Jump to content

Mechwarrior Things Event


543 replies to this topic

#501 Goose

    Member

  • PipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 3,463 posts
  • Twitch: Link
  • LocationThat flattop, up the well, overhead

Posted 06 September 2016 - 05:59 PM

Nevermind: Waaay too much ECM to accomplish anything, anymore.

#502 Kell Aset

    Member

  • PipPipPipPipPip
  • 143 posts
  • LocationPoland

Posted 06 September 2016 - 06:10 PM

Seems like my final cap assist required for "castle byers" didn't register for some reason Posted Image .

#503 xSleeZyx

    Member

  • PipPipPipPipPip
  • 187 posts
  • LocationSweden

Posted 06 September 2016 - 06:14 PM

Is the event page broken for anyone else?

Wanted to check my progress but the page won't load, all i'm seeing is a bunch of boxes.
Posted Image

#504 Commander A9

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 8
  • 2,375 posts
  • LocationGDI East Coast Command, Fort Dix, NJ

Posted 06 September 2016 - 06:54 PM

It's not. It's a scrambled image contest to reveal the next mech.

Save Page As reveals the picture.

It's the Bushwacker.

#505 ManOfAthens

    Member

  • PipPip
  • Ace Of Spades
  • 31 posts

Posted 06 September 2016 - 07:11 PM

Anyone else got more capture assists in their game tracker than the event has given credit for?

#506 xSleeZyx

    Member

  • PipPipPipPipPip
  • 187 posts
  • LocationSweden

Posted 06 September 2016 - 07:33 PM

Well the page is still broken for me, i did get injections to my account so i know it's working. But it would be nice to see my scorings in my page aswell. :/ (Esp the 10 hours thingy, i wanna know how much more i need to play to grab that)

Edited by xSleeZyx, 06 September 2016 - 07:34 PM.


#507 teslabear

    Member

  • Pip
  • Ace Of Spades
  • 11 posts

Posted 06 September 2016 - 08:07 PM

Keep getting outvoted on conquest, guess won't be getting the cap assist :/

#508 Tsar Bomba

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 208 posts

Posted 06 September 2016 - 10:09 PM

Now that it's over. I can say that the challenges were not bugged. They all worked fine.

Having said that, 3PV is not very user friendly. That's the only part of this challenge that was wonky.

What this event did illustrate is that most people playing don't understand why they get things on that list on the right at the end of a match. Hopefully this event helped many people figure out the underlying systems and how they worked.

I will go on to say, I hope... HOPE that the reason they did all this was to not only educate players in these systems, but that they plan to use these new metrics and completion goals in new and more lore/faction friendly mission types. With more things they can track, the more things they can have as mission objectives. This is what I sincerely hope is the golden egg from this squawking goose. Posted Image

Edited by Tsar Bomba, 06 September 2016 - 10:11 PM.


#509 Worm Seraphin

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 94 posts
  • LocationToronto, Canada

Posted 06 September 2016 - 10:17 PM

I definitely got a kill, survived, won the match while staying in 3pv. Took me like 15 rounds to do it too since ive never played 3pv before. And then it doesn't register.
Come on, if you are going to count in game actions, try bug testing first.

Edited by Worm Seraphin, 06 September 2016 - 10:18 PM.


#510 enrage 13

    Member

  • PipPipPip
  • 98 posts

Posted 06 September 2016 - 10:43 PM

This is my first event since December of last year that I did not go through because there is a very blunt terms of performance , such as playing with a third party and is now happening in the fighting and chaos and hell can not normally play

Edited by enrage 13, 06 September 2016 - 10:43 PM.


#511 Margutte

    Rookie

  • 3 posts

Posted 06 September 2016 - 11:56 PM

Whilst I concur with those criticizing the

CON:

- 3rd-person-challenge
for as long as you may haphazardly glitch into the cockpit upon brushing objects it is reduced to a mere and tedious game of luck.
Without full arm-movement in 3rd-person locking targets and hitting enemy mechs below and uphill - let alone uavs - is impossible and spoiling any additional fun the view-mode might provide.

- overheating-challenge
The terms were not utterly clear.

- “He’s dead.” = get killed after 300 DMG-challenge
Came naturally – after some 30 odd matches - when trying 3rd-person in a lrm-boat


PRO:

I also do agree that some other challenges

- i.e. everything encouraging narc/tag/ecm/uav-usage substantially improved teamplay.
And I had the impression that more people were coordinating themselves via voip and chat.(“Delta, delta, had a narc” ... “Still in the open.” ... “Cease firing, he ‘s underground”.)*

[* Yet still some guys keep twaddling about their personal loadouts and favoured breakfast during pitched battles when target coordinates ought to be the order.]

=> PLEASE MORE THE TEAMPLAY-FOSTERING KIND!


PROPOSALS: Thus my proposals for novel challenges in the future:

- "Sibbling rivalry“: Destroy (Deal most damage to) at least 5/10/15 mechs of the same chassis you are piloting; e.g. destroy 10 MAD-5Ms while in your Bounty Hunter.

- "Doppelganger" (or "Evil Twin"): Destroy (Deal most damage to) at least 3/6/9 mechs of the very same variant you are piloting within the very match, e.g. destroy 6 MAD-5Ms while sitting in your MAD-5.

The variant-challange should bring a higher reward than the chassis-shootout. Rewards (best MC/CB/XP) for both challenges should be handed out after the event and depend on a variant‘s/chassis‘ actual drops; i.e. 50k drops of Kodiaks ought to bring less than 2k drops of Victors.

