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Updates To Energy Draw Pts 23-Aug-2016


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#21 X T R E M E

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Posted 23 August 2016 - 02:59 PM

If you do, I change the game.
After four years, I got tired of this ********.

More heat PPC, SERIOUSLY?
And LRM ????

MORE HEATING IN ALL?

Is it a joke ?

WORST OF THE WORST!

You have not any experience, heed least for people like me who plays for 4 years this stupid game, you have experience to help.

Just, seriously ... if you gonna miss having a passionate player for the noob that after a week they leave you.

Congratulations and good hunting for the money.


Edited by XtremeAlex, 23 August 2016 - 06:07 PM.


#22 Gas Guzzler

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Posted 23 August 2016 - 03:01 PM

View PostGhogiel, on 23 August 2016 - 02:59 PM, said:

Not sure about breaking the energy draw with just dual gauss tho... that might suck balls


12 Heat for firing dual gauss.

Welcome to the People's Energy Draw.

#23 BluefireMW

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Posted 23 August 2016 - 03:01 PM

View PostProsperity Park, on 23 August 2016 - 02:57 PM, said:

Oh, I'm sorry. Do you want your TT weapon values back for our 12v12 game?

i would like to have a fair game. But the wishes of the players are looking always, like fair for me, but never for others.
What had my post to do with TT?
Ammo Dumping was in all Mechwarrior Games since the beginning and is just not in this one.

#24 Signal27

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Posted 23 August 2016 - 03:01 PM

View PostBluefireMW, on 23 August 2016 - 02:53 PM, said:

Oh the funny inner Sphere, are always looking for more then just ridiculous Quirks for there Side Torso, and other parts of there Mechs to make it more 'even'. It can never be enough advantages. How about just IS can't be hit in any way? only Clans can be hit and you win always?


A little troll that lives in the back of my head whispers that, yes, that would be suitable compensation for the blatant Mary-Sue factions and the rules that guided them on the tabletop, introduced to BattleTech players all those years ago.

But I'll admit I'm probably in the minority of old-school BattleTech players that didn't actually like the introduction of Clan technologies to the game. I would've been okay with just the Clan faction lore alone if the developers of the board game didn't give them blatantly superior technology.

#25 BluefireMW

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Posted 23 August 2016 - 03:03 PM

The funny thing.. there is no one playing, then there won't be any testing.. finally :(
That is really a good way, that nothing changes....

#26 AncientOfDays

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Posted 23 August 2016 - 03:04 PM



This should all be what is said...!
Maybe we should learn from other players more experienced than the Devs...IDK...
Maybe we can see change...

#27 Wintersdark

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Posted 23 August 2016 - 03:05 PM

View PostGas Guzzler, on 23 August 2016 - 02:12 PM, said:

So Kanajashi's feedback trumps all then it looks like.

View PostKanajashi, on 23 August 2016 - 02:26 PM, said:

However I do suspect that there was more than just myself that expressed the same ideas and hence PGI is giving them a try.


This dovetails very nicely with what I recommended as well here: http://mwomercs.com/...ost__p__5354193

#28 Signal27

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Posted 23 August 2016 - 03:05 PM

View PostBluefireMW, on 23 August 2016 - 03:01 PM, said:

What had my post to do with TT?


If you never played table top BattleTech before: The rules guiding Clan technologies made them OBJECTIVELY superior to Inner Sphere technologies. There was no balancing of any sort like there is here in MWO. Clans were just downright superior to the Inner Sphere in most regards and the rules of the game made this absolutely clear in literal black-and-white.

#29 Wintersdark

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Posted 23 August 2016 - 03:06 PM

View PostGhogiel, on 23 August 2016 - 02:59 PM, said:

IS LPL sounds ok

It's a no brainer trade to have double the health to help mitigate it critting in the first place for me. but c gauss ;_;

Not sure about breaking the energy draw with just dual gauss tho... that might suck balls

Why? It just means you fire dual gauss, take a bit of heat from overdraw. Very little, though, assuming 75 heat cap and 10 heat, that's 13% heat. Are you packing so much other weaponry in addition to dual gauss that 13% heat for your 30 pt PPFLD near-hitscan shot is crippling?

