Pjwned, on 23 August 2016 - 05:19 PM, said:
How would you deal with poor, inexperienced players using crappy mechs getting demolished by rich veterans using godly mechs? I'm not expecting a good answer but maybe either of you can humor me.
You don't. That's the reason to create ELO first and PSR later. You want newbies playing with and versus newbies and veterans playing with and versus veterans. If PSR is not safe enough, you can always create Tier 6 and only allow newbies (sub 100 matches played?) there.
And there are several posibilities to improve the game for a new player beyond the MM. A general chat for example, so they can ask questions while in the mechlab (what should i buy as a first mech?) and make new friends (MWO is a lonely place when you start playing). Or a mentor system so the veterans can pass their knowledge to newbies.
RAM, on 23 August 2016 - 08:01 PM, said:
R&R worked and worked well. Unfortunately people are lazy and it is easier to whine than to get better.
Risk vs Reward: your tricked out Assault provides an advantage and if you fail should have a disadvantage.
To tell the truth it had flaws, like allowing to deploy without repairing your mech and getting free ammo, but the general idea was good imho. If you wanted to drive the shiny atlas you had to be sure to get a lot of damage from it, or save money by playing with more economic mechs.
I joined the game like one week before the end of CB, with the veterans having all the cool toys, knockdowns still in the game and premade vs pug matches everywhere. It was possible to make money, because in that week playing with the trials i made enough for a K2 and to try several builds for it. At the end of CB there was a wipe, and then i started again, with a raven 4x iirc, then upgraded to a catapult again and purchased all the variants with c-bills. And i had fun, or i wouldn't be here.
RAM, on 23 August 2016 - 08:01 PM, said:
eSport > Sim
Sadly that's the root of many problems in MWO. PGI wants to have everyone happy, but there are two main groups of players with oposite desires. I think supporting both groups is possible, for example dealing with that like war thunder, having an 'arcade mode' without things like R&R, knockdowns, delayed convergence, pretty much like how the QP part of the game is today, and a 'simulation mode' with all those things that many players hate but others like me love.