG Xx, on 23 August 2016 - 03:41 PM, said:

I get that it's useable but think of it this way, 6 hours ago we were able to modify our decks on the fly and bring literally hundreds of permutations of DD...... for free. Now we have a slight increase in convenience at the cost of flexibility and if we want more it has been placed behind a paywall, is this an improvement or are we being fleeced for having the audacity to be the last few pilots still willing to play in FP when the chance arises?


Let me be clear, the 2nd drop deck for free is great, but taking away the ability to modify once the planet is selected sucks the sack. I'm like most, I have generalized decks that I modify on the fly, depending on map. Having a second deck makes it easier, but I still modify as I see fit.

1 step forward, 3 back... because you can't just screw up a little and only take 2....

#87 Mudhutwarrior

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Posted 24 August 2016 - 07:44 AM

Posted Image

#88 Alteran

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Posted 24 August 2016 - 08:10 AM

Honestly Mudhut, if that was what PGI was serving us, I wouldn't complain. Fact is they brought out the box of the neighbors homebrew, Black Diamond cheese slices and bread crumbs. They couldn't even give us an apple to go with it.

2nd drop deck = thank you. Taking away the ability to modify = head smack.

#89 Peter2k

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Posted 24 August 2016 - 09:32 AM

View PostPhoolan Devi, on 24 August 2016 - 04:25 AM, said:


I don't get it! How is it discouraging if you now have more than before?


Before you had a minute to change mechs if you wanted once the game found a match

Now you can't any more
Some people like to run specialised mechs for each map I guess

#90 exiledangel

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Posted 24 August 2016 - 10:15 AM

well its easy 2 drop decks one dakka build drop deck and one laser vomit drop deck that is what is breaks down to now.

#91 Mechwarrior1441491

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Posted 24 August 2016 - 10:36 AM

It should be the default, we can change on the fly at the start screen and a planned one we can access in the start screen or before similar to favourite mechs.

Can`t bring mechs for certain maps is terrible beyond belief.

#92 Kubernetes

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Posted 24 August 2016 - 10:49 AM

View Postexiledangel, on 24 August 2016 - 10:15 AM, said:

well its easy 2 drop decks one dakka build drop deck and one laser vomit drop deck that is what is breaks down to now.


It's more complicated than that. I have hot long-range builds for Boreal defense, I have maxed-JJ builds for Vitric. I have to buy extra dropdecks if I want to use those, and even that's questionable because we can only have a maximum of four decks. No two maps are the same when it comes to heat, range, and terrain. Two, or even four, decks forces you into generic choices and builds over specialized ones. That sucks.

#93 patataman

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Posted 24 August 2016 - 10:52 AM

While i find the extra drop decks expensive for the reason explained in the OP, i like having more than one available for invasion. I don't plan to buy any for scout mode, since it's a single mech to select.

#94 Bud Crue

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Posted 24 August 2016 - 11:07 AM

View PostKubernetes, on 24 August 2016 - 10:49 AM, said:

It's more complicated than that. I have hot long-range builds for Boreal defense, I have maxed-JJ builds for Vitric. I have to buy extra dropdecks if I want to use those, and even that's questionable because we can only have a maximum of four decks. No two maps are the same when it comes to heat, range, and terrain. Two, or even four, decks forces you into generic choices and builds over specialized ones. That sucks.


From my perspective, if we could have had say 8-12 decks (two for each map), and the decks were say 500MC. I'd have gladly bought the max amount just for the fun of building out specialized decks for each mode and map...even if I only rarely play CW. Heck, I'd buy even more so I could have novelty decks like an all hero deck, etc. But with only 4 decks possible and 2 of those decks costing 1200MC each, I'm just not motivated to do buy the extra 2 decks. 2 free decks lets me do basic hot and cold decks. 2 more decks won't really let me do any set-ups that are of any more use than any other, so no point in bothering with them. It isn't about the cost alone, it is also about just how useful 2 more decks would be in a mode where I would want at least 6 and more preferably 12. Whatever. It's PGI's game. They let us choose to spend MC on this, and I choose not to. Not the end of the world, just par for the course.

