Override Suggestion
#1
Posted 29 August 2016 - 10:30 PM
Either that or eliminate the change where weapons dont fire if the energy isnt there to support it.
#2
Posted 30 August 2016 - 04:10 AM
#3
Posted 30 August 2016 - 05:06 AM
Tiantara, on 30 August 2016 - 04:10 AM, said:
WRONG. If you have no energy and try to fire a weapon it doesnt fire. You have to turn on override to get them to fire when energy is 0. And that makes it far to easy to blow up your mech due to overheating on accident. Get rid of the need to use Override to fire weapons when at 0 energy or add a second override for the weapons specifically.
#4
Posted 30 August 2016 - 05:15 AM
#5
Posted 30 August 2016 - 06:41 AM
Tiantara, on 30 August 2016 - 05:15 AM, said:
I realized I had tested this on PTS1 and hadnt tested it on PTS2. So I logged on and performed a simple test.
Weapon Group 1: 2 AC20
Weapon Group 2: 4 Small Lasers
Tap Group1 and then immediately after (before any energy recharges) tap Group2. Lasers dont fire. Tiantara you are dead wrong...
#6
Posted 30 August 2016 - 06:53 AM
I take 2xGauss and 3xERLL - after Gauss fire I easy fire with 3xERLL and go to overheat. I tested that and even make video. So - maybe something wrong with specific weapons.
Edited by Tiantara, 30 August 2016 - 06:55 AM.
#7
Posted 30 August 2016 - 07:16 AM
Tiantara, on 30 August 2016 - 06:53 AM, said:
I take 2xGauss and 3xERLL - after Gauss fire I easy fire with 3xERLL and go to overheat. I tested that and even make video. So - maybe something wrong with specific weapons.
Its the Energy Draw. If you add one small laser to your gauss group, you will no longer be able to fire your second weapon group.
So if you draw up to and including 30 Energy your weapons still fire. If you draw over 30 energy your weapons wont fire until your energy has replenished to at least 1 Energy...unless you hit Override.
#8
Posted 30 August 2016 - 07:32 AM
#9
Posted 30 August 2016 - 07:53 AM
Tiantara, on 30 August 2016 - 07:32 AM, said:
2xGauss = 30 ED. Its when you go OVER 30 ED that you hit the problem I am referring to.
#11
Posted 30 August 2016 - 08:29 AM
Gentleman Reaper, on 30 August 2016 - 08:10 AM, said:
2 Gauss is 40 draw in PTS2
Ok...then there is something broken in their mechanics. I tested this with 2 gauss plus 3 ERLL as suggested and weapons all fired. I added one small laser to the 2 gauss and the 3 ERLLs did NOT fire unless override was active.
And my 2 AC20s followed by 4 small lasers did not fire the lasers unless override was active.
#12
Posted 30 August 2016 - 10:31 AM
If the effect would be inplace, it would make life so much easier, as you just would not accidentially shoot yourself to oblivion spamming your dakka in a KingCrab/DakaWhale/Teddibear.
I specially tested this yesterday in a private lobby with a buddy with two mechs:
King Crab with 4x UAC5 and 2x ML pushing the limit, no issue besides heat spikes if none of the 4 UAC5s jammed on second shot.
Direwolf with 3x ERLL, 1x ERPPC, 1x UAC10, 1x UAC20.
I could fire everything in different scenarios without noticing the "you can't shoot" effect without override.
e.g. 3x ERLL and UAC10, then instantly UAC20 and then right after ERPPC.
I always shut down so fast, I wasn't sure if there was any "delay" or anything, but I noticed nothing remotely close to "you can't shoot"
#13
Posted 30 August 2016 - 11:29 AM
Shadowspawn42, on 30 August 2016 - 08:29 AM, said:
- See... I told you. I take even more ED about 46 and still no locked weapon for not to fire. I can fire got full heat and blow my mech into junk. And such happens with all mech I buy configure and test (which have firepower of 48-60). Also i have shutdown for 7 seconds. Better be blown than that.
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