Crazy H, on 18 January 2017 - 02:43 AM, said:
How can I test to see if my GPU is the bottle neck, or if it is the CPU? It could also be system memory speed too right?
I'm not going to just blindly throw money at my system and hope for the best. I want to know how to test so that I can get a definite answer telling me what the bottle neck is and how significant it is.
I'm purposely not listing my hardware because all I want to know is how to perform these tests to figure out what the problem is.
My inclination here is to say that if you couldn't have Googled that yourself then you probably won't understand the results.
It's easy to tell if you're CPU or GPU-bound in MWO, though. If you have any AMD processor (since Ryzen is not out commercially yet) then you're CPU bound unless it's an 8350/8370 above 5GhZ. If you have an Intel CPU, the line is roughly at 4.5GhZ for Haswell (so 4.4GhZ for Skylake, 4.6GhZ for Ivy Bridge and Sandy Bridge).
Basically, MWO devours CPU cycles due to the draw calls created by the particles, shadows, and environment settings, and it does so in a very unreasonable way. If you're not running an absolutely top-end CPU, you're CPU-bound. Thing is, it isn't necessarily the kind of thing I'd worry about unless MWO is literally the only game you play. If it's not, then a GPU is generally worth the upgrade money, whereas upgrading a CPU will only benefit MWO and a handful of other games.