Bring Back Charge Up, And Connect It To Explosion Chance
#1
Posted 24 August 2016 - 11:45 PM
So how about the slight change. When a Gauss is not charged, it has a less chance of exploding. (maybe half of what it normally is?) But if it is charged, it will hold the charge, but then has an increased chance of exploding if hit.
The weapon would still drain the power when fired, and keep the unique charge mechanism, and still have the greater chance to explode when ready to fire. Basically making the weapon use a bit of the new system, and a bit of the old.
#2
Posted 24 August 2016 - 11:46 PM
Kthks.
#3
Posted 25 August 2016 - 12:21 AM
JC Daxion, on 24 August 2016 - 11:45 PM, said:
The weapon would still drain the power when fired, and keep the unique charge mechanism, and still have the greater chance to explode when ready to fire. Basically making the weapon use a bit of the new system, and a bit of the old.
Current explodey chance of Gauss is 90%--basically almost everytime. If you want the chance to be only half when not charging, that will mean 45%, slightly less than half when not charged--which is a big deal. In return if you want to keep it charged but will increase the explode chance, lets say to 100%, that will be a negligible drawback since Gauss is prone to explode anyway. Overall it will be a noticeable buff for the Gauss since you can fire the Gauss immediately now due to the ability to hold the charge.
And buffing the Gauss (especially Clan Gauss) is not something I would recommend.
Edited by El Bandito, 25 August 2016 - 12:26 AM.
#4
Posted 25 August 2016 - 12:42 AM
#5
Posted 25 August 2016 - 02:15 AM
I welcome the change. Good bye charge up
#6
Posted 25 August 2016 - 05:03 PM
El Bandito, on 25 August 2016 - 12:21 AM, said:
And buffing the Gauss (especially Clan Gauss) is not something I would recommend.
My numbers were not exact,, and i was not really saying to buff.. I was just saying a slight decrease in the chance to explode when not charged, and more of a chance when charged is all..
no charge you don't have instant fire capability, so keeping weapon charged all the time may not be a great idea.. Also when charged that moment you peak out to fire, you are at greater risk..
see what i mean?
#7
Posted 25 August 2016 - 05:24 PM
JC Daxion, on 25 August 2016 - 05:03 PM, said:
no charge you don't have instant fire capability, so keeping weapon charged all the time may not be a great idea.. Also when charged that moment you peak out to fire, you are at greater risk..
see what i mean?
I know what you meant and I see it as overall significant buff to Gauss Rifle.
#8
Posted 25 August 2016 - 05:40 PM
When Gauss's Capacitor banks are charged, and the weapon is ready to fire, that is the only time it should ever be dangerous.
I mean seriously, a hunk of metal with wire wrapped coils is not going to spontaneously explode when you sneeze on it, maybe it should fail at 90% of the time, but the explosion part of it is just dumb especially when idle.
I'm would still very much like to see C.A.S.E. be an integral part of stopping the explosive damage 100% for IS mechs, how to balance it for clan since they get full body C.A.S.E. by default is another discussion entirely.
Edited by Mister D, 25 August 2016 - 06:38 PM.
#9
Posted 25 August 2016 - 09:00 PM
#10
Posted 25 August 2016 - 10:05 PM
A powered down Gauss rifle may not fire but does not explode if it suffers a critical hit. The powered-down weapon will still be destroyed, however, if it takes a critical hit.
RAM
ELH
#11
Posted 26 August 2016 - 01:42 AM
#12
Posted 26 August 2016 - 01:53 AM
#13
Posted 26 August 2016 - 02:04 AM
And I agree, that only charged gauss rifles should explode. Or have a significant chance of exploding.
#14
Posted 26 August 2016 - 02:18 AM
#15
Posted 26 August 2016 - 03:15 AM
#16
Posted 26 August 2016 - 03:21 AM
#17
Posted 26 August 2016 - 08:01 AM
Joseph Mallan, on 26 August 2016 - 03:21 AM, said:
Ditto.
And welcome back.
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