Jump to content

Ppl Who Qq About A Light "holding Up The Game"


145 replies to this topic

#121 DrxAbstract

    Member

  • PipPipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 1,672 posts
  • LocationOutreach

Posted 08 September 2016 - 06:55 AM

View PostChuck Jager, on 07 September 2016 - 12:18 AM, said:

Seem like somebody is trying to hide from the truth. If you do not do your part. You deserve to die PERIOD.

I do not mind an argument but you get less than .5 internets for just bad logic.

More like not everyone's parents treated them like free labor; My logic was accurate--Your analogy sucked.

In MWO there is no definition of role - as long as your stompy robbit has weapons and you're shooting stuff with them, you're "Doing your part."

You get -1 for poor presentation.

Edited by DrxAbstract, 08 September 2016 - 06:55 AM.


#122 BaconTWOfourACTUAL

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 282 posts
  • LocationSouth Carolina

Posted 08 September 2016 - 12:58 PM

Always have faith in your light pilots.



#123 Vervuel

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 69 posts
  • LocationNew Zealand

Posted 08 September 2016 - 02:55 PM

View PostClownwarlord, on 06 September 2016 - 03:19 AM, said:

I have seen a 1 ERPPC spider win the match from being 5 on 1. So it depends I do have an issue when a light mech just runs away on skirmish and hides and does nothing to try and win but just save their K/D.


Was that on HPG like right before the clans dropped? If so, that was me :-) And that was epic. For the record, I got two or three kills underground, says as much about their aim as my ability to.flash past those doorways (interior, not the outside ones. I had to get close to do my work I), smacking them with a PPC shot before they knew where I was.

Edited by Vervuel, 09 September 2016 - 01:12 AM.


#124 Druarc

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 180 posts
  • LocationWellington, NZ

Posted 12 February 2017 - 03:01 PM

For me I look at my chances if I'm in a light fast mech with short range weapons I'll try to seperate the energy, if I'm in fast long range mech then it's peek shoot find new spot repeat.
If another play runs and hide then I'll ask them in team chat what they're planning because as said if they're just trying to preserve there KDR then no point watching.

#125 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 February 2017 - 03:09 PM

cuz this needed to be dredged up 6 months later...... *sigh*

#126 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 12 February 2017 - 03:11 PM

Posted Image



#127 Cabusha

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 533 posts
  • LocationAK

Posted 12 February 2017 - 03:14 PM

Most light players I see will hold up the game by trying to hide/run to protect their KDR. A few will minimally engage, but shooting once every 2 minutes isn't going to do it. Now, a light pilot that actively engaged, plays to his strengths through speed, tactical positioning, and effective fire? That's a joy to watch and/or engage.

But most suck.

#128 Cy Mitchell

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 2,688 posts

Posted 12 February 2017 - 03:50 PM

I have no problem with sitting andf spectating the rest of the match after I bite it:

1. I got myself killed
2. The guy that did not die has a right to play out the game, deal as much damage as possible to raise his own score and reward and win the game if at all possible
3. I learn a lot by spectating other players. Both what to do and what not to do. Even if it is 14 minutes of spectating I usually find that is time well spent.
4. It is not my game or match. The guy that is still alive has every right to play it out. I have options if I do not want to wait. Expecting him to run headlong into the enemy and get himself killed to save me some time is just pure selfishness. If he is fighting and moving to get shots then I am his biggest cheerleader.

#129 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 12 February 2017 - 03:53 PM

View PostBombast, on 12 February 2017 - 03:11 PM, said:

Posted Image




look....she's giving em all boners......

