

Mechwarrior Things Event
#481
Posted 06 September 2016 - 06:33 AM
#482
Posted 06 September 2016 - 06:37 AM
Matt Newman, on 03 September 2016 - 03:19 PM, said:
Pilots who have completed it once will get this reward now.
Unfortunately, The text on the event page will not be changed to reflect this until Tuesday.
Keep in mind results can take time to show up. (up to 15 minutes)
It is Tuesday and "The Flea" achievement is still at 0/3 for me.
#483
Posted 06 September 2016 - 07:03 AM
DGTLDaemon, on 05 September 2016 - 05:17 AM, said:

"I found the chocolate pudding!": Very challenging. I think this should be a top-tier challenge with a really good prize, like a mech or at least a mechbay. Would have been much easier to do in FP, because you have 4 waves of mechs... If only FP wasn't so broken at this time. Our unit could barely get a few drops in over the weekend, because we constantly kept running into that dreaded "Can't find match" bug (or whatever the exact wording is). I hope PGI fixes it before the next FP event.
.
This challenge is much easier if you embrace the horror of what this challenge really is. It could be called a "systematic bad aim" challenge. Which rewards NOT coring out your opponent. I found much more success with this by going away from the laser vomit meta (I guess I can't help but aim for center mass) and just loading up a SRM boat to make sure I blow off body parts before they die. If your aim is too good, you will struggle with this one.
#485
Posted 06 September 2016 - 07:23 AM
Commander A9, on 05 September 2016 - 03:34 PM, said:
Still working on that too. Only one so far, a desperate light trying to block an assault cap.
This one is harder than I thought. I guess the CQ cap zones don't make for good engagement locations.
#486
Posted 06 September 2016 - 07:36 AM
Joe Decker, on 05 September 2016 - 11:12 PM, said:
I agree! We need more "teamplay" events rather than events or rewards that focus on the individual.
yurraro, on 06 September 2016 - 01:42 AM, said:
I have some free goal suggestions for another stupid challenge:
- kill a friendly mech with override engaged
- do 100+ friendly damage and survive
- lose a game and do 0 dmg
- type 1000 characters in an in-game chat
- press tag button 666 times
- apply a flamer against enemy base structure in conquest mode
- jump and break a leg...
No, Territorial Control was the dumbest: An event which only rewarded you prizes if you got a certain match score on EACH map in the game! So when you finally got the last map you needed to score to actually win the prize, and choked, bam! Back to the random map rotation generator, you whelp! What was worse is that the match score requirements were higher than what most could feasibly achieve. Not without martyring yourself and kill-stealing 24/7.
And forget it if you died in Community Warfare! Aresye can tell you when he and I did this together in Clan Wolf International: Righteous ******* anger, man!
https://mwomercs.com...nts?t=201509map
Edited by Commander A9, 06 September 2016 - 07:38 AM.
#487
Posted 06 September 2016 - 07:43 AM
This event is not just a way of giving awards to the players. It seems fairly obvious that PGI is using for testing purposes. They're testing their new performance metrics, they're attempting to see what the majority of players enjoy in a more diverse event, and they're bug-testing. All of this is worthy, and I would argue that it's necessary.
PGI has also forced some players out of their comfort zones, into play modes and tactics that they wouldn't use normally. And you know what? That's not damaging the game. It does upset the MWO-should-be-more-like-Call-of-Duty crowd, overriding their choices with challenges.
Yes, the Stranger Things references are out-of-lore. And so? PGI isn't a collection of dev drones. They're people, they're nerds like us, and they have their fanboy/girl moments, too. For the fanatics who can't focus on anything else, get over it. That said, I have to admit I'd like more hardcore Battletech lore injected into this game. A lot more.
Of course, this sort of thing also brings out the trolls and certain self-important ranting forum warriors, and those idiots spend more time here in the forums than on the field of battle. You can tell who they are, every third word is capitalized. But that's okay. They aren't missed on that field, in any sense. They're usually the ones ranting on comms, while the rest of us are trying to coordinate our efforts, and the more time they spend here instead, the better. You know who you are.
Quick thoughts:
1.You don't HAVE to do all or any of the event goals.
2. Seriously, if you hate 3PV (like me), don't use it!
3. If you don't complete all the objectives, I swear you aren't penalized. Promise.
4. Look at all the LRMs! Take joy in hearing the haters scream.
5. Notice how people are making UAVs a habit now? Can't be a bad thing.
PGI, you did good here. You made a fun event that emphasizes different modes of play. I'm guessing you also found some bugs, are working on fixing them, and are doing your job. Thanks! It needed to be said!
Edited by Archbishop Lyon, 06 September 2016 - 07:59 AM.
