Unrestricted current heat cap:
Strengths:
?
Weaknesses:
Crippling alphas without shutting down.
Ballistic boats are dominant in DPS and fire-and-shield.
Mixed builds are inefficient because of de-synced weapons compared to large-alpha boats.
Lighter mechs are punished because of power-creep.
Ghost Heat with current heat cap:
Strengths:
Boats are punished with heat penalties
Mixed builds are encouraged because GH affects certain weapon groups
Weaknesses:
Mixed builds are capable of large alphas due to avoiding grouping too many of one weapon
System is complex because different groups are affected differently
Gauss rifles are completely unaffected
Energy Draw with current heat cap:
Strengths:
All alphas are punished without exploitable loopholes
Provides extra values for weapon balance
System is very customizable
Provides visual queues for the most efficient alphas
More linear heat penalty rate
Gauss rifle is affected if alpha'd with other weapons
Weaknesses:
Variable draw rates requires calculations (can be fixed by showing draw elements in weapon groups tab)
Mixed builds fare worse than boats due to the large heat pool
System seems overly restricting for the heat cap
Gauss boats are not heavily affected due to large heat pool, this can't change without affecting every other weapon.
Unrestricted fixed 30 heat cap:
Strengths:
Most large alphas are harshly punished with potential shutdown
Heavily increases TTK
Mixed builds are encouraged because of reduced power-creep
Makes weapon heat a more powerful balancing tool (looking at you 15 damage C-ERPPC)
Weaknesses:
Gauss' non-existent heat is a big issue, bigger than with current cap
Autocannons aren't heavily affected, furthering performance gap with energy and missile weapons.
Makes ballistic PPFLD alphas devastating
Energy Draw with fixed 30 heat cap:
Strengths:
All large alphas are harshly punished with potential shutdown
Heavily increases TTK
Mixed builds thrive as mechs are forced to carefully choose what weapons to fire
Lighter mechs fare better
Makes weapon heat a more powerful balancing tool
Provides extra values for weapon balance
ED is very customizable
Provides visual queues for the most efficient alphas
More linear heat penalty rate
Penalties are far less restricting, mostly punishing those who try to alpha and quick-shutdown/override (2 C-ERPPC at 30 heat)
Autocannon boats can't alpha without shutting down
The heat from 2 Gauss alphas is more punishing, would call for the 2 gauss limit to be removed
Better fits with TT rules and lore
Weaknesses:
Might make me look at the current PTS in a more negative light and hate PGI if they ignore this
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Edited by Gentleman Reaper, 03 September 2016 - 08:16 PM.