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I Am Razen, Why Is Invertible Torso Hardpoints Not A Thing?


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#21 El Bandito

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Posted 27 August 2016 - 04:47 PM

View PostrazenWing, on 27 August 2016 - 04:11 PM, said:

As for El Bandito, you just highlighted precisely why this is such a great idea. A video game doesn't have a lot of appeal if it's static. That's the whole point of multi player and/or random spawn enemy locations. I don't really see the point of knowing precisely where to shoot.


Except this game is based on where to shoot. This is not a CoD game where the hitboxes are body and head only. Each individual sections matter a lot, and accurately shooting off the right section separates the goods from the bads.

And your appeal to dynamic gameplay , followed by example of random spawn locations make no sense. Spawn locations and hardpoint changing are very different things--especially when it comes to MWO.

View PostrazenWing, on 27 August 2016 - 04:11 PM, said:

(Don't know if you ever played Tomb Raider or Resident Evil. The protagonists can switch between left handed/right handed perspective when behind cover to give maximum vantage/cover. This is pretty much all I am asking for.)


That's not the same thing. Because you being right handed or left handed in RE or TR games has no significant relevance to the gameplay itself. In MWO, it has a lot of relevance.

Edited by El Bandito, 27 August 2016 - 05:39 PM.


#22 SamsungNinja

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Posted 27 August 2016 - 05:18 PM

Yeah, let me just flip the steering wheel on my car from one side to the other.

Possible? Yes. Easy? No. Worth it? Almost never.

This is why. Accept it and move on, unless you just like to bat your gums and want things your way. If you were actually seeking to know the reason and understand it, then there are plenty of examples given by others in this thread.

So, either your initial inquiry was disingenuous or we're done here.

Next question.

#23 razenWing

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Posted 27 August 2016 - 08:00 PM

View PostSamsungNinja, on 27 August 2016 - 05:18 PM, said:

Yeah, let me just flip the steering wheel on my car from one side to the other.

Possible? Yes. Easy? No. Worth it? Almost never.

This is why. Accept it and move on, unless you just like to bat your gums and want things your way. If you were actually seeking to know the reason and understand it, then there are plenty of examples given by others in this thread.
-
So, either your initial inquiry was disingenuous or we're done here.

Next question.


Blah blah blah I lack imagination, blah blah blah.

If I can flip the steering wheel and drive on the other side depends on situation? Hell yea! Want to not drive at a disadvantage in Britain or Japan? Flip the steering wheel. Done!

See, your "we're done here" really doesn't add any depth to the situation. At least El Bandito is trying with the knowing the location bit... (which I still don't see how that's better. you keep repeating how it is right now without actually offering how it is superior. like, what is the correlation between knowing where to shoot and more fun? Basically, knowing where to shoot is more fun because... lawlz? I can at least tell you that making things more tactical to add a random factor is a lot more fun to a lot more people. Example: we no longer have slot machines from the 80s. People want news games, new rules, and new random factors. Static gameplay with repetitive "let's just do this one thing" is the most boring concept ever.)

O and come on, we all post here because we want to see if we can bend things toward what we envision as the better game. No one post here to kiss @ss to Russ and pat him on the back. Example in point? Check front page and see how many positive "you did it!" thread vs how many "you suck, we hate you" and "let's do this instead" threads. So it's entirely asinine to suggest that I want things my way, because I DO. That's the whole point. Or else there would be no discussion and suggestion ever.

You think the guy suggesting mini-map color change is doing so for everyone? Hell no, he's doing it because it bothers HIM. Because none of us can speak for others, of course we can only speak for ourselves. If enough other people happen to come along and like the idea, then change... follow by gameplay implementation. Doesn't happen everytime, but hey, that's life. You win some, you lose some. But none of these are possible without someone saying that they want certain things their way.

So I guess in a way... no discussion is not over. Maybe for you it is if you don't respond. But if you do, believe me when I say that I will match you word for word again. In which case, discussion will not be over again. So either way you play, I win. Ball's in your court now.

#24 SamsungNinja

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Posted 27 August 2016 - 08:07 PM

View PostrazenWing, on 27 August 2016 - 08:00 PM, said:


Blah blah blah I lack imagination, blah blah blah.

If I can flip the steering wheel and drive on the other side depends on situation? Hell yea! Want to not drive at a disadvantage in Britain or Japan? Flip the steering wheel. Done!

See, your "we're done here" really doesn't add any depth to the situation. At least El Bandito is trying with the knowing the location bit... (which I still don't see how that's better. you keep repeating how it is right now without actually offering how it is superior. like, what is the correlation between knowing where to shoot and more fun? Basically, knowing where to shoot is more fun because... lawlz? I can at least tell you that making things more tactical to add a random factor is a lot more fun to a lot more people. Example: we no longer have slot machines from the 80s. People want news games, new rules, and new random factors. Static gameplay with repetitive "let's just do this one thing" is the most boring concept ever.)

