Fw / Give Me A Reason...
#1
Posted 25 August 2016 - 04:30 PM
I feel I do better than average, some rounds rock, some not so... I think the next step would be to push into Faction Warfare... as billed, it is more experienced pilots using modified mechs and so on. I feel a better caliber of players will serve to improve my skills (and scores).
After reviewing my stats, it seems like my gameplay would benefit from use of more coordinated teams and more experienced players. Coordinated fire, not running with people saying "what does the 'r' button do again?"... things like that.
My problem...
All I hear about FW is how borked the system is, all the flaws, PGI please fix this... whine whine whine ad nauseam (that means the whines are making me sick).
Due to all the whines, I have played QP and been forced to put up with things like (not making this up) a self-appointed drop caller who may have been 12 (no offense son, but this isn't Ender's Game), various guys trying to shout Intel without spitting out their chips or waking mom from upstairs on the first floor and, a bunch of goobers looking to hide to keep their mech paint from getting laser blisters (no, you go first...).
It just seems like trading one hassle for another...
So tell me, mature minded competitors, is FW worth my investment of time? Or am I better off in QP until PGI makes better cheese to go with the whine?
This is a real question, humor acceptable, but looking for real answers...
#2
Posted 25 August 2016 - 04:51 PM
FuhNuGi, on 25 August 2016 - 04:30 PM, said:
I feel I do better than average, some rounds rock, some not so... I think the next step would be to push into Faction Warfare... as billed, it is more experienced pilots using modified mechs and so on. I feel a better caliber of players will serve to improve my skills (and scores).
After reviewing my stats, it seems like my gameplay would benefit from use of more coordinated teams and more experienced players. Coordinated fire, not running with people saying "what does the 'r' button do again?"... things like that.
My problem...
All I hear about FW is how borked the system is, all the flaws, PGI please fix this... whine whine whine ad nauseam (that means the whines are making me sick).
Due to all the whines, I have played QP and been forced to put up with things like (not making this up) a self-appointed drop caller who may have been 12 (no offense son, but this isn't Ender's Game), various guys trying to shout Intel without spitting out their chips or waking mom from upstairs on the first floor and, a bunch of goobers looking to hide to keep their mech paint from getting laser blisters (no, you go first...).
It just seems like trading one hassle for another...
So tell me, mature minded competitors, is FW worth my investment of time? Or am I better off in QP until PGI makes better cheese to go with the whine?
This is a real question, humor acceptable, but looking for real answers...
FW is designed around 12 man teams, If you find a 12 man team to join you will have fun..... for awhile.
I say awhile because eventually playing the same badly designed maps will wear thin on you.
This is why i play QP, but to be honest QP can wear on you as well.
Sometimes its best to quit playing MWO and find another game and wait for a new patch to come out.
Really its a waiting game, will PGI fix FW? i hope so.
Edited by Wecx, 25 August 2016 - 04:51 PM.
#3
Posted 25 August 2016 - 05:06 PM
As of late I have been really hard on the forums about PGI and what they are doing with Faction Play but I keep logging in and playing because of the great people I have in my unit The Colonial Marines or COMA.
They have made all the BS fade away and disappear when we hit the field of battle in FP. When we have an organised group of Kurita Mechwarriors on the march and rocking the field it's a beautiful thing to be a part of. The good things PGI have done shine through the fog of war and yeah at times the shadow of their bad choices creeps in but can be over looked and set aside till the match is done.
The team work I get to be a part of and face in the teams we battle takes MWO to the next level compared to quick play. Even with the lack of maps and modes. The teams and units provide the most diversity and excitement we can get in MWO. Win or lose a hard fought battle is a true joy to be a part of.
The Colonial Marines are recruiting and so are many other great units in this game. Give one a try, find one that fits and give FP a shot.
#4
Posted 25 August 2016 - 06:20 PM
#5
Posted 25 August 2016 - 07:34 PM
But the repetitive and limited nature of the mode tends to get boring relatively quickly. The maps all pretty much play the same.
Get with the right group where you can have some laughs, it's definitely fun.... for a while.
But you'll quickly see how repetitive and stale the mode becomes for most people.
#6
Posted 25 August 2016 - 09:42 PM
In short, I love CW because I have a good bunch of people that I can drop with and we're all pretty solid in our understanding of what works and what doesn't. On those occasions when I drop solo in CW, I have a hard time adjusting to that type of play and end up doing poorly and not having fun.
#7
Posted 25 August 2016 - 10:52 PM
It's better if you join a group, you can't do much against a coordinated group if you're alone / few / in an uncoordinated group.
Yesterday I played against an - almost - full team (EVIL) on Boreal. We were a bunch of disorganized player while they moved and attacked as group (they had ALWAYS a local superiority vs our mechs).
It was like being hit by a train...
#8
Posted 25 August 2016 - 11:11 PM
Wecx, on 25 August 2016 - 04:51 PM, said:
FW is designed around 12 man teams, If you find a 12 man team to join you will have fun..... for awhile.
I say awhile because eventually playing the same badly designed maps will wear thin on you.
This is why i play QP, but to be honest QP can wear on you as well.
Sometimes its best to quit playing MWO and find another game and wait for a new patch to come out.
Really its a waiting game, will PGI fix FW? i hope so.
