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Equalize Engine Heatsinks


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#21 Pjwned

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Posted 04 September 2016 - 08:50 PM

I've been saying to do this for a while now, the only thing holding SHS back so much is effectively missing 10 tons of internal engine heatsinks compared to DHS, and if it weren't for that then there would be some actual use for SHS occasionally.

#22 vocifer

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Posted 04 September 2016 - 11:30 PM

View PostTarl Cabot, on 04 September 2016 - 06:10 PM, said:

Nothing to do with Clans should be better since IS technology is about Star League base technology vs Clan base technology.

As if SL tech is as good as Clan one. Clan tech is also based on SL but 266 years ahead.

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So you can use Endo/Ferro and still pack in SHS due to lack of space?

Yes.

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And the bad part is no one shows how it would be beneficial to jack up the SHS values by show specific mechs that would use SHS instead of isDHS?

Any build that feels like low on space.
http://mwo.smurfy-ne...d337769feb272c6
vs
http://mwo.smurfy-ne...29deedccaaef225
for example, even if I drop endo, it will only give 1DHS in exchange of BAP and 3JJ (which I don't need anyway) and dissipation of 3.57, while using SHS gives me the dissipation level of (~3.8).
There might be couple other examples but not much of them, depends on the SHS/DHS values more.

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It would affect a mech's capacity and cooling before adding any additional SHS. Then the effectiveness of using Endo/Ferro to free up weight, change engine rating and be able to put 3 SHS were one DHS would fit, as well as putting them in the legs/ct/cockpit.

Or you can use that 1.5t Endo savings to put a bigger engine, that can have another DHS inside.

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So a mech using SHS but benefiting from 2x rate on engine HS would be closer to being as efficient, or even more so vs a mech using isDHS, which gave up crit slots with any additional external DHS.

That's the point. A few builds to be viable with SHS.

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Do not forget the savings made from critical hits. Currently SHS/DHS have the same HP but one isDHS occupies 3 crit slots vs SHS using only one crit slot.

It's debatable. I'd better save a weapon by sacrificing a DHS. If you have 1 laser and 1 DHS in a component it gives you 75% chance to save a laser from ac10+ oneshot crit. And I'm rarely geting critted from other weapons when I have more then 1 item in a component.

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So, a stock mech or almost stock mech that is about as effective as a Star League era equipped mech at a much lower cost for setup.

BS. Stock mechs always suck unless using Endo/Ferro and/or XL which then puts them into a "Star League era equipped mech" category.

Edited by vocifer, 04 September 2016 - 11:35 PM.


#23 MechWarrior849305

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Posted 05 September 2016 - 12:33 AM

Poor design decisions are poor

#24 JC Daxion

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Posted 05 September 2016 - 01:53 AM

Someone posted something about TT that number of heat sinks increased your over all heatcap..


Now, if that was added, that could be a huge difference maker, as long as the disipation rate wasnt to far off.. that could make some mechs pump out many more shots, before needed to cool, even if it did take longer..

Would make some mechs sort of a higher DPS for a bit longer duration, over the people that went doubles, they would be more even on DPS for extended periods..


could be interesting..


But if singles acted like doubles on the engine,, it would basically just mean that many mechs didn't need to upgrade is all.. Lots of builds just stick in 1 or 2, and that is because there really is nothing else to do with the tonnage.

#25 Pjwned

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Posted 05 September 2016 - 02:33 AM

View PostSpheroid, on 04 September 2016 - 07:04 PM, said:

I'd rather not. I was promised a deep logistics system for faction warfare. I want inferior tech in the game so that my mechs can be repaired faster and returned to the front.

Likewise it would show the downside of endo the upside of omnis, etc.


You're not getting that ever with PGI in charge, not ever never; the faster you get over that the better.

If you're against a good, simple change because you have delusions of grandeur in hoping for things that were not actually ever promised, then your reasons are ****.

And even in the case that somehow PGI did follow through with what you think they promised (read: they won't), that doesn't exclude SHS being changed back to being a useless piece of **** like it is now after that happens.

You're just throwing out red herrings by crying about your unrealistic expectations of logistics that, even if they were going to happen, would not actually show up in the game for years, so just buzz off if that's all you have to say.





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