Wintersdark, on 02 September 2016 - 07:49 AM, said:
Still, I'm firmly on board with 15 damage cERPPC's. They'll need a longer cooldown, and maybe higher draw as well to curtail boating, but I think 15 damage cERPPC's really make a lot of Clam mechs viable (note the difference between viable and optimal) that are currently just junk.
As a primarily IS player, I'm also on board with a 15 damage C-ERPPC, as it's one of the most common weapons seen on clan mechs. Here's how I would balance it.
Cooldown: 7 seconds (2.1 DPS vs 2 DPS for IS PPCs)
Draw: 20-25, this would discourage 2ERPPC alphas for 30 damage. IS PPCs with 12 or so draw can dual fire them without issue, where the Clan PPC would have to fire both separately.
Charge mechanic: This would de-sync it with Gauss Rifles, and promote its use as a long range weapon, while IS PPCs fare better at brawling.