As I see it Ghost heat and the Energy Draw system are band aids over the broken leg of the heat penalty system.
At the moment the penalty is that if you go over 100% you shutdown (5 second time out) and/or receive damage.
This means that all heat build up prior to 100% is effectively meaningless as there is no downside to it. so if you want to adjust behaviour you have to find away to dump massive heat into the system to have the penalty take effect. This results in having to make a system that adds weapon heat in certain circumstances.
If however there were penalties, which are less severe than shut down, you could adjust behaviour without having to add massive heat, by adjusting the penalties and when they kick in.
The current system is like a justice system that has the death penalty as its only punishment. You aren't going to punish someone for stealing a loaf of bread by killing them. But eventually if the person steals enough you are going to have to do something and that would have to be the death penalty, which might be considered a bit of an over reaction to stealing that last loaf of bread.
I don't think there would be any need to add new mechanics into the penalty system. It could start with alarms (on a side thought you could sell new alarm sounds like someone saying "this is fine. Everything is fine") and then HUD problems, cross hair shake (like jump jets) problems, then speed penalties. all of these appear in the game already, everyone can cope with them when they occur.
But please note the question isn't on my suggestions just simply would it be a better system with a gradient of penalties before shutdown? Or is shutdown the only penalty that should be used?
If you don't think a gradient of penalties would improve the system let me know why. I can't understand your perspective if all you do is froth at the mouth
If you agree perhaps a suggestion on the types of penalties.
ps yes I think everyone knows about the TT heat penalties.
Edited by Greyhart, 25 August 2016 - 01:22 AM.