Hotthedd, on 28 August 2016 - 04:13 AM, said:
This one really doesn't have to be. In BT/MW, unlike other shooters, we have an array of weapons all available at once, we have individually destructible components instead of health (regenerating or not).
I agree it doesn't have to be balanced overall so that Alpha'ing is the most powerful method; For instance, PGI could purposefully make DoT weapons more powerful "per projectile" than single-shot weapons.
Similarly, they could (not saying they should, but they could) introduce a "diminishing returns" mechanism, that means that additional weapons alpha-fired after the first contribute less damage than their base stats to the overall alpha.
So the first ML does 5 dmg, the second does 3.5, the thrid does 1.75 and all others do 0.75, if fired in a single alpha.
These are all hypothetical ways that the game could be balanced so that a player who alpha-fires in combat is not more automatically powerful than a player who chain-fires his weapons, or uses a DoT weapon.
However, we must recognise that if PGI did intervene in such a way,
it would be an act of balancing the game around the fundamental fact that the alpha style is, all things being equal, more powerful.
So yeah, games don't have to be that way, but they have to balanced
around that inconvenient truth if you don't want them to be that way.
Hotthedd, on 28 August 2016 - 04:13 AM, said:
I don't get the part about "as soon as our skills allow", as it does not take more skill click once than it does to click multiple times and still be as accurate.
I just mean that it's harder to land hits with a single-shot weapon than it is to gain a hit with a rapid-fire, damage over time, area-effect, or group of weapons chain-fired.
Consider the Chain-gun, Pusle Rifle, Rocket Launcher (if splash-firing) or Flak Cannon vs the Shock Rifle or Sniper Rifle in UT99, UT2k3/4/UT3 etc...
Shock/Sniper masters do require more skill, but in turn they're much more powerful, even in close-quarters (assuming they're skillful enough - sadly I was only approaching that good in my UT days, I was never a hitscan master).
So too, the Gauss in MWO - Harder to master than most other weapons, but without major nerfing on PGI's part to give other weapons a chance - really, really powerful.
Not calling single-shot leet 360-noscope ninjas the thing we should all look up to (my god no, where's the fun in that!?), but it's a real thing that it's harder to master, and gives an advantage in combat.
Or take the equivalent example from Quake, CoD, hat-shooter online, whatever..
To bring it back to MWO, and taking range et-al out of the discussion, if a player in MWO has the skill to really work his heat, and master the art of riding that heat-threshold, an all-alpha, all the time player will generally beat me, if I'm dutifully waiting on my weapons to chain fire, or recycle one at a time, or whatever - again, other factors being equal.
So if/when we get good enough, and if we really want to *win* a given match, we'll gravitate to these strongest (some say tryhard) methods naturally. 'Course messing about with friends, who gives a damn? But that's why I said when our skills *and* our competitiveness is riled-up enough.
So yeah, don't take my post as doing a Kevin Costner and diving into the bullet of Gyrok's Whitney Houston, but I just don't think it was that controversial point for him to make.
*EDIT* Speelig n' gramorr
Edited by BigJim, 28 August 2016 - 09:02 AM.