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#21 davoodoo

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Posted 02 September 2016 - 02:57 PM

Actually i still got mw4 installed.

So lets go
is
slas 2s
mlas 3s
llas 5s
pulses worked quite differently so ill skip those
ppc 6s
light ac2(no ac2) 0.75s
ac5 1s
ac10 3s
ac20 5s
lb10x 3.3s(ah the lb10x which doesnt suck)
gauss 6s
all lurms 5s
all srms 2s

clans
ersl 2s
erml 3s
erll 5s
erppc 8s
uac2 1s
uac5 1.5s
uac10 4s
uac20 6s
lb5x 3s
lb10x 4s
lb20x 6s
gauss 7s
lurms 6s
ssrm 3s

ofc skipped everything which we dont have in mwo.
and ofc 0 burn time on lasers.

Edited by davoodoo, 02 September 2016 - 03:00 PM.


#22 Leopardo

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Posted 02 September 2016 - 03:04 PM

Actually 3 erppc plus gauss rolling well on Kodiak lol

#23 Quicksilver Aberration

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Posted 02 September 2016 - 03:27 PM

View Postdavoodoo, on 02 September 2016 - 02:57 PM, said:

Actually i still got mw4 installed.

So lets go
is
slas 2s
mlas 3s
llas 5s
pulses worked quite differently so ill skip those
ppc 6s
light ac2(no ac2) 0.75s
ac5 1s
ac10 3s
ac20 5s
lb10x 3.3s(ah the lb10x which doesnt suck)
gauss 6s
all lurms 5s
all srms 2s

clans
ersl 2s
erml 3s
erll 5s
erppc 8s
uac2 1s
uac5 1.5s
uac10 4s
uac20 6s
lb5x 3s
lb10x 4s
lb20x 6s
gauss 7s
lurms 6s
ssrm 3s

ofc skipped everything which we dont have in mwo.
and ofc 0 burn time on lasers.

Keep in mind those are not vanilla numbers, but Mektek's, I know because IS Gauss wasn't 6 seconds until I believe MP3.x, also because IS SRMs are at 2 seconds and probably have the inferno effect, and of course because the light AC2 wasn't in vanilla.

Edited by Quicksilver Kalasa, 02 September 2016 - 03:28 PM.


#24 Twinkleblade

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Posted 02 September 2016 - 03:34 PM

View Postdavoodoo, on 02 September 2016 - 01:51 PM, said:

Not cermlas, cmplas, pulses, wubs.
5 cermlas are still punished.
again its is slas, not clans... clans arent affected by this change at all, still 6 tops or ghost heat.
I dont know of a single is mech which uses small lasers and i dont know single is mech which might have 11e hardpoints to fire them in alpha...

Small price for all the benefits...
Also you forgot higher optimal range on erppc or lack of ammo. Tradeoffs tradeoffs...

And clan erppc boat will hardly overheat when loaded with dhs, for example warhawk, youre looking at over a minute of 30 dmg ppc alphas, or about 20seconds if you throw in another 30 dmg to chainfire which will result in each arm being fired 3-4 times for a total of 180-240 dmg. Pretty decent if you can hit with those and i wouldnt say too hawt.
Even something like shadowcat doesnt have much problem with dual ppcs(btw bb 3 erll shc, build vairety will miss you)

Gauss doesnt apply enough dmg fast enough to be worthwhile.

Gauss can be supplemented with backup weapons, same way as erppc can.
And yeah im looking at you hbk2c A which ppl run with 6 ersl and 2 erppc or something similiar.


I have run dual cERPPC builds and they are too hot in my opinion, spotted multiple quad cERPPC warhawks but that doesnt change their squishiness. If left alone yeah you can do damage but I have been hunting those mechs with my phoenixhawks (6 Mlaser or ERPPC+ 3 Mlaser) or shadowcats, (triple ERLL and dual LPL). So far I havent lost to those builds specifically. I got myself killed by walking around the wrong corner couple times or so but generally those builds havent done anything spectacular in the games I spotted them.

Sofar those are good sniper builds but once you close the gap they are dead. ED wont change that.