#488
Posted 06 September 2016 - 07:44 AM
#489
Posted 06 September 2016 - 08:00 AM
1) The 3rd person challenge you should at least be able to have the map open, if not then have it pop up when you hit a key. It gets hard to work with team if you can not call enemy locations.
2) I have at least 2 solo kills while keeping the TAG laser on the kill. Not to mention the many teammate kills with my TAG on the destroyed mech and still no credit? I have been stuck at 9 TAG kills.
Second comment it is these are some good set of challenges but could use a little longer on the time duration?
#490
Posted 06 September 2016 - 08:18 AM
Joe Decker, on 05 September 2016 - 11:12 PM, said:
pgi doesnt play the game ...how are they supposed to know? :/
#491
Posted 06 September 2016 - 09:17 AM
Archbishop Lyon, on 06 September 2016 - 07:43 AM, said:
This event is not just a way of giving awards to the players. It seems fairly obvious that PGI is using for testing purposes. They're testing their new performance metrics, they're attempting to see what the majority of players enjoy in a more diverse event, and they're bug-testing. All of this is worthy, and I would argue that it's necessary.
PGI has also forced some players out of their comfort zones, into play modes and tactics that they wouldn't use normally. And you know what? That's not damaging the game. It does upset the MWO-should-be-more-like-Call-of-Duty crowd, overriding their choices with challenges.
Yes, the Stranger Things references are out-of-lore. And so? PGI isn't a collection of dev drones. They're people, they're nerds like us, and they have their fanboy/girl moments, too. For the fanatics who can't focus on anything else, get over it. That said, I have to admit I'd like more hardcore Battletech lore injected into this game. A lot more.
Of course, this sort of thing also brings out the trolls and certain self-important ranting forum warriors, and those idiots spend more time here in the forums than on the field of battle. You can tell who they are, every third word is capitalized. But that's okay. They aren't missed on that field, in any sense. They're usually the ones ranting on comms, while the rest of us are trying to coordinate our efforts, and the more time they spend here instead, the better. You know who you are.
Quick thoughts:
1.You don't HAVE to do all or any of the event goals.
2. Seriously, if you hate 3PV (like me), don't use it!
3. If you don't complete all the objectives, I swear you aren't penalized. Promise.
4. Look at all the LRMs! Take joy in hearing the haters scream.
5. Notice how people are making UAVs a habit now? Can't be a bad thing.
PGI, you did good here. You made a fun event that emphasizes different modes of play. I'm guessing you also found some bugs, are working on fixing them, and are doing your job. Thanks! It needed to be said!
how dare you................well I agree with this post.
Think of all the wacky event Ideas people can come up with.
#492
Posted 06 September 2016 - 09:23 AM
#493
Posted 06 September 2016 - 09:42 AM
I understand the goals were largely to test the new tracking options and metrics, but yeah a few of them compromised game play. My Loyalty Variant Nova with 6x ER smalls and 2xLRM15 enjoyed the narcs but the few times I tried to narc/tag I quickly stopped having fun. There's a reason I don't play that way usually, I suck at it and it's not fun

My only caution for future events is to think about whether rewards will encourage unenjoyable player experiences, as there were quite a few frustrated players on comms at various points throughout the event. Fun themes, pop culture references etc. are totally cool though.
#494
Posted 06 September 2016 - 10:16 AM
#495
Posted 06 September 2016 - 10:41 AM
The thing is, well, two things. First, PGI tried to sort-of do the same thing to FW last September with 24-hr faction-specific challenges. From what I recall it seemed to be working pretty good, and then they very abruptly stopped before getting through all the factions. House Kurita and Clan Wolf were left hanging with no explanation as to why they weren't getting an event, or why PGI was going to stop doing then. The only thing that comes to mind were the wolves pretty much had Terra under siege by that point, and I think the dracs were hammering pretty much anyone who wasn't a wolf but...anyway
Second. The execution of this event was a badness thing.
1) Timing.
R. Bullock twitted, er, tweeted about a FP event on Tuesday (30Aug), this quickly got changed to QP with FP moved back until DropDeck bugs sorted out. So far, okay. New telemetry meant new challenges, also okay. Then the event posted just as everyone at PGI getting ready to go home for a long weekend, so when problems arouse, they would be addressed 'Tuesday', giving players 80+ hours without PGI looking over their shoulders. Not normally a problem, but...given the very many problems, this became a problem and allowed many players 80+ hours to rant and rave (okay, very little raving, but quite a bit of ranting) on the forums.
Alternatives: Hold off on testing 'new' content until you know you have several hours to make sure it is operating as intended. At the very least proofread event criteria so that what is meant is actually said.
