

The Future Of Mwo - When The Plug Is Pulled
#121
Posted 30 August 2016 - 08:11 AM
When MWO shuts down, I will have had years of fun, some frustration, some time off playing other games - but overall, a positive experience for a lot less than my monthly cable bill. That's enough.
#122
Posted 30 August 2016 - 09:08 AM
dervishx5, on 29 August 2016 - 07:18 AM, said:
I'll argue with you before someone else does in a much more offensive way. Hearing people say it's a great game doesn't automatically 1) make it true and 2) mean that's how everybody feels.
The jaded players (also known as bittervets, axe-grinders, and founders) have been around for a long time, usually stretching back to previous Mechwarrior titles. They know that MWO is a lot of failed potential. It's the disappointing child of the family (except for those 3 games we're not allowed to talk about).
And PC Gamer doesn't have much sway over how people think. Not sure how you think that's relevant.
I am a founder, but that shouldn't matter. Three similar post topics like this one appeared the day the PC Gamer issue came out not listing MWO as a top 100 game. That was the impetus for all the doom threads. I am just saying nothing has failed yet, it's all still on the way. Attack/Defend the Orbital Cannon is just a failed game mode. It will never work as the main FW gameplay mode. That doesn't mean the game has failed.
#123
Posted 30 August 2016 - 09:21 AM
Kirkland Langue, on 29 August 2016 - 08:20 AM, said:
Return on Investment in a Video game.
Here's a short story, a true story:
I played Eve Online for years. Thousands of Hours. Hundreds of Fleets. Dozens of Battles which exceeded thousands of Players on grid. Many different memories from the game. One of the most vivid memories was a Fleet battle in the North.
I don't remember the system, but I could find it if I needed to. I don't even remember who all of the alliances were - I was in Razor. I remember that we had multiple fleets operating at the same time, and were setting up a serious ambush. I was a pilot in one of the Battleship fleets. Just a random no-name pilot, sitting on a gate, waiting for the order to jump in.
Our fleet waited about an hour, as reports from other fleets came in - we had to time it perfectly. Eventually the order came: JUMP JUMP JUMP. So I jumped.
I was met by a black screen - not abnormal for large fleet fights back in the day. That black screen lasted for 4 hours. I was at my computer those entire 4 hours, and when I finally loaded Grid - I was in my pod. I died on the way back to the gate. My clone was in the system that we just jumped out of. I grabbed a new Battleship and came straight back to the fight.
4 Hour black Screen, and I waited through it to take part of a very significant large fight. Crazy right? But that's part of the charm for EVE - spending hours doing very little/nothing - just for the rush that you get when the action happens.
MWO has minor amounts of fun - but zero chance that 10 years from now I'll be talking about any particular fights in MWO. I'll have a vague sense of having had fun playing the game, but mostly it'll be a memory of a game that failed to live up to its potential.
What does it really mean for a game to have a good Return on Investment? Is it really about how many hours you can spend playing the game for how many dollars? Or is the real Return based upon the memories you have years later?
Ha ha, well I hope the battle loaded eventually. I would differ though that battles do not have to be immense to be memorable. I was the XO and CO of a Merc Unit that played in the various ladder leagues for MW2, MW3, and MW4. I still laugh about some of the battles and being on Roger Wilco with my unit. All good online friends from all over the world. MWO will deliver that someday as well. I am sure it is now for a lot of players. Just need to improve some aspects of Faction Warfare for it to start working and then we'll see how far it gets. GL to you all.
#124
Posted 30 August 2016 - 09:42 AM
Metus regem, on 29 August 2016 - 08:13 PM, said:
They did a decent job with MW3, and MW4:Mercs... Not to mention Mech Commander 1&2....
Zipper Interactive did a good job with MW3. FASA Interactive did a good job with MW4 and MC 1&2. MicroProse published MW3 and MC1, Microsoft merely acquired the rights to publish the next ones. They had nothing to do with making these games.
The only Battletech games Microsoft ever made were MechAssault 1&2. In case you forgot about those, this image of an elemental "hacking" a Timberwolf should show you how well Microsoft gets the point of Battletech:

#125
Posted 30 August 2016 - 09:53 AM
Johnny Z, on 29 August 2016 - 08:20 PM, said:
MW3 was decent, you were part of Task Force Serpent, operation Damocles.
http://www.sarna.net...ration_Damocles
Graphics wise, it still looks decent:

As for the Mechlab in MW3:

tortuousGoddess, on 30 August 2016 - 09:42 AM, said:
The only Battletech games Microsoft ever made were MechAssault 1&2. In case you forgot about those, this image of an elemental "hacking" a Timberwolf should show you how well Microsoft gets the point of Battletech:
Funny, I fired up Mechcommander and Mechcommander 2 on my Laptop this morning, and Microsoft shows up on the opening credits of both...
Oh I didn't forget about Mech Assault (as much as I wish I could....), I just chose to leave them out, as they would've been much better games if they were not trying to be part of the Battle Tech universe.
#126
Posted 30 August 2016 - 10:13 AM
Metus regem, on 30 August 2016 - 09:53 AM, said:
Oh I didn't forget about Mech Assault (as much as I wish I could....), I just chose to leave them out, as they would've been much better games if they were not trying to be part of the Battle Tech universe.
Yeah. That's what happens when you acquire publishing rights. You put your name on it. They didn't do ANYTHING else.
If you choose to ignore MechAssault then you choose to ignore the fact that Microsoft doesn't have a clue what to do with Battletech.
#127
Posted 30 August 2016 - 10:36 AM
Edited by dervishx5, 30 August 2016 - 10:46 AM.
#128
Posted 30 August 2016 - 10:45 AM
JayTac, on 29 August 2016 - 07:40 PM, said:
I don't think we've received any sort of compensation for MWT within those 3 years, so that is still valid. Regarding MWO, it is still unplayable unless you invest tons of time or money.
While it is weird that twitter is where they choose to reply instead of here. I have noticed Russ engaging with customers on there, even making last minute cosmetic changes to the Warhammer based on player feedback. I feel he does a good job responding to concerns there, but perhaps he should bring it to the forums instead of social media.
#129
Posted 30 August 2016 - 10:49 PM
Owen Miller, on 30 August 2016 - 10:45 AM, said:
While it is weird that twitter is where they choose to reply instead of here. I have noticed Russ engaging with customers on there, even making last minute cosmetic changes to the Warhammer based on player feedback. I feel he does a good job responding to concerns there, but perhaps he should bring it to the forums instead of social media.
Social media is a curse for developer interaction. It favours certain age demographics over others by its very nature.
#130
Posted 31 August 2016 - 10:04 AM

ID software and Blizzard have yet to come knocking at my door asking for my cd-roms of doom,doom 2, doom 2 share ware or warcraft 2. Let them join pgi to come get their game data and I shall throw them a pizza party and pay them to team up to make the greatest mech warrior game ever. Having college level training in 3D for a bachelor's degree I know fully well not to try and pass off others' work as my own.
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