#130 Bill Lumbar

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 2,073 posts

Posted 12 February 2017 - 04:15 PM

Omg... seen the title of the thread, and I am like, not this one again.... lol

#131 Kasumi Sumika

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,118 posts
  • LocationFeeding the Fires of Rubicon

Posted 12 February 2017 - 05:53 PM

To all who keep necro-posting for no reason



#132 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,338 posts

Posted 12 February 2017 - 09:40 PM

View PostAlistair Winter, on 03 September 2016 - 04:50 AM, said:

Also, PGI caters to the ADHD crowd by insisting that every match should have fighting within 1 minute and usually last no more than 4 minutes from beginning to end. Tiny maps. Team deathmatch. 2-3 different paths to walk, but some maps narrow it down to a single location where the fighting always happens.

People are so conditioned to drop, walk 60 seconds, shoot, kill, die, get results and disconnect, anything that breaks the norm is met with confusion and anger. "Wait, I have to walk more than a minute before I can shoot someone on this map? There are no pre-determined destination where everyone fights all the time? Jesus Christ, MWO is a WALKING SIMULATOR!"


i hate to say it but this is an artifact of having to level mechs. when im leveling stuff (which is all the time), the roll, play, die, quit, repeat kind of game play is what i do. last thing i want is a 15 minute match with a low point return. i can play 3 short games in that time and gain more xp in the process. i actually prefer the longer games that are offered by fp (and the even longer games offered by mwll), but because i have to level mechs im stuck with an unending stream of rapid short matches. you simply cannot play fp well with unmastered stuffs. things are about to get a lot worse on the grind front with the next patch.

e: ok ppl stop digging up long dead threads, people keep wasting my time with this necro crap.

Edited by LordNothing, 12 February 2017 - 09:42 PM.


#133 Snazzy Dragon

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 2,912 posts
  • LocationRUNNING FAST AND TURNING LEFT

Posted 13 February 2017 - 12:50 AM

There's a difference between an ER large light running away and something like an LRM locust running away, in all fairness.


Edit: OH NO NECROMANCY AAAAAAA

Edited by Snazzy Dragon, 13 February 2017 - 12:51 AM.


#134 Wil McCullough

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,482 posts

Posted 13 February 2017 - 01:17 AM

View PostMrMadguy, on 03 September 2016 - 10:49 AM, said:

Ehhh. Sorry. I've made mistake. Not +75 sec for every enemy player alive - +75 sec for every player in your team alive. I.e. 15 minutes engage timer for all players alive (whole match - it's necessary, cuz on some maps it can take 5-7 minutes to engage for the first time) and 75 seconds engage timer for last man standing.

And this WILL WORK. Lights will have to engage with enemy team - not force enemy team to go search them around whole map. You should understand, why it's so necessary. First of all, team, that has more 'Mechs alive - winning team. And according to rules winning team is entitled to secure it's victory. I.e. they are not obligated to go searching for last Light 'Mech and risk to lose as the result. They are entitled to stay together at secure spot on the map. It's Light pilot, who is obligated to engage with them. The only thing, that prevents them from doing it - is the fact, that last Light 'Mech holds them as hostages and forces them to play his unfair starvation tactic game, otherwise they'd waste their time. I.e. other players have to perform potentially suicidal attack on this Light 'Mech pilot in order to simply try to prevent him from wasting their time. I.e. it's "I'd better die, than sit in this match for whole 15 minutes". And this is against rules. Lights are currently the only 'Mechs, that can execute starvation tactic, cuz they have speed and size advantage. This advantages can't be countered by any other 'Mechs. And advantage, that can't be countered = unfair advantage. That's why starvation tactic is considered OP in all games in the world. It allows weak player to kill strong ones only via using more time and maximum surviving tactic. All game modes in all games are built around simple rule: you're passive and avoid engagement = you lose. Even in MWO if you just hide and avoid engagement in any mode - you lose. But not Skirmish. Skirmish is broken and must be fixed. This fact makes Lights imbalanced vs other 'Mechs. And this imbalance - is one of the reasons, why I don't play this game any more.