#30 BluefireMW

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Posted 23 August 2016 - 03:07 PM

View PostSignal27, on 23 August 2016 - 03:01 PM, said:


A little troll that lives in the back of my head whispers that, yes, that would be suitable compensation for the blatant Mary-Sue factions and the rules that guided them on the tabletop, introduced to BattleTech players all those years ago.

But I'll admit I'm probably in the minority of old-school BattleTech players that didn't actually like the introduction of Clan technologies to the game. I would've been okay with just the Clan faction lore alone if the developers of the board game didn't give them blatantly superior technology.

If you ask me... no Invasion should happen.
Let the Clans play there Style in the Pentagon Worlds and Home Worlds there 10v10 and the Innere Sphere fight for there Planets. 12v12. And set alle the weapons to the TT Values. No Problem with adjusting and whining.
But there are so less players left, that even that won't function.

In the End most will fly to that stars in other games and in here is no one left to play. Then the IS and Arcade Players have won and the Players who want to achieve something more then 5 mins of battle found there place...

#31 Gas Guzzler

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Posted 23 August 2016 - 03:09 PM

View PostWintersdark, on 23 August 2016 - 03:05 PM, said:


This dovetails very nicely with what I recommended as well here: http://mwomercs.com/...ost__p__5354193


Yes, so only feedback that says "I like this system but here is how you could make it more restricted" is heard.

Fun factor is really going down the tubes honestly, I was worried it was going to go this direction.

#32 banana peel

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Posted 23 August 2016 - 03:10 PM

You guys HAVE to just stop messing around with gauss. Why the hell have you removed the chargeup in the first place? And can you, please, explain stupid me, how is the 1-heat weapon "consumps" the most amount of heat in the game? I know, you try to balance and stuff, but you must keep things at least remotely real.

Bring back the charge, reduce cooldown, restrict from firing more than one at a time - and here is your desired alphanerf.

#33 BluefireMW

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Posted 23 August 2016 - 03:10 PM

View PostSignal27, on 23 August 2016 - 03:05 PM, said:


If you never played table top BattleTech before: The rules guiding Clan technologies made them OBJECTIVELY superior to Inner Sphere technologies. There was no balancing of any sort like there is here in MWO. Clans were just downright superior to the Inner Sphere in most regards and the rules of the game made this absolutely clear in literal black-and-white.


There came lot's of support for the Inner Sphere, but not in this time. Light Gauss, Light XL, Trible Strength, MRM's, Special Ammunition for Std AC, and much more.... Finally the IS was just close to the Clans. Some IS Omni Mechs were able to fit Clan Weapons, and there were IS Mechs retrofited with Clan Technology. There were a lot of things, but....

#34 Elizander

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Posted 23 August 2016 - 03:13 PM

Balance aside guys, make sure the game is still fun afterwards. :3

#35 Wintersdark

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Posted 23 August 2016 - 03:14 PM

View PostWing 0, on 23 August 2016 - 02:29 PM, said:

Gauss Rifle...
Explosion Chance increased to 100% (from 90%)
Words cannot express how dumb of a mistake that it going to look.

What? What's the big deal about that? It's a minor change at most - at 90% I just assume GR's are always going to explode.

View PostGas Guzzler, on 23 August 2016 - 02:36 PM, said:


Because Arctic Cheetah? And because you can only fire 3 cMPLs without getting a heat penalty while you can fire 5 cSPLs for less tonnage and more damage.. LMAO. I hate this system.
5 cSPL's do more damage for less tonnage AT HALF THE RANGE. What's wrong with that?

View PostElizander, on 23 August 2016 - 02:45 PM, said:

The spread on SRMs were too tight already. I didn't feel the need to get artemis on them most of the time. I do think that SRM4s will still be fine without it and you'd have to facehug with SRM6s if you don't have Artemis.
I'm fine with it; more incentive for artemis is good IMHO too.

Quote

I'm not quite sure how exploding 90% of the time and exploding 100% of the time makes much of a difference. Lesson I learned from my 4x Gauss Direwhale is to avoid putting them in STs whenever possible cause most people don't bother shooting your arm. :3
It's not much of a difference.

