Jack Shayu Walker, on 24 August 2016 - 06:54 AM, said:
If they fix the cooldown on cERPPCs I'll be willing to give the rest of ED a chance, but I can only imagine it's also shafting the non-boating use of other weapons as well. I don't play with AC5's for instance, but they look like they've had the mess beatin' out of them by this balance change.
Ultimately I think that if boating is causing a weapon to be too powerful in the ED system it needs to have its boating potential directly nerfed through some kind of an energy draw value increase. The weapon's other values (namely it's fire rate) should not be changed to balance boats. That ruins the weapon for people who don't boat it.
Boating doesn't. Again, check the builds I've tested
here, there's very little boating and I've been pulling VERY strong results from all of them, often against boated builds. There's a lot of BS in these threads, largely from people who haven't actually tried things and are just dreaming stuff up from what they've read.
(U)AC2, (U)AC5 (IS and Clan) are both solid weapon that, in 1 or 2, pair just fine with lasers or SRM's without any issue at all.
(U)AC10's are also fine, but once you get 2 UAC10's clan side it's harder to pair them with another weapon (or even more UAC10's!!) but that's due to pushing 40 damage in less than a second. Draws hard. However, mechs at this point that can mount multiple 10's
and other weapons (we're now talking large assaults) can run LBX10's effortlessly. So this DOES mean that a 2UAC10+2LPL build doesn't work well... But a 2LBX10+2LPL build works great. Yes, you get lower damage output. That's kind of the point.
AC10's work just fine with lasers and whatnot too.
There's no advantage to boating over mixing. My builds linked above prove that very consistently.
Tordin, on 24 August 2016 - 07:24 AM, said:
Hmm, alright. You might be right, they are SHORT range missiles after all, can deal with it
I tested the spread on srm 6 without artemis with my Cyclops yesterday. I've seen worse spread yeah. Wonder how MRM or murms will fare in this game sometime..
Would indeed force more facesmashing and leghumping, but then again the surms are the fiercest when doing that.
Came to think of it....the LRMS. Now, the LRM are the least thing to get a spread increase. They shouldnt like, AT ALL get more nerfed.
If people want that, I call em out as vile, vicious anti lurm trolls who cant adapt against them
And if PGI listens to the "great ideas" by zealous l33ts, trolls and whiners then nerfing lurms without a serious trade-in will be the final nail in the coffing for me. I might not take the handling of balancing serious anymore...
My LRM35/5CERSL Mad Dog was massively buffed by Energy Draw. It's noticably better than live. LRM's in general, while EXTREMELY unreliable in 4v4 PTS situations, are significantly better under Energy Draw.
DrxAbstract, on 24 August 2016 - 07:56 AM, said:
Atlas uses 'Brawl', it's super effective!
It is indeed, though, in all seriousness. AS7's are not hurting at all, and for the DDC electing to go to 2xLBX10 instead of AC20 is actually a very valid choice now - cooler running, higher DPS, you've always got a weapon to fire.
You DON'T want to alpha AC20+SRM's, but you can twist past and fire one, then twist back past and fire the other, never stopping twisting and it's very cool and quite potent. Remember, your opponents are burning hard alphas either.