P.S. Your videos, where one Light can kill half of enemy team, only prove, that problem must be fixed. Cuz the reason, why it happens, is not skill - it's imbalance and exploiting of unfair starvation tactic. Also starvation tactic = 100% selfish rambo-style gameplay and complete lack of teamplay.


just popping in to say how impressed i am with the mental gymnastics displayed in this post.

like, really. well done mrmadguy. you outdid yourself this time.

the light has to kill X number of heavier mechs by the time the timer runs out in order to win. the other team doesn't.

and you're arguing that he's the one applying unfair starvation tactics.

really. i'm gobsmacked. like seriously.

#135 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 13 February 2017 - 01:25 AM

Its all obvious when you look at the final score table. If last one alive did at least ~700 dmg then he did his thing and fought in his low DPS light more or less the entire time, but if he does like 200 dmg then all he did was hiding and running. You can usually tell even before the end game tho because you can always see if your light starts aggressivly harrassing the enemy or if all he does is "sticking with the team" doing nothing then running away when sh!t gets real. Great matches like this happen sure, but sadly 9 times out of 10 its exactly just "holding up the game".

#136 Mudhutwarrior

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 4,183 posts
  • LocationThe perimieter, out here there are no stars.

Posted 13 February 2017 - 05:18 AM

View PostPlastic Guru, on 03 September 2016 - 05:37 AM, said:

C'mon...it's not just MWO.

Pretty sure playing COD I've heard "....YOU'RE A MO*****ING CAMPING AS***OLE AND I"M FU***ING GOING TO HACK YOUR CONSOLE" from more 11-12 year olds than MWO has players.

The problem is PGI is trying to be a 'casual' game but when it takes (with waits) 10 or so minutes to start playing....you've lost about 60% of the ADHD crowd.

OMG...when MWII had lobbies with 7-10 minute waits there were nuts sending bomb threats to the developers....."No Mans Sky" came out with a 1 month delay to tighten up the game code and they got SUED!! They also got death threats.

I blame the 'instant gratification mentality' that high speed internet and cell phones have ushered in. Posted Image

Wanna have some fun? Take any 12-16 year old camping with no wifi....I was a scout leader and, while not banned, we asked cell phones to be put up while camping. It was like watching teenage addicts with DT's....uh...not that THAT is funny or anything...but you get what I mean...

Plastic Guru


I swear those smart phones are a drug and destroying society. Watched a ford escape rear end and roll into the median on a bright sunny day going down the highway. Four teens all minor injury's but not one knew what happened not even the driver. They were all on their phones. After we slid them out of the rollover you know the first thing they had to do was take pictures and start texting. One even said how cool it would be on reddit.

People just have no idea how bad it will be if a massive solar storm rips or an EMP goes off. Most sailors and airmen can't even navigate without gps anymore. We just had a Destroyer run aground because it dragged anchor and their GPS and nav system was down. They forgot how to do quarter hour radar plots apparently or train lookouts how to take bearings.
You know the Russians still teach dead reckoning and sextant use to their high school level kids? And we seem to think we will kick their arse? Silly to skip the basics because a machine can do it.

#137 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 13 February 2017 - 05:25 AM

View PostProbably Not, on 12 February 2017 - 05:59 PM, said:

Spoiler



Posted Image

#138 QuantumButler

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,534 posts
  • LocationTaiwan, One True China

Posted 15 February 2017 - 07:56 AM

Depends on if the light is actually trying to do something cool or is just running away to perserve their KDR mate, the latter in inexcusable.

#139 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 15 February 2017 - 08:30 AM

don't vote for Conquest and problem solved.

#140 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 15 February 2017 - 11:20 AM

If the light mech is actually attempting to win the game then more power to him, but people are just as likely to run off and hide just to spite the other team. Especially when they have 5 or 6 enemies left to deal with and practically no hope, they just find a dark corner with ECM on and you're doomed to wait out the timer. There needs to be something to discourage that kind of lameness. Yes, I understand some people like to get in the enemies heads and take their sweet time setting up positioning, but we can't placate everyone. The incentive should be engaging to the last man.





11 user(s) are reading this topic

0 members, 11 guests, 0 anonymous users