Ok, so right now, we've got QP and FP. QP is just one queue with a matchmaker, FP is divided into buckets and two different game modes (Invasion and Scouting) with no matchmaker.
It is my personal opinion that MWO should never have been organized like this, because it kind of splits what I consider the two major sub-groups of MWO fans (the esport crowd who enjoy competitive gaming at the highest level possible versus the hardcore Battletech crowd who complain that MWO isn't really a Battletech experience) across both QP and FP, with neither place feeling like home for either group.
Furthermore, it does seem like we're going to get Solaris at some point, with Russ talking about Solaris as both free-for-all (with Leaderboards for individual players) or 8v8 deathmatches (with Leaderboards for best teams) and Paul working on 1v1, 2v2 and 4v4 competitive maps, while basically saying outright that they will be used for Solaris. Whatever that means.
So how do you combine QP, FP and Solaris, and is that even PGI's intention? Also, with a lot of people asking for something like QP with respawn, so you can enjoy short queues and jump straight into action and have longer matches with respawn, instead of constantly disconnecting and finding new matches, how would you incorporate such an option, if at all?
Here's an example, to show what an answer might look like.
Another answer might be to keep things exactly how they are, and add Solaris as a third alternative to QP and FP, if you think things are great as they are.
Edited by Alistair Winter, 26 August 2016 - 01:55 PM.