These kinds of posts are highly annoying.
There is nothing wrong with FP maps. They are no more predictable than any QP map.
QP always plays the same, with both groups always fighting over the same grids.
The difference is that you can find a decent team and have good games in FP.
Quickplay is more often than not full of people hiding behind each others armor.
No cooperation, no cohesion, no communication, no fun.
If the community as a whole embraced team play, and everyone joined FP with their units this game would be 1000x better.
Edited by feeWAIVER, 25 August 2016 - 11:12 PM.
#9
Posted 25 August 2016 - 11:18 PM
So when you lose, it's not your fault, right?
#11
Posted 26 August 2016 - 12:28 AM
Pat Kell, on 25 August 2016 - 09:42 PM, said:
In short, I love CW because I have a good bunch of people that I can drop with and we're all pretty solid in our understanding of what works and what doesn't. On those occasions when I drop solo in CW, I have a hard time adjusting to that type of play and end up doing poorly and not having fun.
^^ This FNG. Teammates. The social aspect of dropping regularly with the same players will extend the enjoyment you get from MWO (and almost any other multiplayer game be it an FPS, MMORPG, RTS or even stupid browser based flash games). Jump on the Teamspeak faction hub for your current faction and try to join a 12 man group. Tour around the various factions and find the people and unit you most enjoy dropping with. When it seems the right fit, ask if they're recruiting.
#12
Posted 26 August 2016 - 08:23 AM
Count Zero 74, on 29 June 2016 - 03:23 PM, said:
I do a lot of solo drops in CW myself and you can have some fun as a Pug in CW if you follow some simple rules
- Never ever click on one of those Call to Arms thingies. Clicking on pop - ups on the net is usually a bad idea, same goes for MWO
- Attacking is easier than defending, you have a much higher chance of playing against pug teams. So if you have the chance to join an attack go for it.
- If you jump in the defense queue do not just select the planet with the biggest numbers and click defend, always check the queue info and what matches are running (defense/counter - attacks)
- Join anytime you see a premade queued up. You'll never know if the group is made of good or bad players of course but it's still better than playing with a full pug team.
- If you're brave enough or drop with a team of 12 single players try to avoid counter attacks. If you know how the mechanic works you can tell if the next game is a def/counter and it would take too long to explain it here in full. But if for example 2 defs and 1 counter are running on a planet the next match will be counter. If you want to know more I'd be happy to help, just contact me.
Pugging CW is all about carefully picking your games. I usually watch the queues for a few minutes and look if there's a good match to join. If not I'll do a Quick Play and check again. That way I can about 1-2 invasion matches with a good chance of actually winning if I invest maybe 2-3 hours of time.
#13
Posted 26 August 2016 - 09:11 AM
feeWAIVER, on 25 August 2016 - 11:11 PM, said:
There is nothing wrong with FP maps. They are no more predictable than any QP map.
QP always plays the same, with both groups always fighting over the same grids.
The difference is that you can find a decent team and have good games in FP.
Quickplay is more often than not full of people hiding behind each others armor.
No cooperation, no cohesion, no communication, no fun.
If the community as a whole embraced team play, and everyone joined FP with their units this game would be 1000x better.
FP Maps suck, you can find a million posts complaining about the choke-points, I think my opinion about the gamemode and the badly designed maps are valid because well, the FW population numbers dont lie do they?
#14
Posted 26 August 2016 - 10:27 AM
Wecx, on 26 August 2016 - 09:11 AM, said:
FP Maps suck, you can find a million posts complaining about the choke-points, I think my opinion about the gamemode and the badly designed maps are valid because well, the FW population numbers dont lie do they?
correlation is not causation.
#16
Posted 26 August 2016 - 12:49 PM
Pat Kell, on 26 August 2016 - 10:27 AM, said:
Obviously there are many causes, but it would be foolish to think the maps are not one of them.
And considering i quit playing FW, I know the maps are part of the cause, because i don't play anymore, and all the numerous complains on the forums (including myself) is empirical evidence to support my claim.
But if you want to be in denial about the facts its your choice.
#17
Posted 26 August 2016 - 09:52 PM
Wecx, on 26 August 2016 - 12:49 PM, said:
Obviously there are many causes, but it would be foolish to think the maps are not one of them.
And considering i quit playing FW, I know the maps are part of the cause, because i don't play anymore, and all the numerous complains on the forums (including myself) is empirical evidence to support my claim.
But if you want to be in denial about the facts its your choice.
So someone (or lots of people) says something bad about map design on the forums and that is empirical evidence?...No, that is opinion and anecdotal evidence, huge difference. I am not saying that the maps couldn't be better, I am simply pointing out that of all the things wrong with CW, in my opinion map design is one of the lesser issues. In fact, doing some of the other things that people want around here would require some map design changes that could possibly fix some of the concerns about map layout.
Again though, none of that was my point, I was simply pointing out that just because someone comes on the forums and complains about map design doesn't mean that this is the sole or even primary reason that they quit, even if they claim that. Don't believe everything you read on the internet....lots of trolls out there looking to stir people up and hurt the game that touched them wrong.
#18
Posted 26 August 2016 - 09:59 PM
Edited by Surn, 27 August 2016 - 02:55 AM.
#19
Posted 27 August 2016 - 01:03 AM
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