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Where Do You Store Ammo?


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#1 SQW

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Posted 29 August 2016 - 07:46 PM

Just a quick question.

With the popularity of going dakka and the most recent CP SRM boat, I'm wondering where do people store their ammo. I think the biggest culprits are the classic Dakka whale and the newcomers like KDK-3 and CP-10-Q.

I'm guessing legs are the most obvious places and if so, how much armor does people who run these builds put on the legs.

#2 RestosIII

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Posted 29 August 2016 - 07:48 PM


Edited by RestosIII, 29 August 2016 - 07:48 PM.


#3 SuomiWarder

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Posted 29 August 2016 - 07:49 PM

Long ago I knew the progression of where ammo is drawn from first, but I no longer have that info in my brain. I always use the open space in my head as my "back up" ammo. Then I tend to spread it around legs, arms and torsos so if I lose one limb I don't lose all my ammo. And I almost always run 75% to maximum armor on legs so that isn't something I really think about.

#4 SQW

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Posted 29 August 2016 - 08:02 PM

View PostSuomiWarder, on 29 August 2016 - 07:49 PM, said:

Long ago I knew the progression of where ammo is drawn from first, but I no longer have that info in my brain. I always use the open space in my head as my "back up" ammo. Then I tend to spread it around legs, arms and torsos so if I lose one limb I don't lose all my ammo. And I almost always run 75% to maximum armor on legs so that isn't something I really think about.


Yeah, I run around 75% armor on legs too but given how rare people aim for the legs of heavies and assault, I'm thinking a few people would try to remove an extra ton or so of leg armor for other stuff. Running with a pair of LBX-10s for fun atm and was wondering if I can kill a KDK-3/CP-10-Q quicker via leg ammo explosion rather than aiming for CT.

#5 Dee Eight

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Posted 29 August 2016 - 08:14 PM

Well one thing to consider with "dakka" builds, is damage per ton of ammo. 2s and 5s its 150 per ton, and 20s its 140 per ton. 10 class is the sweet spot that mirrors SRMS at 200 damage per ton. So... six tons of LB-10X with a pair of the guns, 1200 damage for 28 tons total mass...vs quad AC-2s with 4 tons of ammo. Same 28 tons total, but now you only have 600 damage you can deal.

#6 Champion of Khorne Lord of Blood

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Posted 29 August 2016 - 08:18 PM

In clan mechs I run the ammo for the gun in the same location as the gun or as close as possible to it other than CT. Clan mechs have built in CASE so the ammo explosion damage doesn't transfer and I feel that if the gun goes I don't need the ammo anymore anyway, but I wouldn't want to lose the ammo and have suddenly tons of deadweight.

In IS mechs were I got to worry about ammo explosions I start with putting it in the head because I'll win the lottery before someone lights that stuff up. After that I'll usually put stuff in the legs, then torso that the gun is in, then arms. Often on IS mechs with lots of ammo I'll throw in some CASE if its running a standard engine. For example, my Atlas has case in its torsos and ammo spread around in the arms, torsos, legs, and head. I don't have to worry much at all about an ammo explosion in that mech.

You'll probably light up IS mech's ammo if you shoot their legs with LBX, but you probably won't kill them because many builders who bring lots of ammo also bring CASE. Still you'll take out anyone who built bad, but its not as guaranteed as shooting out the CT.

#7 Dee Eight

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Posted 29 August 2016 - 08:22 PM

View PostSQW, on 29 August 2016 - 08:02 PM, said:


Yeah, I run around 75% armor on legs too but given how rare people aim for the legs of heavies and assault, I'm thinking a few people would try to remove an extra ton or so of leg armor for other stuff. Running with a pair of LBX-10s for fun atm and was wondering if I can kill a KDK-3/CP-10-Q quicker via leg ammo explosion rather than aiming for CT.


Cyclops yes...no case to limit the damage transfer to the leg. Kodiak...no... the case ends the damage with a blown off leg.

#8 El Bandito

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Posted 29 August 2016 - 08:29 PM

Memorize where people most likely shoot at your mech, and do not store ammo there. Most of the time torsi are the worst place to store ammo, while head, and limbs are the best. You may even skimp on leg armor if you can manage to hill hump and keep your legs hidden from sight.

#9 LordNothing

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Posted 29 August 2016 - 08:56 PM

if is xl build, legs and head usually. rarely ct, for those cases where 5t is not enough. arms if the weapons they go with are there.

clan xl build (especially omnimechs), everywhere. use the free case. also there usually are issues with slots so its unavoidable. i also tend to put dhs in my legs to get better sinking in water, and so locate ammo elsewhere.

clan or is std build, legs, sometimes torsos. if zombie, legs, arms and side torsos. in rare case where your zombie weapon uses ammo, i usually stick a ton in the head or ct, depending on the size and location of the weapon.

if i put weapons in arms and there are left over slots, i usually throw ammo into those. i also tend to keep ammo with the weapons that use them. that way if i loose that section, the risk of future ammo explosions is mitigated. mechs with vestigial limbs that dont do anything usually get used to stash ff and endo slots, but rarely i will use them for ammo, like if i need a lot of it and dont have room elsewhere. i usually avoid putting ammo in arms because they are often the first thing to get shot at on some mechs.

