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Gauss Charge And Explosions


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#1 JC Daxion

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Posted 24 August 2016 - 11:46 PM

I have seen this posted many times by a lot of people that i respect their opinion. I for one hated the Gauss charge up, i just could never get it to work right. It always half charged, or someone would jump in front of me, and make me pause long enough to drop the charge or what ever. Just felt very clunky IMO..


So how about the slight change. When a Gauss is not charged, it has a less chance of exploding. (maybe half of what it normally is?) But if it is charged, it will hold the charge, but then has an increased chance of exploding if hit.

The weapon would still drain the power when fired, and keep the unique charge mechanism, and still have the greater chance to explode when ready to fire. Basically making the weapon use a bit of the new system, and a bit of the old.

I have seen this posted many times by a lot of people that i respect their opinion. I for one hated the Gauss charge up, i just could never get it to work right. It always half charged, or someone would jump in front of me, and make me pause long enough to drop the charge or what ever. Just felt very clunky IMO..


So how about the slight change. When a Gauss is not charged, it has a less chance of exploding. (maybe half of what it normally is?) But if it is charged, it will hold the charge, but then has an increased chance of exploding if hit.

The weapon would still drain the power when fired, and keep the unique charge mechanism, and still have the greater chance to explode when ready to fire. Basically making the weapon use a bit of the new system, and a bit of the old.

#2 Tiantara

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Posted 25 August 2016 - 12:52 AM

- As I can see - idea in lowering chance of explode when weapon in cooldown and up chance back when gauss is charged?
Pretty nice idea!

#3 Geminus

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Posted 25 August 2016 - 02:21 PM

I slightly agree and slightly don't. I also did not like the charge up, but understood where they were going with it and I think everyone got used to it.
I would say uncharged its inert and shouldn't have a chance to explode. Charging draws the energy, holding charged draws a continual small amount of energy and no energy to shoot it. And walking around with it charged gives it a huge chance of explosion If struck.
I like that mechanic with out the use of the ED system, which I am not a fan of.





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