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And... The Bushwacker Is Upon Us


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#381 Mister Blastman

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Posted 09 September 2016 - 12:14 PM

Well, I must say that the bushwhacker art looks good. It looks... like a bushwhacker. And what I like most about it is how the arms are not spread way far apart as they have been in some other iterations.

#382 Solis Obscuri

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Posted 09 September 2016 - 12:42 PM

View PostDrxAbstract, on 09 September 2016 - 03:05 AM, said:

Mark my words, it's going to be the Marauder of the Medium class - A veritable tank.

Mmmmf. Not sure I'd be willing to declare any medium a "tank".

I do think the torso design will let this run an XL a bit more safely than most of the 55-tonners we already have, which is a plus. Has room for ballistics (not all the hardpoints in one arm), too, which is nice.

#383 LordNothing

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Posted 09 September 2016 - 12:44 PM

View PostWolf Ender, on 08 September 2016 - 11:55 PM, said:

Nah but you need that AC/20 ...SRMs alone aren't magical. And it's easy enough to step down to SRM4's they fire faster they almost work better. It's like my fav mech in the game is the Centy AH... all ballistic and missile...**** energy weapons


im starting to favor srm2s in situations where you have the hardpoints to mount 5 or 6 of them. they are dead accurate, even without artemis, and have great refire rate. a little hot but thats a fine price to pay for abit more close in dps.

#384 Solis Obscuri

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Posted 09 September 2016 - 12:46 PM

View PostBishop Steiner, on 09 September 2016 - 10:29 AM, said:

I'm hoping the middle Shadowhawk on the bottom picture is an example of "how tall it should be"?

If that's a 60-ton MBT, yeah.

#385 Bishop Steiner

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Posted 09 September 2016 - 01:31 PM

View PostWolf Ender, on 08 September 2016 - 11:33 PM, said:

Look at the P1 ...AC/20 and SIX SRM slots looks like a scary brawler to me. The hand has to be a typo. i want it. but yeah the rest of the variants look pretty meh.

might wanna re-check the sales page, it's been updated, full arm actuators, no AC20, sorry.

#386 Quicksilver Aberration

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Posted 09 September 2016 - 01:40 PM

View PostSolis Obscuri, on 09 September 2016 - 12:46 PM, said:

If that's a 60-ton MBT, yeah.

Only more confirmation that they rescaled in the wrong direction Posted Image

Should've used one of the tiny lights as the role model for scale.

Edited by Quicksilver Kalasa, 09 September 2016 - 01:41 PM.


#387 Bishop Steiner

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Posted 09 September 2016 - 01:44 PM

View PostQuicksilver Kalasa, on 09 September 2016 - 01:40 PM, said:

Only more confirmation that they rescaled in the wrong direction Posted Image

Should've used one of the tiny lights as the role model for scale.

8-14 meters is the "canon correct" scale for Humanoid Mechs.

Unfortunately it looks like HBS is kind of ignoring this too, as the 35 ton Striker Light Tanks in the Demos looked like roller skates for the Hunchback.

#388 Quicksilver Aberration

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Posted 09 September 2016 - 01:48 PM

View PostBishop Steiner, on 09 September 2016 - 01:44 PM, said:

Unfortunately it looks like HBS is kind of ignoring this too, as the 35 ton Striker Light Tanks in the Demos looked like roller skates for the Hunchback.

This works somewhat for a game where Mechs are meant to be more powerful (scale helps emphasize that, even if they completely overdid it here), because I think some of the tanks even in MW4 were a bit smaller than they probably should've been, but for a game like that I hope they fix that since Battletech does involve more than just mechs.

Edited by Quicksilver Kalasa, 09 September 2016 - 01:48 PM.


#389 Bishop Steiner

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Posted 09 September 2016 - 01:57 PM

View PostQuicksilver Kalasa, on 09 September 2016 - 01:48 PM, said:

This works somewhat for a game where Mechs are meant to be more powerful (scale helps emphasize that, even if they completely overdid it here), because I think some of the tanks even in MW4 were a bit smaller than they probably should've been, but for a game like that I hope they fix that since Battletech does involve more than just mechs.

they were ridiculously undersized in MW4. And I would rather it be "more accurate" than oversize for emphasis, This is Battletech, not 300!

