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Cheating Via Outside Ts?!


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#1 Arugela

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Posted 01 September 2016 - 07:13 PM

I get this odd feeling there may be cheating going,or I wonder, on with alt accounts and purposely going into other sides to direct units into bad attacks. These guys who "take charge" seem too odd. They are either this dumb, which I'm starting to doubt, or they are purposely leading bad attacks to help rake in pay currency.... They are too nonchalant and more seem bored and like they are on top of it than just doing this randomly. Someone trying to win would display a little more emotion and attempt. It really makes me wonder if there is some long standing attempt at subtlety helping other teams. With this games design in faction that is easily possible. Have the guys running the game looked into this sort of corruption. If the pay currency is being won per ownership and they get to distribute it however they want it would be insane for this type of corruption to not appear in this game... There is something subtly odd about faction play...

Are players of major units using players purposely in other units to counter any good strategy and make sure defenders win at all? Normally I wouldn't think this but it's too bad.... And there is this slightly odd feeling about it all. Like they are really comfortable and doing something more boring... Or is this an environment where discussing this sort of thing is not allowed?

It's small but my spidey sense is tingling if you will.... I would say it could be 50/50 incompetence or something underhanded... But it is a little odd. This sort of thing could be really sneaky with this type of game design. The games infrastructure if basically like a pyramid scheme type things for raking in currency. This breeds corruption with that sort of reward present in that manner. It would easy for it to develop. And possibly hard to detect.

Either way this game needs some help. I think the design needs some new life in it. And maybe a redesign of rewards so only a few aren't getting it. And less prone to any corruption if it exists. If the design makes it likely for corruption to exist it should exist in the amount the design logically leaves it open.

Edited by Arugela, 01 September 2016 - 07:20 PM.


#2 CMetz

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Posted 01 September 2016 - 07:22 PM

I think you're seeing a few things unfold.

1.) Superior teamwork of excellent opposition. Remember, there is NO matchmaker in FP. That means matches will be lopsided. There will be opponents that you face that will be able to counter any attack you bring and destroy your team wholesale.

2.) Many of the players that "take charge" in FP are drop commanders and drop callers for units. I know that I've called strategies for FP matches that are taken from my unit's success and that I've seen used by the best units in the game. A good amount of the time these strategies simply don't work with a group of pugs. The reason for this is that FP is such a team based game. To piggyback on that....

3.) FP more than any other part of the game often comes down to which team rolls damage the best. I've said it a million times to my guys- Most often, the player that does the most damage does it because he's around the longest. With pugs out there, it is human nature for players to want to protect their own skin. They want high score, and they want the most cbills and the most damage and the most XP, and the most kills... etc. Pugs, more often than not, are not terribly interested in sharing armor on the front lines with players they don't know and a group that they aren't invested in. I don't fault them for this, but I wish it wasn't so. Unfortunately, it is. I call it "Shadow Cat Syndrome." They sit in the back and snipe, doing a good deal of damage, but because they weren't up front sharing their armor with their team, the team still loses, even though the sniper (SHC's are famous for this, along with Raven 3L's) racks up high damage.

Just my observations after a good amount of FP.

#3 Arugela

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Posted 01 September 2016 - 07:27 PM

Yea, this is kind of on a wim thing. But I'm surprised that has not been a major issue. Unless there are some mechanics I'm missing. It something I'm almost surprised hasn't happened.

It's odd how every match of invasion(as opposed to defense) everyone is coerced to do one simple thing(and in a simple manner). Get in a group and attack.. The enemy always gets in a large group and defends then swarms and it's fairly predictable. But Even the attempt to get everyone in one area is done badly. They only go for just inside the door and do not think anything out. It could easily be mistake for purposeful failure... Feels like cattle being rounded up for a slaughter.

I get in randoms on defensive sides in faction play and it is totally different... This sort of thing could exist without anyone ever noticing it. so it makes me curious. 8) This is only for certain invasion situations. Never really defense. Defense matches, good or bad, always feels like legitimate attempts.

Edited by Arugela, 01 September 2016 - 07:30 PM.


#4 ccrider

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Posted 01 September 2016 - 07:28 PM

Ummmm.......what? What currency are we talking about? The 15 MC every 8 hours for planet tags? I seriously doubt anyone is cheating to get an amount of MC that would then be distributed amongst unit membership and would need to be hoarded for a year ot so to even give every mdmber of a moderately sized unit enough to buy a decal(the cheap ones, not no 500 MC one). You need to also take into account the caller has no control over what mechs pugs bring or what order they drop in or even if they listen. Pug dropping is a lottery, i wont say no one has ever, or will ever, cheated but in most cases, skittles vs unit, you dont need to sabotage a team to win, you just stick together and focus fire and count on at least a couple pugs to use team mates as meat shields to farm damage instead of playing as part of the team.

