The suggested values below are a fair bit heavier and will noticably restrict fire past 30 damage except in brawling circumstances; see below:
1: Gauss costing to 1.5 or MAYBE even 2:1.
A much higher ED costing for Gauss; a 1.5 factor would cause a single Gauss rifle to consume 22.5 energy, or dual gauss 45 energy (and thus 15 heat generated). In many ways, this seems more reasonable: It allows Gauss to stay quickfire and low heat, but makes combining Gauss with other weapons extremely costly in terms of heat.
2: Overdraw to heat penalty of 1:1
This doubles existing heat penalties. Firing 5 LPL's takes you to 55 heat. It's currently 57 Heat on live with ghost heat, so this is fundamentally identical. However, it avoid the Ghost Heat issue where you fire 3 then 2 at 0.5s with zero penalty or 3 then 2 at 0.49999s for 22 heat penalty. It DOES allow tactical firing of 4 LPL's(as an example) with a hefty but reasonable 10 heat penalty.
3: LRM and SRM costing to 0.6
This allows 50 points of SRM's/LRM's for 30 energy draw - 3xSRM6 costing 21.6 energy, and LRM's can fire up to 50 tubes in a volley without penalty (that being 30 draw). This is the first pillar of Brawl Buffage, as SRM's are a key component of brawling.
4: LBX costing down to 0.75 from 0.85
Further increasing the value of LBX vs. PPFLD AC, and making mixed LBX/Laser builds more worthwhile. This is the second pillar of Brawl Buffage, while making LBX's more viable vs. regular AC's.
5: Medium, Medium Pulse, Small, Small Pulse, cERSL, cMPL, and cSPL lasers down to 0.85
Effectively increases the no-draw penalty to 7 from 6, for 35 without penalty, but allows these lasers to be fired combined with other weapons more effectively. This is the third pillar of "brawl buffing"
6: PPC's up to 1.1 draw/damage
This means 3xPPC takes a slight penalty firing, losing some heat efficiency (and unlike ghost heat, this also impacts 2PPC+Ballistic builds), but makes 4xPPC builds significantly more costly (particularly considering the 1:1 overdraw to heat ratio). As a result, 3xPPC costs 33 energy, and thus generates 3 extra heat if fired from a full bar. Firing 4 PPC's costs 44 Energy, or +14 heat over it's already hefty 38. Given low projectile speed and things like zero heat dual gauss, this is hardly unreasonable.
Edited by Wintersdark, 21 August 2016 - 10:53 AM.