

#61
Posted 29 August 2016 - 06:15 PM
Also, the design philosophy behind mode still encourages TDM at the center hence the 2 objectives closer to your base and one in the center to be fought over. It's been stated on camera by PGI that they WANT an arena style brawl to happen at the center within 30sec like FPSs and THEN designed all the maps (prior to Polar Highland) around that concept.
If PGI really wanted a good conquest mode, they'd have made the 5 objectives spawn at random locations.
#62
Posted 29 August 2016 - 08:28 PM
Idealsuspect, on 29 August 2016 - 02:43 PM, said:
Hehe you suck you don't even quote don't be afraid it is just a forum you arent in the streets, look yours feets and walk hard bro

Edit : Not one sniper build in my sig but keep going you are brilliant indeed (sarcasms ).
Or a "bunch of not really brilliant peoples"
Played 2 games in a row with this troll last night. 1st game he spent harassing a teammate for only doing 250 damage the previous match. His damage output, a whopping 299. The next game was Polar Domination. His ecm shadow cat ran away from the team to snipe leaving the team with no ecm coverage. After his team was dead, he ran away while the timer expired. Guess who he blamed?
Edited by The Nerf Bat, 29 August 2016 - 08:29 PM.
#63
Posted 29 August 2016 - 09:03 PM
Now, I realize that's not for everyone and I don't have a problem with people wanting to play conquest, but it bores me. Maybe if I was playing with groups that could be counted on to work together vs. solo queue it would be better. But its hard enough when you can't get the lights to run for the circle in Domination, let alone herd cats in Conquest. Perhaps that will change as I get more experience and move up in PSR, but its where I stand now.
#64
Posted 29 August 2016 - 09:24 PM
SFC174, on 29 August 2016 - 09:03 PM, said:
Now, I realize that's not for everyone and I don't have a problem with people wanting to play conquest, but it bores me. Maybe if I was playing with groups that could be counted on to work together vs. solo queue it would be better. But its hard enough when you can't get the lights to run for the circle in Domination, let alone herd cats in Conquest. Perhaps that will change as I get more experience and move up in PSR, but its where I stand now.
Unless you play a light mech, conquest progresses pretty much like Skirmish anyway 95% of the time. From your post, I take it you play heavy/assault? Some people don't feel comfortable when not shooting but there are also people who hardly put guns on their mech after ECM, BAP, TAG, NARC. The latter wouldn't mind a conquest here and there to break the monotonous wall hugging alpha.
#65
Posted 29 August 2016 - 09:37 PM
#66
Posted 29 August 2016 - 10:01 PM
SFC174, on 29 August 2016 - 09:37 PM, said:
If you are playing Heavy/Assault, you wouldn't even worry about cap points. Nobody expects Charlie lance to cap anything other than Theta, which is where you'd normally fight in skirmish anyway. Out of my 1000+ games, I can probably count on one hand the number of occasions a team up in mech kills ended up losing through cap points.
I think the thought of losing a game when you can still shoot bothers people, especially the assault pilots, more than the fact of having actually lost a tons of games that way.
#67
Posted 30 August 2016 - 04:28 AM
SQW, on 29 August 2016 - 10:01 PM, said:
If you are playing Heavy/Assault, you wouldn't even worry about cap points. Nobody expects Charlie lance to cap anything other than Theta, which is where you'd normally fight in skirmish anyway. Out of my 1000+ games, I can probably count on one hand the number of occasions a team up in mech kills ended up losing through cap points.
I think the thought of losing a game when you can still shoot bothers people, especially the assault pilots, more than the fact of having actually lost a tons of games that way.
Yes, this is partly true, however if you are running an Heavy/Assault, you try to live long enough to support the lights and mediums on your team. You and any other Assaults/heavy mechs on your team can position your mechs to put fire down on several cap points at once if the enemy team is trying to cap them. Its called putting pressure on the your enemy, and often you can force them to do something stupid, and this is where some of the most fun matches begin and start to happen.
#68
Posted 30 August 2016 - 05:21 AM
The Nerf Bat, on 29 August 2016 - 08:28 PM, said:
LOL >>>>
Quote
<<<< ....