#390 Quicksilver Aberration

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Posted 09 September 2016 - 02:01 PM

View PostBishop Steiner, on 09 September 2016 - 01:57 PM, said:

And I would rather it be "more accurate" than oversize for emphasis

I would too just because it messes with the sense of scale, but every developer seems determined to make them monstrosities.

#391 Bishop Steiner

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Posted 09 September 2016 - 02:04 PM

View PostQuicksilver Kalasa, on 09 September 2016 - 02:01 PM, said:

I would too just because it messes with the sense of scale, but every developer seems determined to make them monstrosities.


Yeah it was the first thing I noticed in MWO. And if you look at the ground cars and the old "Oil Derricks" that we used to fight over, even with a 17-18m Atlas, they were still way too small (not to mention the Atlas was 4-5 meters too tall).

Even though the entire concept of Battletech plays loose with reality and Pseudo Science to make stuff "work" they still tried to be more believable than most games. And for me the tiny tanks and stuff just made things look ridiculous, not the mechs more impressive.

#392 Koniving

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Posted 09 September 2016 - 03:10 PM

View PostBishop Steiner, on 09 September 2016 - 01:44 PM, said:

8-14 meters is the "canon correct" scale for Humanoid Mechs.

Unfortunately it looks like HBS is kind of ignoring this too, as the 35 ton Striker Light Tanks in the Demos looked like roller skates for the Hunchback.

If not mistaken, Bishop, I believe they said they had not yet done the rescales in time for the pre-alpha footage. Just too excited to show what they had so far mechanically.

Some of the mechs, I do admit, will never get to proper scale due to the impossibility of putting a human pilot into what PGI has made for cockpits. For example the Atlas head; it looks awesome but if shrunk to actual size, you'll never fit two people inside that head. In fact you can't even fit the pilot MWO has now in there in the sitting posture the pilot has.

Edited by Koniving, 09 September 2016 - 03:12 PM.


#393 Bishop Steiner

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Posted 09 September 2016 - 03:43 PM

View PostKoniving, on 09 September 2016 - 03:10 PM, said:

If not mistaken, Bishop, I believe they said they had not yet done the rescales in time for the pre-alpha footage. Just too excited to show what they had so far mechanically.

Some of the mechs, I do admit, will never get to proper scale due to the impossibility of putting a human pilot into what PGI has made for cockpits. For example the Atlas head; it looks awesome but if shrunk to actual size, you'll never fit two people inside that head. In fact you can't even fit the pilot MWO has now in there in the sitting posture the pilot has.

really depends how much one tries to line up with the inside shot. That big old dome is more than large enough. Most Lights,realistically would be having the "head" extend into the CT.

But now would seem the time to bring it up, not after it's set in stone, yes?

Edited by Bishop Steiner, 09 September 2016 - 03:47 PM.


#394 Koniving

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Posted 09 September 2016 - 04:03 PM

View PostBishop Steiner, on 09 September 2016 - 03:43 PM, said:

really depends how much one tries to line up with the inside shot. That big old dome is more than large enough. Most Lights,realistically would be having the "head" extend into the CT.

But now would seem the time to bring it up, not after it's set in stone, yes?

Indeed.

And yes the Dome is large enough for a single pilot (particularly since I'm quite certain most single seat Atlases have the pilot in the nose), but try fitting two pilots and advanced command hardware in there as well as a full secondary cockpit.

Posted Image
There's a reason the head is HUGE, so that the D-DC is possible.
Also: Note the Deathgiver here is 100mm; notice the barrel's girth?
Posted Image
100mm gun.
Posted Image
Posted Image
Posted Image

Posted Image

And to think this thing needed about 16 bullets to land on target for its 20 damage. But it's not nearly as big as MWO would like us to believe... given that MWO's AC/20 barrel might be as big as half of this little Atlas's hand.

Edited by Koniving, 09 September 2016 - 04:10 PM.


#395 dervishx5

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Posted 09 September 2016 - 04:19 PM

View PostBishop Steiner, on 09 September 2016 - 08:44 AM, said:

Again, your "real team" obviously doesn't benefit from a "real" hunchback pilot.


Posted Image

#396 Bishop Steiner

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Posted 09 September 2016 - 04:25 PM

View PostKoniving, on 09 September 2016 - 04:03 PM, said:

Indeed.

