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How To Create The Biggest Whine Fest Ever


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#21 Dimento Graven

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Posted 25 August 2016 - 08:13 AM

<sigh>

You do understand how the current MM works right?

It's trying to balance team weights and skills from the available groups/players that have 'dropped' into the queue.

So you have large units who have players that have all received new 'mechs (currently the Cyclops), most of the players are trying to play their new 'mechs and level them up, so obviously, forming one large 12 man and dropping in 12 90 ton 'mechs ain't gonna happen, so they break up into smaller groups of 2,3 and 4 man sizes and start dropping.

NOW, because these people play together, they all skill up together, and will have very similar tier rankings, probably any 'average' mix of players will have their Tier ranking averaged out to 2 or 3.

That places most of these groups smack dab in the middle of all available grouping mixes.

Next, again, new 'mech and PGI ALWAYS temporarily 'relaxes' some of the group making criteria to allow for more of whatever weight class the new 'mech is in, so that you can end up with 6 to 8 (or even more) of a particular weight class in a group.

What this all adds up to is:

Large units have more people separate groups dropping.
Tier Rankings average out to make these separate groups more available to being put in ANY available group.
Relaxed match maker rules make it more probable to see more of a certain weight class in a match.

And wallah! You have a SLIGHT uptick in units accidentally sync dropping.

No conspiracy, relax, as soon as PGI tightens the MM rules on the classes of 'mechs again, the accidental sync drop will revert back to its normal lower levels of occurrence.

#22 A Shoddy Rental Mech

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Posted 25 August 2016 - 08:17 AM

View PostMudhutwarrior, on 25 August 2016 - 07:06 AM, said:

[Redacted]

How does any of that work when you end up on opposite teams?

Edited by draiocht, 25 August 2016 - 10:03 AM.
Quote Clean-Up


#23 Oderint dum Metuant

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Posted 25 August 2016 - 08:20 AM

Press Play

Lose all control over what game you end up in.


Yep...real problematic.

#24 Mcgral18

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Posted 25 August 2016 - 08:22 AM

Stahp

Your trolling is of poor quality Mud
If you can't include humour in it, just stop


[Redacted]
There is no Syncdropping boogie man
Good players don't like ROFLstomping Puggles
It's boring (see CW)


Ban sync dropping, and it affects nobody.

Edited by draiocht, 25 August 2016 - 10:05 AM.
insult


#25 Mudhutwarrior

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Posted 25 August 2016 - 08:25 AM

View PostDimento Graven, on 25 August 2016 - 08:13 AM, said:

<sigh>

You do understand how the current MM works right?

It's trying to balance team weights and skills from the available groups/players that have 'dropped' into the queue.

So you have large units who have players that have all received new 'mechs (currently the Cyclops), most of the players are trying to play their new 'mechs and level them up, so obviously, forming one large 12 man and dropping in 12 90 ton 'mechs ain't gonna happen, so they break up into smaller groups of 2,3 and 4 man sizes and start dropping.

NOW, because these people play together, they all skill up together, and will have very similar tier rankings, probably any 'average' mix of players will have their Tier ranking averaged out to 2 or 3.

That places most of these groups smack dab in the middle of all available grouping mixes.

Next, again, new 'mech and PGI ALWAYS temporarily 'relaxes' some of the group making criteria to allow for more of whatever weight class the new 'mech is in, so that you can end up with 6 to 8 (or even more) of a particular weight class in a group.

What this all adds up to is:

Large units have more people separate groups dropping.
Tier Rankings average out to make these separate groups more available to being put in ANY available group.
Relaxed match maker rules make it more probable to see more of a certain weight class in a match.

And wallah! You have a SLIGHT uptick in units accidentally sync dropping.

No conspiracy, relax, as soon as PGI tightens the MM rules on the classes of 'mechs again, the accidental sync drop will revert back to its normal lower levels of occurrence.


You don't have to lie. Everyone knows whats going on and the past two threads about it synch dropping was discussed openly.
Factions still sponsor it and TS channels dedicated to it are most always filled. Anyone can look and see.

So really these long winded state department cover posts are just showing were you stand on it.

#26 Novakaine

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Posted 25 August 2016 - 08:26 AM

Sync dropping is like the Devil.
His greatest weapon is that everyone is convinced he's myth.

#27 Mudhutwarrior

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Posted 25 August 2016 - 08:27 AM

View PostMcgral18, on 25 August 2016 - 08:22 AM, said:

Stahp


Ban sync dropping, and it affects nobody.


Well lets see then. All of you call for pgi banning it and make me look like the fool. That's what you want anyways.

You won't though because what you say isn't true and you know it.

#28 draiocht

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Posted 25 August 2016 - 08:38 AM

[mod]It is forbidden to discuss game exploits, cheats, or hacks (and attempts thereof);
including complaints regarding such,
as this may inadvertently advertise those exploits, cheats, or hacks in question.

If you wish to identify a player for exploiting, cheating, or hacking in the game,
please use the in-game player context menu's report function
or contact moderation@mwomercs.com with any evidence and/or details you have available.

Please review the Code of Conduct for a complete outline of our forum policies.

This thread is now closed.[/mod]





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