- "Didn‘t see it coming.“: Destroy (= killing blow) an enemy mech via Air Attack/Arty WITHOUT being spotted.

*
Your events are getting better! Keep up the good work! Regards!

Edited by Margutte, 06 September 2016 - 11:59 PM.


#512 Groutknoll

    Member

  • PipPipPipPipPipPip
  • 337 posts

Posted 07 September 2016 - 01:09 AM

ok ... i can't finish ...

hit and run ... just can't get them, though i figured out how but nope
3 defensive kills ... having to wait and try to kill lights or damaged mechs at a cap point ... it's just too painful to continue to try
10 hrs in match .... ~2hrs of match time per day of event ... not even possible ... that's has to be 3-4 hrs a day including match time and waiting for a match

thanks for the free stuff ... bummed that not possible for me to finish it

#513 John Mechlane

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • 164 posts
  • LocationBehind you...in a locust

Posted 07 September 2016 - 01:15 AM

This event was better than the usual. Too bad PGI botched this event like everything else. I'm hoping to see more like this in the future, less bugs, and some of the more annoying challenges removed, with new ones added. Oh...and whoever thought of the 3PV challenge should be burned at the stake.

Edited by JaniTheWeedman, 07 September 2016 - 01:16 AM.


#514 yurraro

    Member

  • Pip
  • The Messenger
  • The Messenger
  • 12 posts

Posted 07 September 2016 - 01:50 AM

I completed almost everything except defensive kills and 3pv. The prizes (and the fact that there is something new) are very nice. But overall, it is a shame - bugs, stupidity of tasks, no description of completion requirements, etc.
Why not think twice or test the goals before even starting?

#515 Tier5 Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,051 posts

Posted 07 September 2016 - 02:30 AM

Considering the missions were nominally fairly easy, that was one rather difficult set of missions to do. I got most and thats fine.

#516 Tester128

    Member

  • PipPipPip
  • 88 posts

Posted 07 September 2016 - 03:03 AM

View PostManOfAthens, on 06 September 2016 - 07:11 PM, said:

Anyone else got more capture assists in their game tracker than the event has given credit for?


yep. looks like there is a hidden requirement of minimum match score or damage or something. My two "go to cap point and cap at once" on assault did not register on the event counter. Both had match score less then 100

#517 Max Von Lakes

    Member

  • PipPipPipPipPip
  • The Solitary
  • The Solitary
  • 164 posts
  • LocationThe Lakes, England

Posted 07 September 2016 - 03:31 AM

View PostCommander A9, on 05 September 2016 - 03:34 PM, said:

Anyone get 3 defensive kills yet? I'm at one...still grinding for last two...

on 2/3, had several kills in assault mode, enemy 'mech on friendly capture point - but didn't count for some reason -.-

EDIT;
And a few games later, I get two in the same game;
Posted Image
Oddly though...Our team pushed onto their base, so the op-for flooded in after us, and I got defensive kills for killing the red defenders - inside their own base...

Edited by Max Von Lakes, 07 September 2016 - 04:48 AM.


#518 Vasili Kerensky

    Member

  • PipPipPip
  • The Widow Maker
  • The Widow Maker
  • 89 posts

Posted 07 September 2016 - 05:39 AM

I appreciated this set of challenges, because it taught me new things about the game and made me involve myself in aspects of it that I hadn't bothered with. The rewards are nice and many of them.

On the other hand, the challenges were too weird and too many. Once in battle, you had to remember a load of crap that you had to do, instead of fighting. I didn't bother to remember more than one or two things and I didn't sacrifice the right thing to do at the moment to go chasing the events. This meant that I have completed 15 out of 22 and that by playing a lot. If I was in a normal period in my life, with a job and everyday routine to take care of, I wouldn't have completed more than one-fourth of them.

"The Flea" and "He's Dead" challenges are stupid. Refrain from forcing people to behave in an even more idiotic manner than normal. You asked players to behave like fools by setting goals that were counter-productive to achieving victory in a battle. Totally stupid - don't do it again.


Overall, I'd like to see any of these challenges in future events but not so many of them. Spice up the usual list of challenges with 2-3 of them in weekends. Of course, what you care about is to have players devote ungodly amounts of time in the game, so who cares about my suggestion for moderation of the number of challenges.

Lastly, bugs. I'm tired of trying to complete "Castle Byers." I've already completed it and it's stuck at 9 out of 11. I quit.

Positive impression overall.

#519 Death Strike X

    Rookie

  • The 1 Percent
  • 4 posts

Posted 07 September 2016 - 05:52 AM

I dont think the "Defensive Kill" is tracking properly, just had a match where I activated the artillery on our base when a jenner is capping, it hit and I went in for the kill with my nova and it was the last enemy mech. BUT, when the end game scoreboard came up, there was NO defensive kill, I did the killing blow on that jenner which it was STILL CAPPING our base, jenner didnt even run out of our base when I killed it.

Game ID: 487876061159229346
I couldnt do a print screen it timed out while doing page up to look for the text that I had the killing blow. I even remember the jenner's pilot name if it's needed. That was my 3rd Defensive kill and I want it seeing how the event is ending soon.

Now that the event is over and definitely more than 30mins, my defensive kill still shows 2/3 when it should have been 3/3 with the final one being mentioned above. That freaking jenner DIED in the middle of our base cap and I had the killing blow, how is that NOT a defensive kill. sigh

Edited by Death Strike X, 07 September 2016 - 09:19 AM.


#520 QStar

    Member

  • Pip
  • Shredder
  • Shredder
  • 13 posts

Posted 07 September 2016 - 07:06 AM

just wish acheiving more than one of a particular challenge in a match counted.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users