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Pgi Dose Not Play Mwo Or Have Any Idea How To Make A Game


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#41 BabyCakes666

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Posted 25 August 2016 - 05:07 AM

View PostPaigan, on 25 August 2016 - 04:23 AM, said:

*does
*has


NOT HELPING!!

#42 Steve Pryde

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Posted 25 August 2016 - 05:13 AM

We all know that PGI has no idea of their own game, that's why we have a pts cause they can't balance the game for themselves. The problem is, energy draw system is coming whether you like it or not and that's the problem we have now.

#43 BabyCakes666

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Posted 25 August 2016 - 05:28 AM

View PostSteve Pryde, on 25 August 2016 - 05:13 AM, said:

We all know that PGI has no idea of their own game, that's why we have a pts cause they can't balance the game for themselves. The problem is, energy draw system is coming whether you like it or not and that's the problem we have now.


well PGI just need to introduce it with out weapon changes

then we can see how weapons perform in 12v12

but PGI is tampering with every thing instead of just seeing the out come first with the current meta

then see what it has nerffed and what has risen in its place

#44 RF Greywolf

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Posted 25 August 2016 - 06:12 AM

View PostBabyCakes666, on 25 August 2016 - 05:28 AM, said:


well PGI just need to introduce it with out weapon changes

then we can see how weapons perform in 12v12

but PGI is tampering with every thing instead of just seeing the out come first with the current meta

then see what it has nerffed and what has risen in its place


They need to get the PTS to have 12v2, problem with that is it doesn't have enough people on it as is. It does seem like they are chasing very selective builds while allowing others to remain dominate. Only time will tell...

#45 Skipmagnet

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Posted 25 August 2016 - 06:50 AM

View PostBishop Steiner, on 24 August 2016 - 12:45 PM, said:

This one is like an acid bath to the eyeballs.


Hey now, no need to get me involved.

#46 Bishop Steiner

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Posted 25 August 2016 - 07:02 AM

View Posteyeballs, on 25 August 2016 - 06:50 AM, said:


Hey now, no need to get me involved.

genuinely surprised their no user called acid bath around here......

#47 BabyCakes666

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Posted 25 August 2016 - 07:15 AM

View PostRF Greywolf, on 25 August 2016 - 06:12 AM, said:


They need to get the PTS to have 12v2, problem with that is it doesn't have enough people on it as is. It does seem like they are chasing very selective builds while allowing others to remain dominate. Only time will tell...


well maby if PGI offerd free MC, GXP, mech bays, ect.

make a PTS event like omfg

PGI needs to think "gee if we offer free **** on the PTS maybe we can get a descent amount of players to try ****"

#48 MauttyKoray

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Posted 25 August 2016 - 11:35 AM

View PostBabyCakes666, on 24 August 2016 - 07:31 AM, said:

im reading the PTS updates "as best to my ability"

WTF PGI

you said people like using 4 srm6 and 4s on mechs........... coff "oxide" coff "butterbee" coff most mechs in the game

you just found this out?

so quick fix make it have more spread not fix hit reg or take off some dmg from the SRMs



i also read that clan must be OP because this is a reenactment of the clan invasion from TT

not a game that needs balance so what dose PGI do....

buff clan med laser range to 770m now you can hit **** at 850M with TC and module after buff

now to boat meds on a nova n trade with IS large lasers GG



im reading abut the AC20

seams ok make it do more DPS

but it dies real fast and its not that used so no health buff there k thx

but the clan UAC20 make it run cooler? rilly



idk wtf there doing with gauss

clan gauss blows up 100% now so...... ok?

IS gauss they buffed it from 5 health to 10

wtf it should be 10 in the first place IS gauss is bigger and so has a higher chance to get crit


now ppc/erppc are hot n ****** and not that used

so you make it have more cool down and kill its dps GG


so all this sounds like to me is PGI is slowing down the game to make you die less fast and clan bias

a better duck tape and ziptie fix would be buff all mech armor buy 10-15%



PS. the map looks great just make the grid and grid number yellow so i can see them

and make the numbers show throw other mechs so i can see them on the map instead of waiting for a mech to walk off c4 so i can read it

and if you played this game you would of had the same problem as us trying to read the grid on the map seeing as its all gray now and hard to read

its **** like this that makes us say YOU DONT PLAY YOUR GAME!!!

Other than the CERML change (which makes no sense unless they would be adding the IS ERML) all I see is an IS player whining...

ED PTS is a work in progress. Nothing is final, no values are solidified and tweaking one value they thought was wrong could have been overtuned and may need to be pulled back more towards the original, or may not be enough even and have to be pushed farther out.

Edited by MauttyKoray, 25 August 2016 - 11:36 AM.


#49 DAYLEET

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Posted 25 August 2016 - 12:11 PM

Without ED, a 800 meter Cerml can be devastating which is why they had their max range shortened but not optimal range. If ED works in limiting alpha max damage as well as how often you can do big alpha it shouldnt be a problem.

I think a limiting alpha damage system like ED would have been the best thing to do from the start with the first Clan wave. That way you can have true asymmetrical warfare while keeping it balanced from a burst damage and damage per second point of view.

Edited by DAYLEET, 25 August 2016 - 12:13 PM.


#50 InspectorG

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Posted 25 August 2016 - 12:33 PM

THE SALT MUST FLOW.

#51 Mavairo

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Posted 25 August 2016 - 03:25 PM

This isn't exactly news...

Don't worry dear friends, when the dumpster fire known as the PGI dies out, Alex will still have gainful employment making mechs in the battletech universe thanks to Catalyst, and HBS.

#52 BabyCakes666

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Posted 26 August 2016 - 08:46 AM

evry one keeps saying PGI dos not play there game me included

PGI has probably gotten the idea that there **** but how abut

we try encouraging them not to **** up instead

because yelling at them is not working

#53 PyckenZot

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Posted 27 August 2016 - 07:10 AM

View PostBabyCakes666, on 26 August 2016 - 08:46 AM, said:

evry one keeps saying PGI dos not play there game me included

PGI has probably gotten the idea that there **** but how abut

we try encouraging them not to **** up instead

because yelling at them is not working


I dont,
I wouldn't know,
I always have
I never did and actually even pointed you towards the correct location to give PGI feedback. I am however flabergasted that you were able to come to that conclusion. Does yelling at you work?





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