Ahaha so noobish

Wake up game did evolve now ECM bubble is only 90meter it's impossible to ecm a whole team alone but don't worry if i see you narced i will fight agaisnt myself and don't give you ecm till narc gone ( like i do always with unkhow people ).
Hehe 300 damage with a 6 sustained DPS mech is far better than 250 with a 13 sustained DPS mech ..
I know it's an hard concept to understand for 90% of people ( instert a picture of a sheep there )
And the guy you are talking about give teamate position when he die, he don't care if he can't break 250 barrier with an assault mech instead learn from smart pilots he prefer give position coze he rage so hard xD.
Maybe it's your case too... who care.
And well i remember pretty well this game a bad game for me an average game for others useless campers
It was my warmup i decided to camp behind campers when all time i am always the first to shoot and push ennemy team with ( or not ) sniper range true but strangly i am always the first blu losange in my sector when others are still behind, static camping and futurs dead turrets guys ...
Whatever more you cry more about this more it mean i am right

Next game on polar domination you must talk about this one

Well team wasn't dead we had a guy ( the famous 250 damage guy ) who don't wanna play the polar map coze his assaut mech is too slow.
And well best damage of the team, 10 - 1
Yes "Guess who he blamed?"
Edited by Idealsuspect, 30 August 2016 - 05:47 AM.
#69
Posted 30 August 2016 - 05:25 AM
Mr Beefy, on 30 August 2016 - 04:28 AM, said:
How many maps has clear LOS for Charlie lance to be able to pressure multiple cap points? While being pressured themselves by other assaults? Even in conquest, if your charlie/beta lance can take out their counterpart without taking too many loses, it translates to a win 90% of the time regardless what the alpha lance can do with ninja capping. 750 pts take a LONG time to tick over so it's for good reason most alpha lance pilots choose to contribute to the fight rather than abandoning their team mates - capped pts can be recaptured, dead team mates stay dead.
It's more to do with the psychological effect of having a timer ticking in the back of your head forcing you to push at a certain point than anything else.
#70
Posted 30 August 2016 - 05:47 AM
SQW, on 30 August 2016 - 05:25 AM, said:
How many maps has clear LOS for Charlie lance to be able to pressure multiple cap points? While being pressured themselves by other assaults? Even in conquest, if your charlie/beta lance can take out their counterpart without taking too many loses, it translates to a win 90% of the time regardless what the alpha lance can do with ninja capping. 750 pts take a LONG time to tick over so it's for good reason most alpha lance pilots choose to contribute to the fight rather than abandoning their team mates - capped pts can be recaptured, dead team mates stay dead.
It's more to do with the psychological effect of having a timer ticking in the back of your head forcing you to push at a certain point than anything else.
That is what happens closer to 98% of the time I would say. I think I have lost a match or two where the fight was won, but the round lost because the other team had a few lights running around capping the entire time. They held 3 or 4 objectives for most of the round, and we did not have enough time to make up for it when it was down to just their two lights left.
I have had one strange Conquest round on Alpine Peaks where the team formed up into a capping deathball, with two lights running ahead to cap any objective they capped. A fast medium stayed behind to finish capping any objective the deathball went through and then caught back up. It split them up enough that they got decimated 2-3 at a time when they ran into us.
Personally, I like playing Conquest in my Cheetah, which lets me run the long way behind them and cap the objective closest to enemy spawn, which is usually far from them at that point. My goal is to keep us ahead or even on objectives and contribute to the fight as I am going from one to the other. I usually run into a straggling enemy heavy that is trying to cap, or snipe, or an LRM boat. I consider my contributions in that regard to be more valuable to the team than anything I could do in the melee.
#71
Posted 30 August 2016 - 05:52 AM
Kyrie, on 28 August 2016 - 09:51 AM, said:
So the forum posts say one thing, the practical reality in the field is that people want TDM.
Conquest is terrible...it is a waste of time, and I make more cbills/hr in skirmish because the matches are 60% as long and pay similarly...
#72
Posted 30 August 2016 - 06:14 AM
Gyrok, on 30 August 2016 - 05:52 AM, said:
Conquest is terrible...it is a waste of time, and I make more cbills/hr in skirmish because the matches are 60% as long and pay similarly...
Frozen city and Alpine in skirmish is a snooze fest. Some maps are better for conquest. And be honest, a long conquest game is mostly a few minutes longer than skirmish.
#73
Posted 30 August 2016 - 06:17 AM
SQW, on 30 August 2016 - 06:14 AM, said:
Frozen city and Alpine in skirmish is a snooze fest. Some maps are better for conquest. And be honest, a long conquest game is mostly a few minutes longer than skirmish.
Indeed. Most Conquest games play out exactly like Skirmish, just like the other game modes; you have some peek-a-boo and then a melee.
#74
Posted 30 August 2016 - 06:29 AM
#75
Posted 30 August 2016 - 06:37 AM
IceCase88, on 30 August 2016 - 06:29 AM, said:
Conquest haters are mostly heavy brawlers. They are too slow to get the first-cap bonus and if they lose to lights ninja capping when they can still shoot, they feel cheated.