Edited by LordNothing, 29 August 2016 - 08:58 PM.


#10 SQW

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Posted 29 August 2016 - 09:03 PM

View PostDee Eight, on 29 August 2016 - 08:22 PM, said:


Cyclops yes...no case to limit the damage transfer to the leg. Kodiak...no... the case ends the damage with a blown off leg.


But do DWF, Kodiak or Cyclops even store ammos in the torsos? I'd have put them with the head and legs then arms and torso last. Even with CASE, torsos are just bullet magnets. If the dakka builds have enough tonnage to fully armor the legs, then it's probably better to just aim for the body rather than hoping for a leg ammo explosion.

Normally I wouldn't care but with dual LBX-10s, I'm hoping to trigger a few ammo explosion for fun. Btw PGI, ammo explosion should definitely have flashier effects than what we have now.

#11 Major Tomm

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Posted 29 August 2016 - 09:46 PM

Legs, 50 points armor, arms 60 points armor, head 14 points armor.

#12 Champion of Khorne Lord of Blood

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Posted 29 August 2016 - 10:00 PM

View PostSQW, on 29 August 2016 - 09:03 PM, said:


But do DWF, Kodiak or Cyclops even store ammos in the torsos? I'd have put them with the head and legs then arms and torso last. Even with CASE, torsos are just bullet magnets. If the dakka builds have enough tonnage to fully armor the legs, then it's probably better to just aim for the body rather than hoping for a leg ammo explosion.

Normally I wouldn't care but with dual LBX-10s, I'm hoping to trigger a few ammo explosion for fun. Btw PGI, ammo explosion should definitely have flashier effects than what we have now.


DWF and Kodiak are more likely to have ammo in the torsos than anywhere else because their guns are stored in those same torsos. Taking out that torso would remove half their firepower and half their ammo. If anything they'd put heatsinks in the legs because they can fit clan DHS there and don't need ammo in the legs because CASE is built in.

Cyclops probably won't have ammo in a side torso unless it needs over 5 tons of ammo, even then its a toss up depending on variant and if the user brought CASE. Honestly I'd just shoot the side torso off Cyclops anyway because they are likely to run an XL, if not its still half their firepower gone.

#13 SQW

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Posted 29 August 2016 - 10:04 PM

I might go for legs in tonight's games just to test things a bit.

So hard to resist automatically aiming for that delicious STs though....Posted Image

#14 Appogee

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Posted 29 August 2016 - 10:06 PM

View PostSuomiWarder, on 29 August 2016 - 07:49 PM, said:

Long ago I knew the progression of where ammo is drawn from first, but I no longer have that info in my brain.

Here you go - I detailed it in my unit's forums.

#15 Kubernetes

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Posted 29 August 2016 - 10:18 PM

Head first.

I'll put up to a ton in the CT for most ammo that I know will be expended early, but it really depends on the weapon(s). I'll do two tons of LRMs because I know that goes quickly).

Case on Clan means you can put ammo in STs without too much worry, but on IS go for legs and arms as much as possible. Almost no one shoots at arms on purpose. For a lot of Clan omnimechs you just try to put ammo as close as you can to the weapon. I freaking hate the Warhawk LT and its locked heatsinks, because if you mount a really big ballistic in the LA the majority of your ammo has to go somewhere on the right.

Edited by Kubernetes, 29 August 2016 - 10:19 PM.


#16 kesmai

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Posted 29 August 2016 - 10:35 PM

Ammo is used in this order:
• head
• arms
• side torso
• center torso
• legs

#17 762 NATO

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Posted 29 August 2016 - 10:55 PM

I put it in head first, followed by legs, then sides. You won't get headshot, legs happen rarely and only by good/niche players and your sides get used up fast if you didn't put any in your arms. Upper tier play you lose your CT before any thing else, unless you're running a light. If so, put ammo in your arms and CT before your legs. Unless you are in any Jenner.

Aim for CT first. Everyone else is doing it, you should too. Get that kill. Maybe aim for legs if you have to, or you are in a well organized group.

Cheers!

Edited by 762 NATO, 29 August 2016 - 10:56 PM.


#18 Karl Marlow

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Posted 30 August 2016 - 12:38 AM

I store my ammo in The rotting husks of my enemy.

#19 vocifer

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Posted 30 August 2016 - 02:08 AM

I store ammo near the AC/launcher itself so it soaks some critical damage from the weapon.
And yeah.. I'm getting ammo explosions.. 1/100 often.

Ammo in this game is a crit-armor, it protects your weapons from crits, - that's how it works.

#20 SQW

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Posted 30 August 2016 - 02:29 AM

View Postvocifer, on 30 August 2016 - 02:08 AM, said:

I store ammo near the AC/launcher itself so it soaks some critical damage from the weapon.
And yeah.. I'm getting ammo explosions.. 1/100 often.

Ammo in this game is a crit-armor, it protects your weapons from crits, - that's how it works.


Does the remaining ammo explode if you destroy the torso but doesn't damage the ammo? And yes, ammo explosion happens way too infrequently in MWO. The only deterrent for ACs in MWO is the weight so you end up with Dakkas. How could you fail in so many areas PGI. Posted Image





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