50Calibur, on 24 August 2016 - 05:50 PM, said:
I've been reading through these forums for better part of the day, and there are some super suggestions out there that are way better than Energy Draw.
Just to name a few:
- AC (and PPC) Recoil
- Higher chances of internal heat damage
- Penalties for running hot
- Base the TIER system on number of games played
And many many more.
Could you guys (and gals) please post, in short paragraphs below, your suggestions so Piranha has a better choice than this broken Energy Draw idea (so they are all summarized in one place).
You can even post links to your OPs so if they want to see the details they can one click.
Lower heat capacity to a fixed 30, make DHS like they are on PTS as true double heat sinks, make IS have an option for cooling that is either tonnage intensive or slot intensive, fair trad off if 1 DHS is 3 slots and 1 ton for twice the power of 1 SHS which takes 1 slot and 1 ton. Heavier mechs could boat SHS with excess tonnage when low on slots, mechs with low tonnage by high slots (energy boat lights) can use DHS to fill out slots and get more cooling.
Having some form of shake when you fire more than 15 points of damage would be a good start, allows for all weapons individually to fire on target without issue and be pinpoint. Have a passive cooldown for a small delay (maybe .5 as ghost heat and energy draw both do) of how long said shake lasts. This makes chain firing PPC's LPL's, SRMs, and anything else that more than one of will put it over 20 damage in a strike more worth while, the lower heat capacity means people will do this anyways, alpha strikes from SRM bombers would take a hit (increase the spread by increments of 5 after 15). 6 ML Jenner? You fire one group then the other, no shake, plenty of damage.
The lower heat cap and added shake for firing more than 20 damage at a time. Yes that means 2xPPC will go right wherever you point them unless it is determined that with their range and velocity, which the PPC velocity is low for it's range band, you take care of what you were saying to change. Energy Draw is a band aid for a self inflicted wound of increased Capacity that came with the introduction of DHS into MWO. Since DHS came into MWO PGI has been struggling with how they implemented them, Ghost Heat and Energy draw are the results. A better move would be to roll back the changes, look at the fact that people can alpha currently several times before over heating and realize, it is the fact that people do avoid over heating as an indication of the heat cap is too high. Don't increase the heat of weapons, don't create a new weapon damage balance system centered around 30 when normally that is how heat is set up. PGI has the tools to fix this, I just feel Paul and maybe Russ just don't want to reneg on how they did DHS when they first came out.
With a lower heat cap you will see people start taking heat damage faster and easier, throw in movement, torso twist, and arm flex penalties (maybe even add in the shake effect from earlier) in accordance to the magnitude of how hot over say 50% a mech is at. This allows for some effective lower heat builds to run without much shake and without heat penalties, but, it would be rather nasty. Change flamers to cancel out cooling rate effectively of x number of heat sinks, this would make the weapon an active debuff weapon instead of making mech's stun locked due to the high heat, instead they will cool slower and have to pick their shots better as well as fire with more time between weapon groups.
Tiers need to be fixed, instead of being an XP bar it is instead a representation of your rank within a tier bracket. Make it so the first 25 matches as a new player don't count for PSR ranking, it is seed data, maybe put it up at 50, 75, or 100, then once they hit the number of matches done that data is taken and used to place them with a rank against every other player in the game. Yes this is very much like ELO, but, with taking certain ranks and making them play within certain brackets it eases some of the frustration ELO created where anyone could play anyone.