2) Challenges should be firmly within a player's control whether to succeed or fail
Example, "The Flea": There are a number of things outside of player's control that can make them inadvertently drop into 1st person. Any DropShip map (~65% of QP play maps), getting too close to terrain when zoomed it, having terrain or mech push up behind player's mech, will drop player into 1st person and thereby invalidate the match even if they have 'start in 3pv' toggled, never toggle to 1st, achieve a kill, survive, and win the match.
3) Edit and Proofread criteria before posting so that wording reflects actual challenge
Example, Like a Ninja: "In a match at least once, TAG an Enemy while you are outside the Line Of Sight of all enemy ‘Mechs."
As written to qualify two conditions must be met. 1) you must TAG an enemy mech, and 2) You cannot have (you are outside) Line of Sight of all enemy mechs. Since LoS is required for TAG...
Alternative wording for actual criteria: "In a match at least once, Tag an Enemy 'Mech when no Enemy 'Mech has Line of Sight on you". Or, use "Stealth TAG" (see issue #4)
4) Use actual criteria when posting challenges
Example "Monster Hunting": "In a match at least once, Have NARC engaged against an Enemy while they are destroyed."
As written, a 'Mech dying when NARCed is enough to qualify, but the actual qualifying criteria is achieving a NARC kill. This is rather different since only a kill made with LRMs or Streak-SRMs will qualify.
Alternative: Ensure telemetry will award completed matches in accordance with the written criteria. OR write criteria to correspond with the telemetry being used to track it.
5) Increments in description should match with increments used for tracking.
Example "Dustin Farted": The description is for 10 hrs, but the actual tracker is 36000 without specifying 36000 [I]seconds[I]. When units aren't specified it is assumed that they remain the same.
Alternative: Use same units for both description and tracking, or specify second set of units
6) Challenges should encourage good game-play
Example "He's dead": die after inflicting 300+ damage. While not necessary for most after playing 10hrs, in a rush to get through some challenges this may encourage people to suicide/yolo after doing 300 damage
Example "She's just drained": Run out of ammo and survive. Will encourage people to either not bring enough ammo for a primary weapon, or to waste tonnage strapping on an ammunition-dependent weapon that can then be 'run dry'.
(okay, I was only going to give one example, but this problem is egregious). Both of these, and others, encourage players to play at a less-than-optimal level. In the first, it encourages a player to die (not a problem if your team is being stomped, but if it looks close, or the other team is up on caps while you are up on kills, it becomes a problem). In the latter, either not enough ammo to last through the match, or wasting tonnage to achieve an event goal. For that matter, one challenge encourages people to purposefully overheat their mech, incurring engine-damage, at the start of a match.
7) Having unstated achievement criteria should be avoided
Example "Sensory Deprivation": While the tournament criteria specifies using ECM in counter-mode, BAP and UAVs also work.
Alternatives: List all possible criteria, simplify by saying 'counter ECM' or the in-game reward/telemetry being tracked (see #4)
#8 --Naming of events
Example "MechWarrior Things": I realize, now, that this was named after a television show. Quite honestly, until this weekend I'd never heard of it and this event has not inspired me to watch it. The problem is that without the background, this kind of pop-culture-laden event just looks silly. Not necessarily the challenges themselves, but the names given. I mean, how does 'Dustin Farted' make me want to play MWO for 10 hrs? It doesn't.
#8a --Rewards
Many of the rewards in this event were oddly numbered. Again, realizing this was trying to tie into the event, but to far too many this looked like someone was trying to be cute, or just making odd decisions for no apparent reason.
9) Challenges should rest on a player's skill or tenacity, not luck
Defensive kill is so incredibly situational (need an enemy mech, in a cap zone, and weak enough to die when you shoot it), that having them all line up requires more luck on a player's part than skill.
10) The difficulty of the challenge should be considered when calculating rewards
"Hawkins Energy" and "Monster Hunting" have the same effective reward (11MC and a cockpit item), but I very much doubt that many will consider the two to have the same degree of difficulty. Likewise, those grinding for the 3 defensive kills are almost certainly not after the 110,000 c-bills, but for the ability to say they completed the event.
Edited by Kael Posavatz, 06 September 2016 - 10:46 AM.
#496
Posted 06 September 2016 - 10:44 AM
#497
Posted 06 September 2016 - 01:57 PM
#498
Posted 06 September 2016 - 03:54 PM
Fail PGI. Even more of a fail that most players wouldn't realize this had you not held an event that encourages players to discover your incompetency.
#499
Posted 06 September 2016 - 04:41 PM
Had no time the weekend, and its kinda tough to get all those delicious cockpit items in like 2 days >.<
#500
Posted 06 September 2016 - 05:01 PM
This has nothing to do with fun if things don't work. If these achievements work on their "INTERNAL PRE-ALPHA SERVERS", they don't on the live-servers.
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