Greetings Mechwarriors. Today I have a simple question. What would you like to see for Energy Draw PTS III?
Personally, I'd like to see the following changes.
ER PPC and C-ER PPC damage increased to 12-13, perhaps respectively.
PPC, ER PPC and C-ER PPC velocity increased by 100-200 M/S.
PPC energy draw reduced to 10-12. Firing 3 would thus only incur a 6 heat or 20% penalty.
LRM's 15 and 20 spread significantly reduced.
Streak SRM CD reduced by 15%. It's already very long on the live servers, they'll be obsoleted if it takes almost 7 seconds to reload an SSRM6.
1
Energy Draw Pts Iii
Started by cazidin, Aug 25 2016 01:51 PM
4 replies to this topic
#1
Posted 25 August 2016 - 01:51 PM
#2
Posted 25 August 2016 - 02:18 PM
- Well.
1. I want to get C-Gauss chance to explode lowered to 96% when it charged fully and ready to shot. When it in cooldown (7.5sec) have chance to explode 88-90%. Because now it blows from - overheat, hit from rocket or any crit weapon (like it not covered by armor).
2. Make:
PPC - 7 Damage + 1.5 damage splash
Heat = 9
Energy consumption - 9
Cooldown = 4.6sec
ERPPC - 8 damage + 1.5 damage splash.
Heat = 10
Energy consumption - 9
Cooldown = 4.9sec
C-ERPPC - 9 damage + 1.5 damage splash.
heat = 12
Energy consumption - 10
Cooldown = 5sec
3. Missile spread of SRM6-SRM4 - lower to 15%
Not all mech can use artemis. And such spread make at 2\3 of range useless to use them.
4. Add each weapon number of Energy points in pop-up info. Right after damage or heat. So pilot can see how many energy use that or that weapon.
I understand that make HUD change more complicated work. But I want to see something like that.
It helps to understand how much ED was overused (10-20 points more than enough, since more of builds have 46 ED, and how much heat above 100% you take exactly (lets point that 115% = death)
That what I will to see on new PTS3.
I think that can bring PPC back to live and in same time make gauss not so fragile as I see on test. I still test other weapons and builds, as well as mech which can be used again..
1. I want to get C-Gauss chance to explode lowered to 96% when it charged fully and ready to shot. When it in cooldown (7.5sec) have chance to explode 88-90%. Because now it blows from - overheat, hit from rocket or any crit weapon (like it not covered by armor).
2. Make:
PPC - 7 Damage + 1.5 damage splash
Heat = 9
Energy consumption - 9
Cooldown = 4.6sec
ERPPC - 8 damage + 1.5 damage splash.
Heat = 10
Energy consumption - 9
Cooldown = 4.9sec
C-ERPPC - 9 damage + 1.5 damage splash.
heat = 12
Energy consumption - 10
Cooldown = 5sec
3. Missile spread of SRM6-SRM4 - lower to 15%
Not all mech can use artemis. And such spread make at 2\3 of range useless to use them.
4. Add each weapon number of Energy points in pop-up info. Right after damage or heat. So pilot can see how many energy use that or that weapon.
I understand that make HUD change more complicated work. But I want to see something like that.
It helps to understand how much ED was overused (10-20 points more than enough, since more of builds have 46 ED, and how much heat above 100% you take exactly (lets point that 115% = death)
Spoiler
That what I will to see on new PTS3.
I think that can bring PPC back to live and in same time make gauss not so fragile as I see on test. I still test other weapons and builds, as well as mech which can be used again..
Edited by Tiantara, 25 August 2016 - 02:28 PM.
#3
Posted 25 August 2016 - 02:22 PM
What i would like to see?? ed removal and 1st step to making a battletech game
What will we get?? ppc cooldown increase, ballistic cooldown increaase, spread increase for lrms, srm cooldown increase. Oh nearly forgot 100% explosion for is gauss and 40 dmg for gauss explosion.
What will we get?? ppc cooldown increase, ballistic cooldown increaase, spread increase for lrms, srm cooldown increase. Oh nearly forgot 100% explosion for is gauss and 40 dmg for gauss explosion.
Edited by davoodoo, 25 August 2016 - 02:25 PM.
#4
Posted 25 August 2016 - 03:19 PM
I like to see an event and 12 v 12 matches because these 4v4 aren't cutting it.
I like to see a small buff to gauss
Nerf to ac5
Lights draw at 25, medium 30 , heavy 35 and assaults 40
Make all lrms spread the same.
I like to see a small buff to gauss
Nerf to ac5
Lights draw at 25, medium 30 , heavy 35 and assaults 40
Make all lrms spread the same.
Edited by Monkey Lover, 25 August 2016 - 03:20 PM.
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