And yes the Dome is large enough for a single pilot (particularly since I'm quite certain most single seat Atlases have the pilot in the nose), but try fitting two pilots and advanced command hardware in there as well as a full secondary cockpit.

Posted Image
There's a reason the head is HUGE, so that the D-DC is possible.
Also: Note the Deathgiver here is 100mm; notice the barrel's girth?

100mm gun.






And to think this thing needed about 16 bullets to land on target for its 20 damage. But it's not nearly as big as MWO would like us to believe... given that MWO's AC/20 barrel might be as big as half of this little Atlas's hand.


It's kinda funny that them Mlasers are bigger than the AC20....

#397 Solis Obscuri

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Posted 09 September 2016 - 10:05 PM

View PostBishop Steiner, on 09 September 2016 - 04:25 PM, said:


It's kinda funny that them Mlasers are bigger than the AC20....

It's kinda funny that the Atlas has such big hands and such a tiny little... cannon.

#398 El Bandito

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Posted 09 September 2016 - 11:04 PM

View PostQuicksilver Kalasa, on 09 September 2016 - 02:01 PM, said:

I would too just because it messes with the sense of scale, but every developer seems determined to make them monstrosities.


Not PGI. I never had the sense of piloting a towering giant machine in this game, even when riding my Fatlas.

#399 Solis Obscuri

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Posted 09 September 2016 - 11:37 PM

View PostQuicksilver Kalasa, on 09 September 2016 - 01:40 PM, said:

Only more confirmation that they rescaled in the wrong direction Posted Image

Should've used one of the tiny lights as the role model for scale.

Do we have any 60-ton tanks in MWO to scale off of? I've been assuming everyone in River City drives a go-cart...

View PostBishop Steiner, on 09 September 2016 - 01:44 PM, said:

8-14 meters is the "canon correct" scale for Humanoid Mechs.

Unfortunately it looks like HBS is kind of ignoring this too, as the 35 ton Striker Light Tanks in the Demos looked like roller skates for the Hunchback.

In any game where RNG dice determine hits, the visual size doesn't matter much.

And in the context of MWO, what really matters is the internal consistency, the relationship between the sizes of 'mechs in teh game.

Trying to tie back to FASA fluff is dicey at best - a lot of the fluff doesn't match the mechanics, and even their art isn't consistent. You can find one line drawing that talks about how the biggest 'mechs are only as tall as a 4-story building, and the cover of the same book will show a heavy 'mech the size of the statue of liberty.

This Bushwacker isn't shorter than 24m, unless it's invading Lilliputia.

Posted Image

Which makes it even taller than this Mad Cat, which appears to be around 20m...

Posted Image

Making it a lot larger that this Locust, scaled at around 8.5m in height...

Posted Image

Or maybe not...

Posted Image

Wait, Locust, stop changing sizes!

Posted Image

Well, let's try scaling against tanks again...

Posted Image
Did the Wolverine become a light 'mech? It sure seems smaller than that Enforcer did...

Posted Image

Well, maybe even if the 'mechs look big, they at least scale against each other...

Posted Image

Geez, the Firestarter looks pretty small, it could almost pilot that huge Charger...

Posted Image

And this 8.7m tall 25-ton Commando sure is a lot smaller...

Posted Image

than 11.4m tall 20 ton Fire Moth...

Posted Image

...which is somehow bigger than a Nova or Storm Crow, and about the same size as an 85 ton Warhawk...

And if this Centurion's head is only about a meter in height, and it can pivot, how is there room for a pilot inside?

Posted Image

If the head on a Stinger is even smaller, could even a child fit in there?

Posted Image

But I think you could fit a whole house in the cockpit of this Battlemaster!

Posted Image

Seems almost like any size you picked, you could find something in a rulebook that would match up with it!

Edited by Solis Obscuri, 09 September 2016 - 11:39 PM.


#400 Koniving

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Posted 10 September 2016 - 02:39 AM

View PostBishop Steiner, on 09 September 2016 - 04:25 PM, said:


It's kinda funny that them Mlasers are bigger than the AC20....


I wonder if it is because the entire laser is outside of the arm while most of the cannon works are inside the torso (the loader, etc. It is supposed to fire pretty damn fast).

Or would that be the Large Lasers of the RS?





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