I'm just glad that conquest occasionally shift the battlefield to somewhere other than the CENTER.
#76
Posted 30 August 2016 - 06:50 AM
Douglas grizzly, on 28 August 2016 - 10:24 AM, said:
They ALL suck except for Skirmish.
If you play the game mode, cap the flags, cap the base, whatever it is people complain that you didnt rush to middle and fight.
This is followed up by people complain that all game modes are rush to the middle and fight and they hate the LCD "tactics".
So what do these very same people do? Choose the game mode where you have to rush to the middle and fight.
I miss only being able to choose skirmish.
#77
Posted 30 August 2016 - 07:27 AM
TWIAFU, on 30 August 2016 - 06:50 AM, said:
This is followed up by people complain that all game modes are rush to the middle and fight and they hate the LCD "tactics".
I have been yelled at for taking my Cheetah out to cap, while hunting stragglers and LRM boats. If the melee was lost because my Cheetah was not there to turn the tide, then it deserved to be lost. No thanks for the heavy or assault that was prevented from even making it to the melee, or the LRM boat that could not spam them with impunity.
I complain that all game modes are rush to the middle and fight, because they are not supposed to be. That said, the scoring system completely encourages disregarding the objective(s) in favor of just playing team deathmatch, as killing the finite number of enemies always results in a win and more damage always rewards better than objectives. I cannot blame people for taking advantage of that to maximize results, but it certainly leads to excessively static gameplay.
Why bother with big maps and different game modes? Since the combat always ends up taking place in the same areas on every map, what is the purpose in making a Dire Wolf walk for three minutes to get there? They could cut the map sizes in half easily, as the rest of every map is almost never used unless you are forced to use it in order to walk to the middle and fight. Close the walls of HPG Manifold and just spawn each team on opposite sides of the dish. Get rid of the city areas on Crimson Strait and spawn each team on opposite sides of the platform. Pick a side of Frozen City and get rid of the rest. Get rid of the game modes altogether, everything is just Skirmish. As it exists, plenty of people clearly do not want objective-based gameplay, they want to farm, and they seem to hate anything that impedes their farming.
#78
Posted 30 August 2016 - 10:07 AM
SQW, on 30 August 2016 - 06:14 AM, said:
Frozen city and Alpine in skirmish is a snooze fest. Some maps are better for conquest. And be honest, a long conquest game is mostly a few minutes longer than skirmish.
2 minutes per match at 6 minutes per skirmish match is the difference between 9-10 matches/hr versus 6-7 matches/hr. If the earnings in conquest are not 35% higher, or more (they are not, by the way...), then you are making less money playing conquest.
#79
Posted 30 August 2016 - 10:17 AM
Escef, on 28 August 2016 - 07:08 PM, said:
See, now I wish I had highlighted it. I was streaming at the time, and the viewership facepalmed hard because of you.
because of you trying to be superior and you getting killed so quick? dude lasting alot longer is all the point and if i can win a game without doing any damage so much the better. Learn something once in a while and grow up. stop obsessing over other people.
#80
Posted 30 August 2016 - 10:45 AM
Mr Beefy, on 28 August 2016 - 01:02 PM, said:
My fav mechs mostly all have a 30% c-bill boost anyway so I don't feel as I have to play a sh!t mode just for more mwo-bucks..
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