Source Mystic, on 24 August 2016 - 01:29 PM, said:
Clan er ppc should get a longer cool-down because they get 30 damage for firing 2 er ppc for way less heat. Inner sphere ppc and er ppc. should have less of a cool-down. Add 50% velocity to all er ppc and ppc. Then it will start to look like balance.
Not only this but they have made cool down modules useless 5% for a fully upgraded cool-down So if i use my cool-down module on my er ppc my cool-down becomes 4.98 instead of 5.25 wow I will never use cool down modules again Range is a far better option on anything than a 5 % cool-down. Good job pgi what else can you make useless.
Wat? Clan ERPPC's are 15 heat, and often LESS than 15 damage, but even in the best case scenario they're only 10 damage where you wanted it.
IS PPC's are 1:1 targetted damage:heat.
Still, I'd be OK with Clan ERPPC's keeping the long cooldown IF they were moved to 15 PPFLD damage (which is, incidentally, what the weapon is supposed to have); even if this came alongside a further draw increase. Then it would be worth using one or
maybe two as energy Gauss Rifles; but they'd be totally unboatable.
PPC's and ERPPC's, however, they need reduced cooldowns. That Cooldown+draw was too much, and given the inherent PPC disadvantages, higher draw/lower cooldown leads to more useful PPC's while also discouraging boating.
Jack Shayu Walker, on 24 August 2016 - 01:38 PM, said:
The 5 extra SPLASH damage on clan ERPPCs is a joke. It doesn't have nearly as much value as the main 10 damage, and it's certainly not worth a larger cooldown. I would be in favor of reducing the IS ERPPC's heat by a couple of points (to 13 heat) and leaving the clan ERPPC at 15, but all PPCs need a reduction back to the 4.5s cooldown.
A 50% velocity buff is too much, though I'm fine if PGI wants to fine tune it a little more than they already have. I'm not opposed to another 10% increase, but that's more of an ease of use change than a buff. I can aim the ERPPC's just fine as is.
This, really.