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Energy Draw Vs Ghost Heat Vs Balance Vs Table Top Vs Fps


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#41 Ialdabaoth

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Posted 31 August 2016 - 12:48 AM

View PostHyzoran, on 25 August 2016 - 03:08 PM, said:

I think an improved solution to ED is for each type of weapon system to have it's own limiting factors.

For Example:

Energy Weapons: ED as currently implemented, except: Instead of draining Energy increasing heat, Insufficient energy will reduce damage (and subsequently heat generation) of fired weapons in the amount of available energy vs energy requirement of the weapon. > (Current/Required * Damage[or Heat, for Heat gen] )
This would keep lasers as mostly a contingency weapon unless firing is efficiently distributed. Laser-centric builds would still be viable for accurate bursts of damage.


Actually, I've always thought the correct solution would be something like:

Lasers - exceeding maximum energy draw for lasers causes the beam duration for the entire firing group to be extended.

PPCs and Gauss - all PPCs and Gauss Rifles use the Gauss Rifle's current charge mechanic. PPCs only require 0.25 seconds to charge, while Gauss Rifles require 0.75 seconds to charge. No more than 30 damage worth of such weapons can charge at the same time.

Other Ballistic - implement a cone of fire that increases based on the total damage output of the weapon group.

Missiles - limit simultaneous missile fire by number of tubes.

#42 C337Skymaster

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Posted 02 September 2016 - 09:17 AM

I really like the Cone of Fire idea as a return to realism and the ability to call this a "Combat Simulator" as MW2 and MW3 each earned. I also like the removal of convergence, if for no other reason than it makes NO sense for a weapon mounted on a non-articulated arm to fire 45 degrees off its axis, and when I'm sheltering behind a building, peering around the side, it's incredibly frustrating when my arm-mounted weapon fires 80 degrees off its axis to hit the building 5 meters in front of me, 8 meters to the side of my arm.

Having purchased the 3050 Tech Manual to familiarize myself with the rules of original BattleTech (I was introduced through MW2), I'd also be in favor of retaining the rule relating computer size to weight of weapons: one ton of computer for every 5 tons of weapons, always rounding up. (2t TC for 6t weapons, 3t TC for 11t, etc), with the same bonus to accuracy given by each computer. This way an assault 'mech can't boat PPC's and take a 1 or 2-ton computer and gain a huge bonus, they're required to take the 6 or 7 ton computer, cutting down on their ability to use all those extra weapons, or the number of weapons they can boat in the first place.

Otherwise, my take on Energy Draw is that I've finally figured out Ghost Heat, I know how to spread my weapons out to not incur it, or not incur too much of it, at least (having an ambidextrous 8 button mouse, helps a lot), and Energy Draw is the same thing differently. ED allows a Nova Prime Alpha Strike without shutting down, with no penalty on the damage dealt, just ghost heat, reduced. I don't like the aesthetic of the energy bar, I CERTAINLY don't like the two little lights underneath the heat and energy bars, and I don't like the color change of the heat bar. I prefer the current live color, (red vs magenta, or something like that). But that's personal preference. So I really don't see the point of ED, and it makes the game look more gamey, rather than the simulator I'm used to.

Edited by C337Skymaster, 02 September 2016 - 09:20 AM.






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