#5 Arugela

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Posted 01 September 2016 - 07:41 PM

Then poeple really need to figure out that defense and offense are not the same thing. and when going in on invasion you are not in the same position as the defense. The defense on these maps can be in an arc or concentrate fire from above or other better positions. The offense is down in a funneled position(at the gate entrance) and with even forces. This strat is only good with proper setups or superior numbers.. You need to do the same to them they do to you or something else than run in a group and get slaughtered. Unless you have the right mechs charging in a big group is idiotic and suicidal. Either way they are doing the most efficient thing they can to loose. And there is no chance at these "called" strategies to work...

maybe they should allow invasions to have more numbers. But let the defense decide if they want 15 man or maybe 30 man invasions. If they do 30 man they get 30 instead of 15 credits... and maybe in 30 man the defense has 15 total players but has more mechs for reinforcements or something. But with tonnage or other limits.

Obviously those numbers are examples and would need to be balanced. One such way is to change the numbers or with tonnage limitation so the 30 man has to be more diversified.

This could be justified RP wise by saying they held lighter or stronger AA or anti space guns so it was easier to land more invasion ships. Then it's logical for the defense to choose this. They could even have it so only so many of the vehicles can be unit vs freelancer/mercenaries or loose faction players.

Aren't defense by definition designed to take on superior forces?

Edited by Arugela, 01 September 2016 - 07:50 PM.


#6 VorpalAnvil

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Posted 01 September 2016 - 08:04 PM

View PostArugela, on 01 September 2016 - 07:13 PM, said:

I get this odd feeling there may be cheating going,or I wonder, on with alt accounts and purposely going into other sides to direct units into bad attacks. These guys who "take charge" seem too odd. They are either this dumb, which I'm starting to doubt, or they are purposely leading bad attacks to help rake in pay currency.... They are too nonchalant and more seem bored and like they are on top of it than just doing this randomly. Someone trying to win would display a little more emotion and attempt. It really makes me wonder if there is some long standing attempt at subtlety helping other teams. With this games design in faction that is easily possible. Have the guys running the game looked into this sort of corruption. If the pay currency is being won per ownership and they get to distribute it however they want it would be insane for this type of corruption to not appear in this game... There is something subtly odd about faction play...

Are players of major units using players purposely in other units to counter any good strategy and make sure defenders win at all? Normally I wouldn't think this but it's too bad.... And there is this slightly odd feeling about it all. Like they are really comfortable and doing something more boring... Or is this an environment where discussing this sort of thing is not allowed?

It's small but my spidey sense is tingling if you will.... I would say it could be 50/50 incompetence or something underhanded... But it is a little odd. This sort of thing could be really sneaky with this type of game design. The games infrastructure if basically like a pyramid scheme type things for raking in currency. This breeds corruption with that sort of reward present in that manner. It would easy for it to develop. And possibly hard to detect.

Either way this game needs some help. I think the design needs some new life in it. And maybe a redesign of rewards so only a few aren't getting it. And less prone to any corruption if it exists. If the design makes it likely for corruption to exist it should exist in the amount the design logically leaves it open.


CW troll post of the week. I give it 3 XL lurm Atlases out of 10.

#7 Kin3ticX

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Posted 02 September 2016 - 01:49 AM

HOLY ROGER WILCO BATMAN THEY USED TEAMSPEAK

#8 Tarl Cabot

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Posted 02 September 2016 - 04:12 AM

No details. Are the co-ops you are on pugs or actual units? Is the enemy pugs or units? And of course Fedrats have a border and both attack and directly defend against the Clans. Welcome to the original Clan border Houses :)

With that said, every meekrat is heading to Clan Falcon for the drops since there is always pugs who will drop against them. That is not saying some players are using alt accounts to fill up the drop roster, to speed up the drops while the QP event is going on, drawing people from FP to QP.

It is more likely someone who has seen what can be done but lack follow through. It can be terrible though if the mechs themselves are not taken into consideration, such as the first drop having 2 assaults 3 heavies, 4 meds and 3 lights...uggh.... and the opposing force is 6 assaults, 5 heavies and 1 meds. Then your team's next drop has approx the same type of mechs. And in the end you will likely see 3 players drop in an assault as their last mech.......that is pug life.

