davoodoo, on 27 August 2016 - 03:06 PM, said:
Well yeah, if you bring absolute longest cooldown weapons and not even significant amount of them then yeah they can fired without problem.
I can bring 2uac20 double tap after i regen energy and then wait extra 3s after cooldown expires and call it heat efficient 80 dmg alpha...
or simply bring 3 uac10 which will do 60 dmg with doubletap without triggering any ghost heat...
Clan UACs are not pinpoint, they're actually fine for the most part, even with the high value you'll often see UAC Direwolves and Bears loose to the smaller, but more efficient UAC/AC5 Maulers .
What I'm showing is a 50 point alpha repeatable, the very thing Ghost Heat and Energy Draw were suppose to curve, which also happens to be fully sustainable.
ScarecrowES, on 27 August 2016 - 03:09 PM, said:
ED was full of holes from day one, and that's only going expand the more ghost rules PGI puts into the system.
Pretty soon, mechs will be limited to slap fighting with a single small laser, and even then people will complain that this guy killed me faster than I killed him.
That's why there are PTS for these things.
Edited by SnafuSnafu, 27 August 2016 - 05:05 PM.