#95 Baulven

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Posted 24 August 2016 - 11:08 AM

View Postkesmai, on 24 August 2016 - 12:52 AM, said:

Yes, I completely understand now.
But why, I still don't know.
Another question:
•fw sucks according to most of you
•fw has low player count according to you
•you don't even play fw

But yet you whinge whine and ***** about something of such a low importance that one may think Christmas and doomsday have been simultaneously yesterday.
The community even suggested to pgi to monetize that bs.
Everyone that is playing this game and is not completely dense could have guessed that the DD's are priced the way they are now.
This 'outrage' is one for it's own sake.
Did pgi fu.. It up again?
Hell, yeah. For sure they did.
Did you expect anything else?


To be accurate a lot of people suggested pricing the drop decks, but they suggested a car lower number than the ones we currently have (most said between 150-300.) Help even 300 would be easy to justify as a splurge price, and they would probably sell more mech bays as people want their same mech variants in multiple decks.

#96 smokytehbear

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Posted 24 August 2016 - 12:01 PM

View PostTWIAFU, on 24 August 2016 - 04:11 AM, said:


Right one one point, you didn't think or read;


















Yes, thank you for making me laugh.


Ah I see, "they" was meaning "some people in this thread".

...Ok? Glad to have you contribute to pointing out that some people said they don't play CW. Some people used periods too. And words, with letters in them. Is there a point to me saying this? Plenty of people who do in fact play CW are also in here complaining about this very relevant feature to their primary game mode of choice. And for the record, the quote you have of me up there, includes a very key word of "now," since I will no longer be playing CW thanks to this change. Suggesting from that, that I haven't played before is a bit of a stretch at best, and more likely you not thinking or reading. Please go troll some other thread and leave people discussing issues they care about alone.

#97 Alteran

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Posted 24 August 2016 - 12:04 PM

The biggest ***** and complaint about the 1 min timer, after the drop zone was selected, was that it was extremely difficult for most players to get their drop deck figured out before the timer was up. Even with the mech/zone notes I had, I still missed a timer here and there.

Giving us a second drop deck was great and I'm appreciative for it, but taking away the 1 min timer for last minute changes was just a kick in the balls. Even with 2 drop decks I still find that I tinker with the deck using the work-around.

For the 3rd and 4th deck, the pricing could be a little cheaper, but it's a convenience factor now.

#98 smokytehbear

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Posted 24 August 2016 - 12:07 PM

View PostKubernetes, on 24 August 2016 - 10:49 AM, said:

It's more complicated than that. I have hot long-range builds for Boreal defense, I have maxed-JJ builds for Vitric. I have to buy extra dropdecks if I want to use those, and even that's questionable because we can only have a maximum of four decks. No two maps are the same when it comes to heat, range, and terrain. Two, or even four, decks forces you into generic choices and builds over specialized ones. That sucks.


Agreed. It also removes yet another of the distinctions CW had vs Quickplay, in that you could actually bring mechs that made sense after you knew the map, instead of having to just have your builds prepared for anything. Seeing something like a 4 ERLL HBR on Vitric Forge would be kind of ridiculous, but a common sight for some strategies on a Boreal attack. That's why you won't see this build (frequently, at least) in something like Quickplay, because you could get Terra Therma.

Nothing like loading cargo and taking off in a spaceship to go conduct intergalactic conquest, without having any idea what kind of biome you're invading huh?

#99 Kubernetes

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Posted 24 August 2016 - 12:32 PM

Yup, and people prefer different mechs for attack vs defense, and even on counterattack. I'll bring a slow assault for Taiga defense, but not for attack or even for counter (because gates give you time). On Boreal defense I'll bring a Firebrand for the high mounts, but on the attack I bring a Warhammer because mounts matter less than tankiness. Anyone who plays FW a lot understands that this change is a big step backwards.

#100 Revis Volek

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Posted 24 August 2016 - 01:15 PM

View PostDeathlike, on 23 August 2016 - 01:18 PM, said:

TBH, I can't even justify buying slots anything since I don't play FW primarily either.



I adjusted your quote to fit my predicament mo' betta.


I have moved on, this game and its lack of Management is a joke.

Edited by Revis Volek, 24 August 2016 - 01:17 PM.






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