And have you ever tried to corral pugs and to get them going in one direction? What happens when the call to push happens?

Being timid while defending, setting around omega or taking your time assaulting usually ends up going badly for that drop. And as previously noted, bringing different classes of mechs each drop usually does not go well at all.

Again, welcome to your Clan border!!!

#9 Sjorpha

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Posted 02 September 2016 - 04:35 AM

You think there are unit's with enough FW players online to send anyone cheating when even MS struggles hard to gather a full group on prime hours?

#10 A Shoddy Rental Mech

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Posted 02 September 2016 - 07:41 AM

View PostCMetz, on 01 September 2016 - 07:22 PM, said:


2.) Many of the players that "take charge" in FP are drop commanders and drop callers for units. I know that I've called strategies for FP matches that are taken from my unit's success and that I've seen used by the best units in the game. A good amount of the time these strategies simply don't work with a group of pugs. The reason for this is that FP is such a team based game. To piggyback on that....



Probably a merc that is used to calling Clan drops. When they go I.S. they don't realized that tactics that work in Clan mechs don't work in I.S. mechs. Add in the pug effect and the results are not pretty.

Edited by The Nerf Bat, 02 September 2016 - 07:42 AM.


#11 Jack Booted Thug

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Posted 02 September 2016 - 07:46 AM

View PostArugela, on 01 September 2016 - 07:13 PM, said:

They are either this dumb,



You have a Davion tag.






Mystery solved.

#12 Colonel ONeill

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Posted 02 September 2016 - 09:36 AM

Brain OP

#13 Drollzy

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Posted 02 September 2016 - 09:42 AM

OH NO THEY USED TEAMSPEAK!
CHEATS CHEATS

#14 DarthPeanut

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Posted 02 September 2016 - 09:44 AM

/FacePalm.

#15 YourSaviorLegion

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Posted 04 September 2016 - 12:43 PM

Lol this thread, you really think we need someone to derail a bunch of PUGs??? They already do whatever they want...

#16 Nomex 99

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Posted 04 September 2016 - 03:33 PM

View PostArugela, on 01 September 2016 - 07:13 PM, said:

...


Forgot your pills?

#17 Apocryph0n

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Posted 07 September 2016 - 01:09 AM

Are you high, OP?

#18 Aleksandr Sergeyevich Kerensky

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Posted 07 September 2016 - 01:24 AM

View PostArugela, on 01 September 2016 - 07:13 PM, said:

I get this odd feeling there may be cheating going,or I wonder, on with alt accounts and purposely going into other sides to direct units into bad attacks. These guys who "take charge" seem too odd. They are either this dumb, which I'm starting to doubt, or they are purposely leading bad attacks to help rake in pay currency.... They are too nonchalant and more seem bored and like they are on top of it than just doing this randomly. Someone trying to win would display a little more emotion and attempt. It really makes me wonder if there is some long standing attempt at subtlety helping other teams. With this games design in faction that is easily possible. Have the guys running the game looked into this sort of corruption. If the pay currency is being won per ownership and they get to distribute it however they want it would be insane for this type of corruption to not appear in this game... There is something subtly odd about faction play...

Are players of major units using players purposely in other units to counter any good strategy and make sure defenders win at all? Normally I wouldn't think this but it's too bad.... And there is this slightly odd feeling about it all. Like they are really comfortable and doing something more boring... Or is this an environment where discussing this sort of thing is not allowed?

It's small but my spidey sense is tingling if you will.... I would say it could be 50/50 incompetence or something underhanded... But it is a little odd. This sort of thing could be really sneaky with this type of game design. The games infrastructure if basically like a pyramid scheme type things for raking in currency. This breeds corruption with that sort of reward present in that manner. It would easy for it to develop. And possibly hard to detect.

Either way this game needs some help. I think the design needs some new life in it. And maybe a redesign of rewards so only a few aren't getting it. And less prone to any corruption if it exists. If the design makes it likely for corruption to exist it should exist in the amount the design logically leaves it open.


You might want to fix your mech builds... Because that might be why it seems the enemy is cheating...

#19 Tom Sawyer

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Posted 07 September 2016 - 03:43 AM

In soviet union teamspeak uses YOU

#20 BaconTWOfourACTUAL

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Posted 07 September 2016 - 05:38 AM

View PostTarl Cabot, on 02 September 2016 - 04:12 AM, said:


And have you ever tried to corral pugs and to get them going in one direction? What happens when the call to push happens?




Like hearding cats.
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