Gauss not applying damage fast enough...are we playing the same game? 2000 velocity 15 damage pin point weapon not doing damage fast enough...?! Yes there are tradeoff in ammo and weight but that doesnt suddenly make gauss bad.
And did you ever try to hit cERPPC at 800+ meters? Only way to do it is with a big TC without it you just sidestep it or the target is a potato. Most fights happen around 500-600 meters so the range advantage is kinda weak. With only certain maps and specific points on the map sniping from that far away also easily isolates you making you a free kill if the enemy sniffs you out.

Just to be clear yes I think cERPPC is abit too strong, however alittle bit of ED tinkering can fix that. But even so that doesnt suddenly make gauss irrelevant.
Sorry I misread about small laser but thats a problem of the weapon system itself not really ED related.

Edited by Twinkleblade, 02 September 2016 - 03:36 PM.


#25 davoodoo

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Posted 02 September 2016 - 05:02 PM

View PostQuicksilver Kalasa, on 02 September 2016 - 03:27 PM, said:

Keep in mind those are not vanilla numbers, but Mektek's, I know because IS Gauss wasn't 6 seconds until I believe MP3.x, also because IS SRMs are at 2 seconds and probably have the inferno effect, and of course because the light AC2 wasn't in vanilla.

Yes mektek numbers, though srms are standards not inferno.

View PostTwinkleblade, on 02 September 2016 - 03:34 PM, said:

Gauss not applying damage fast enough...are we playing the same game? 2000 velocity 15 damage pin point weapon not doing damage fast enough...?!

Yes with nearly 7 seconds cooldown you could fire anything else twice.
15 dmg is sctratch for medium and tickle for assault.

You dont have any weapon in game capable of oneshotting enemy(ill skip headshots) so you not only need to deal that dmg but also repeat that few times at least during which gauss really falls off against anything really, both erll and ppc are better choices stat wise and lower velocity or burn time is simply matter of practice.

Edited by davoodoo, 02 September 2016 - 05:10 PM.


#26 Quicksilver Aberration

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Posted 02 September 2016 - 05:18 PM

View Postdavoodoo, on 02 September 2016 - 05:02 PM, said:

Yes mektek numbers, though srms are standards not inferno.

If it is the free release, they are both standard and inferno at the same time.

#27 Twinkleblade

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Posted 02 September 2016 - 05:27 PM

View Postdavoodoo, on 02 September 2016 - 05:02 PM, said:

Yes mektek numbers, though srms are standards not inferno.

Yes with nearly 7 seconds cooldown you could fire anything else twice.
15 dmg is sctratch for medium and tickle for assault.

You dont have any weapon in game capable of oneshotting enemy(ill skip headshots) so you not only need to deal that dmg but also repeat that few times at least during which gauss really falls off against anything really, both erll and ppc are better choices stat wise and lower velocity or burn time is simply matter of practice.


You do realize that cERPPC is 6,8 seconds cooldown? While Gauss has 6,71 to my knowledge. Check the PPC section for hotfix.
http://mwomercs.com/...gy-draw-sept-1/

Burn time and velocity need some getting used to but laser damage can be spread if you move/twist. And we just figured out that gauss actually has slightly higher dps now compared to cERPPC.

Edited by Twinkleblade, 02 September 2016 - 05:31 PM.


#28 davoodoo

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Posted 03 September 2016 - 07:11 PM

View PostTwinkleblade, on 02 September 2016 - 05:27 PM, said:


You do realize that cERPPC is 6,8 seconds cooldown? While Gauss has 6,71 to my knowledge. Check the PPC section for hotfix.
http://mwomercs.com/...gy-draw-sept-1/

Burn time and velocity need some getting used to but laser damage can be spread if you move/twist. And we just figured out that gauss actually has slightly higher dps now compared to cERPPC.

Yeah 1 example of a weapon with longer cooldown, by 0.09s, reaction time lvls.

I said that gauss is pretty bad dps wise(2.23 ffs) and i stand by this point.

Edited by davoodoo, 03 September 2016 - 07:13 PM.






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