It's all starting to come together.
- The cockpit canopy is, in fact, clear
- Every single button, dial, and lever in the game is replicated inside the cockpit, including the overhead monitors
- The top of the center torso has an access hatch, with a ladder leading down into the cockpit
- There's a (female) mechwarrior sitting at the controls
- The waist is a ball joint
- Each side torso has two hard points, each of which can accomodate a Heat Sink, Energy weapon, or Missile weapon (LRM10 and LRM15 weapons take up two hard points)
- I've modeled nearly every possible weapon, although some combinations are impossible or different (i.e., if you have more than two lasers than you'll need to mount them on the left and righ torsos, and won't have room for missiles; likewise if you have more than two missile launchers or more than one big launcher you won't have room for lasers)
All that's left now is to print the LRM15, Large Laser, and Heat Sink and mount them to the torso; I'm also probably going to print several different weapon mounts and swap between them when I get bored.
- I also have a surprise that I think will impress people, but will take a week or so to set up.