Davers, on 26 August 2016 - 03:06 AM, said:
Under your system it's still possible to make heat neutral mechs with a 70 point alpha. Maybe you think this is good for the game, but I disagree.
You'll have to post the build so we can look at it.
The current game has repeatable 70pt alphas... SRMs are notoriously good for this - low heat and low weight per launcher, but high damage output - but noone complains about 70pt SRM alphas. In fact, on the ED PTS people lobbied to have the draw of SRMs reduced, even though they were putting out the most simultaneous damage of any weapon type.
Direct alpha damage is significantly reduced under my system. Heat capacity is strictly lower for all mechs than on the live server, so alpha capacity is reduced by default.
Initial tuning of my system seems to provide near heat neutrality if you're using a builds were running cool in relation to their damage output. This is because initial dissipation numbers weren't high enough to put additional limits on cycle times for weapons... you set up your build with enough heat sinks to dissipate the heat of your weapons, so it did. The solution is merely to lower dissipation a little bit... so you either fire more slowly, or you accumulate a little heat. It's a difference of not more than 25% on a single variable in my system.
Easy peasy.