O and come on, we all post here because we want to see if we can bend things toward what we envision as the better game. No one post here to kiss @ss to Russ and pat him on the back. Example in point? Check front page and see how many positive "you did it!" thread vs how many "you suck, we hate you" and "let's do this instead" threads. So it's entirely asinine to suggest that I want things my way, because I DO. That's the whole point. Or else there would be no discussion and suggestion ever.

You think the guy suggesting mini-map color change is doing so for everyone? Hell no, he's doing it because it bothers HIM. Because none of us can speak for others, of course we can only speak for ourselves. If enough other people happen to come along and like the idea, then change... follow by gameplay implementation. Doesn't happen everytime, but hey, that's life. You win some, you lose some. But none of these are possible without someone saying that they want certain things their way.

So I guess in a way... no discussion is not over. Maybe for you it is if you don't respond. But if you do, believe me when I say that I will match you word for word again. In which case, discussion will not be over again. So either way you play, I win. Ball's in your court now.

Posted Image



#25 razenWing

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Posted 27 August 2016 - 11:10 PM

View PostSamsungNinja, on 27 August 2016 - 08:07 PM, said:

Posted Image





AHAHAHAHAHA I "liked" your post. That picture is actually awesome.

GJ!

#26 Lykaon

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Posted 27 August 2016 - 11:20 PM

As a niffty idea it's a cool thought. The best argument against it was El Bandito's. Learning the variables of how each individual mech is set up is a sort of skill. And when that is trained there should be a reward for actually bothering to know that a Hellbringer's energy hardpoints are on the left side. Part of being "good" is knowing about how mech's are set up and what performance characteristics they possess.

Now,from a lore stand point....

Omnimechs should be capable of doing exactally that.Swapping hardpoint sides is a feature of omnipod tech. Omnipods are suppose to be essentially a bunch of ports that are available to fit weapons to. A sort of universal weapon mounting system with all the complexity of sticking leggo bricks together.

Now non omnimechs...Probably not such a simple thing to do. You see a "hardpoint" isn't just a line of text that says "you can stick a bullet flinger here but no lazorbz allowed.

A "hardpoint" or weapon mounting is specificly designed for the type of weapon to be installed and specificly a particular manufacture and weight. So no gauss rifles on machine gun mounts. Weapon mounts include gimbals and servos and recoil adjusters linked to a battle computer that makes all of those complex micro adjustments to aim the weapon.If the weapon uses ammo the ammo feed is also linked to the weapon mounting.

So if you have an AC10 in the right torso and an ammo bin in the left torso the ammo feed is run through the center torso therefore the layout of the mech's components are built in shuch a way to accomidate an ammo feed mechanism that passes left to right past the engine shielding and over the gyro houses or any number of other complex engineering feats needed to stick ten pounds of crap into a five pound bag.

Simply telling a tech to put everything on the right on the left and all the left stuff over on the right may actually require a re-engineering of the mech's entire torso layout.

"sorry pal we can't feed the ammo through that side the gyro is there as well as the primary cooling pump and we can't put them over here because the heatsink placement needs to be located there for the coolant to vent properly and not just boil your autocannon ammo."

Edited by Lykaon, 27 August 2016 - 11:21 PM.


#27 Robot Kenshiro

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Posted 27 August 2016 - 11:31 PM

This is just....wow...

#28 Spam Lanwalker

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Posted 28 August 2016 - 10:20 AM

Yay :) another "Greedo shoots first " thread xD

#29 razenWing

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Posted 29 August 2016 - 02:33 AM

View PostSpam Lanwalker, on 28 August 2016 - 10:20 AM, said:

Yay Posted Image another "Greedo shoots first " thread xD


No idea what you mean by that. He did shoot first. What's your point?

Next you're gonna tell me that Darth Vadar's Force Ghost is Hayden Christiensen? Ridiculous...

Anyways, I am marking you down as pro.

#30 oldradagast

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Posted 29 August 2016 - 05:19 AM

It's not a bad idea, and it could be done both in the game and in the BT universe, but it does run into some problems:

- It's a lot of effort for very little gain. PGI is a business, so they must do things that make money. Making a "mirror image" toggle for mechs and then flipping all the hardpoints left to right would undoubtedly take a good deal of effort to implement (I can't imagine it is as simple as a few button clicks in their program after seeing how long it took to do the rescaling) and would generate almost no money for the company, so there's no reason to do it.

- It violates Lore. Btech has lore associated with it, such as the Atlas having a big gun on the right torso. Throwing all that out the window risks sliding this game even closer to "another random robot game where the robots happen to look familiar." It would not be unlike producing a WW2 naval sim where you call a ship the Bismarck, but the player can slap anywhere from 3 to 5 turrets on it with guns ranging from 14" to 16" diameter. A ship with 3x3 16" gun turrets is doable, sure, but it is not the Bismarck.

So, I get what you're saying, but it's not going to happen for various reasons, the two above in particular.

#31 Kirkland Langue

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Posted 29 August 2016 - 05:56 AM

The "it violates lore" argument is a moot point - given just how many other things violate "lore". MWO is part of the Battletech Universe like Cowpies are part of Desert Universe: Only if you can stomach it.

#32 Lily from animove

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Posted 29 August 2016 - 06:02 AM

because someone built it so.





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