Wing 0, on 23 August 2016 - 02:29 PM, said:
Gauss Rifle...
Explosion Chance increased to 100% (from 90%)
Words cannot express how dumb of a mistake that it going to look.
What? What's the big deal about that? It's a minor change at most - at 90% I just assume GR's are always going to explode.
Gas Guzzler, on 23 August 2016 - 02:36 PM, said:
Because Arctic Cheetah? And because you can only fire 3 cMPLs without getting a heat penalty while you can fire 5 cSPLs for less tonnage and more damage.. LMAO. I hate this system.
5 cSPL's do more damage for less tonnage
AT HALF THE RANGE. What's wrong with that?
Elizander, on 23 August 2016 - 02:45 PM, said:
The spread on SRMs were too tight already. I didn't feel the need to get artemis on them most of the time. I do think that SRM4s will still be fine without it and you'd have to facehug with SRM6s if you don't have Artemis.
I'm fine with it; more incentive for artemis is good IMHO too.
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I'm not quite sure how exploding 90% of the time and exploding 100% of the time makes much of a difference. Lesson I learned from my 4x Gauss Direwhale is to avoid putting them in STs whenever possible cause most people don't bother shooting your arm. :3
It's not much of a difference.
However, 10 vs 5 health is a decent difference; taken together, more health and a 10% chance to not explode means better odds of your Gauss Rifle at least lasting through another hit before being destroyed, and at least maybe not exploding saving you 20 more structural damage.
Not huge, no, but still an improvement.