We grind all-day in real life, who wants to do the same in a game? And for what reason?
Forcing players to grind in mechs that they may not enjoy just to level up the one they do. How does this enhance the fun?
The C-Bill grind even on a premium account and winning the majority of your games is also very steep, unless you play constantly. I would love to try a missile boat or a mech equipped for scouting and targeting, too bad I can't afford to buy either. Instead I had to buy 6 mechs for the two main classes that I prefer just to advance the 2 mechs that I really like. There are so many aspects of the game I can't experience and enjoy only because I don't play 24 hours a day.
Yes, I can pay a significant premium and buy the mechs I want with real cash. Yet, even when going that route I still require 2 more mechs, that I may or may not even want in order to progress the one mech that I do. Thus, the same dilemma of endless grinding still persists so what's the point in buying anything. Even when paying a good amount of money this still doesn't allow you to escape from the grind and simply enjoy the game in its full capacity.
Want to experiment with builds and try different setups from match to match? Again, can't do it without grinding loads of cbills as even adjusting armor values will cost you. Thus restricting a significant aspect of the game.
The MWO system is so restrictive it's to the point I can't even play nor enjoy the game. I can't switch mech class, I can't experiment with different builds, instead my only option is to keep grinding with 4 mechs that I don't even want to play in the first place. What happened to letting players... I don't know, actually play the game? At least in a manner they would enjoy best instead of putting everyone into a restrictive box.
I personally don't see how such a restrictive approach is remotely beneficial for the player. I understand needing to make money, but there has to be a better balance here.
Edited by JayTac, 30 August 2016 - 01:35 PM.