However, 10 vs 5 health is a decent difference; taken together, more health and a 10% chance to not explode means better odds of your Gauss Rifle at least lasting through another hit before being destroyed, and at least maybe not exploding saving you 20 more structural damage.

Not huge, no, but still an improvement.

#36 Signal27

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Posted 23 August 2016 - 03:15 PM

View PostBluefireMW, on 23 August 2016 - 03:10 PM, said:


There came lot's of support for the Inner Sphere, but not in this time. Light Gauss, Light XL, Trible Strength, MRM's, Special Ammunition for Std AC, and much more.... Finally the IS was just close to the Clans. Some IS Omni Mechs were able to fit Clan Weapons, and there were IS Mechs retrofited with Clan Technology. There were a lot of things, but....


I didn't get to experience anything that happened after the 3058 TRO because clan tech was what made me just quit the board game, since everybody at my gaming store couldn't figure out how to balance clans VS Inner Sphere mech battles back then.

In fact, I winced when I heard MWO was taking place in 3050 with the clan invasion. I would've preferred, like you suggested, that the game take place in 3040-something before the invasion when the Inner Sphere was still screwing around with each other and the only new kid on the block was Rasalhague.

#37 Gas Guzzler

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Posted 23 August 2016 - 03:17 PM

View PostWintersdark, on 23 August 2016 - 03:14 PM, said:

5 cSPL's do more damage for less tonnage AT HALF THE RANGE. What's wrong with that?


3 MPLs man.

3 MPLs. Anymore is "too much".

Also cSPLs are a top tier weapon on the live servers, cMPLs have never been a top tier weapon. Now they are really garbage!

#38 Wintersdark

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Posted 23 August 2016 - 03:18 PM

View Postbanana peel, on 23 August 2016 - 03:10 PM, said:

You guys HAVE to just stop messing around with gauss. Why the hell have you removed the chargeup in the first place? And can you, please, explain stupid me, how is the 1-heat weapon "consumps" the most amount of heat in the game? I know, you try to balance and stuff, but you must keep things at least remotely real.

Bring back the charge, reduce cooldown, restrict from firing more than one at a time - and here is your desired alphanerf.


The 1-heat weapon creates 1 heat. It consumes a lot of ENERGY - which (news flash!) the Gauss Rifle should, as it's a very high powered (electrically speaking) weapon. If you have one Gauss, and fire it alone, then other stuff, you don't generate any heat. If you have dual gauss, then yeah, you generate some heat due to the overdraw, but it's still onto 10 heat for 30 PPFLD near-hitscan damage at very long range.

#39 Wintersdark

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Posted 23 August 2016 - 03:23 PM

View PostGas Guzzler, on 23 August 2016 - 03:17 PM, said:


3 MPLs man.

3 MPLs. Anymore is "too much".

Also cSPLs are a top tier weapon on the live servers, cMPLs have never been a top tier weapon. Now they are really garbage!


And the problem is? Those same limits apply to everything. Leaving live aside, how does this make MPL's a poor choice? 6 tons, 24 damage at 330m in .7s, 24 draw, 18 heat. Not PPFLD, but very fast - compare with IS AC20. Less heat (ballistic) but WAY heavier and ammo dependant.

6 MPL's fired in threes, you've got half a second between burns.

Given everyone is firing smaller alphas, the environment changes. You're looking at 3xMPL vs. alphas on live, which isn't really relevant.

Edited by Wintersdark, 23 August 2016 - 03:32 PM.


#40 Gas Guzzler

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Posted 23 August 2016 - 03:27 PM

View PostWintersdark, on 23 August 2016 - 03:23 PM, said:


And the problem is? Those same limits apply to everything. Leaving live aside, how does this make MPL's a poor choice? 6 tons, 24 damage at 330m, 24 draw, 18 heat. Not PPFLD, but very fast - compare with IS AC20. Less heat (ballistic) but WAY heavier and ammo dependant.

6 MPL's fired in pairs, you've got half a second between burns.

Given everyone is firing smaller alphas, the environment changes. You're looking at 3xMPL vs. alphas on live, which isn't really relevant.


The problem is how is it fun to be choking on energy draw limits constantly?





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