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Hot-Fix Scheduled For 07-Sep-2016 3PM PDT


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#1 InnerSphereNews

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Posted 06 September 2016 - 05:16 PM

Greetings MechWarriors,
We will be rolling out a hot-fix, currently scheduled for Wednesday, September 7th at 3:00 PM PDT (10 PM UTC), with the following changes:
Supply Caches: Fixing an issue where items received from Supply Caches weren't being injected immediately.
Faction Play (Drop Decks): Restoring the ability to edit your Drop Deck inside a Faction Play lobby once your Team has been formed. This includes the ability to select which Drop Deck you would like to use or edit. To prevent potential issues with Invalid Drop Decks and Faction Play connection errors, editing of Drop Decks will still not be available during the initial Team Formation phase. Once your Team has been formed Drop Deck editing and selection will become available. Note: The original ability to edit Drop Decks during the Team Formation phase, prior to the release of the Multiple Drop Deck system in the August 23rd patch, was prone to error. With the introduction of Multiple Drop Decks in the August 23rd patch the decision was made to address that error-prone system by locking out Drop Deck editing during the period of highest risk. The decision to additionally lock-out Drop Deck editing once your Team had been formed however was a mistake, and should not have rolled out with the August 23rd patch. We apologize for the understandable frustrations that change caused.
Faction Play: Fixing an issue where matches could contain mixed tech (Clan and IS 'Mechs on the same Team).
Faction Play: Fixing an issue where the Faction Play Lobby could display the incorrect Game Type (Invasion or Scouting).
Faction Play (Drop Decks): Fixing an issue where the Drop Deck Slot used in a match would sometimes not reflect the Drop Deck Slot you had selected.
Faction Play (Drop Decks): Fixing an issue where a Group drop could report a 'Failed to find a match error' due to a Drop Deck conflict.
Faction Play (Drop Decks): Fixing an issue where Drop Decks could be edited during the Team Formation phase while in a Faction Play Group.
Favorites: Fixing an issue where Favorites weren't being saved correctly.
Long Tom Artillery: Maximum Amount of Damage per Component exposed to the blast has been reduced to 30 (from 120). Firing delay has been increased to 8 seconds (from 7 seconds). It is important to note that the changes to damage falloff from the May 17th patch are still in place.
Mini-Map/BattleGrid: Further increasing the visibility of sector designations. Text size has been increased and overall contrast of map elements has been improved.
• Fixing an issue where injections of Steam Performance Packs could fail due to an Inventory conflict. Any players affected by this whose issue has not yet been resolved manually by Support will have their content successfully redeemed upon their first login following this hot-fix.
We will update this post as necessary if any further changes to the content or its tentatively scheduled time arise.
The maximum estimated downtime required for this hot-fix will be approximately 30 minutes.
When services are restored you will be required to apply a small patch.


#2 Zolaz

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Posted 06 September 2016 - 05:21 PM

If it takes a month to patch something ... it isnt a hotfix.

#3 oO JimPansen Oo

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Posted 06 September 2016 - 05:22 PM

Thx PGI for throwing in this fix instead of waiting for the next patch!

+1

#4 xX PUG Xx

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Posted 06 September 2016 - 05:27 PM

Thanks guys, solves a few issues. Let's hope the podcast has some good news for us too ;)

#5 Void Angel

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Posted 06 September 2016 - 05:45 PM

No, no, no! This is a PGI announcment! No reasonable responses are allowed within the first page of responses.

Zolaz got it right - why can't you two be like him?

#6 Mystere

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Posted 06 September 2016 - 05:48 PM

And yet regular artillery and air strikes are nothing but still a pile of ****! Good job. Good job indeed. Posted Image

Edited by Mystere, 06 September 2016 - 05:49 PM.


#7 Tahawus

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Posted 06 September 2016 - 05:50 PM

Long tom damage reduction makes me happy.

#8 MuzMuzMuz

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Posted 06 September 2016 - 05:51 PM

View PostoO JimPansen Oo, on 06 September 2016 - 05:22 PM, said:

Thx PGI for throwing in this fix instead of waiting for the next patch!


^^ this.

Thankyou for listening to players and fixing this ahead of the next patch.

#9 shameless

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Posted 06 September 2016 - 06:25 PM

Guess you guys saw how completely dead Faction warfare was and realized you needed to do something fast, or else it would die completely...

better 2 weeks than a fully month...

#10 BLOOD WOLF

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Posted 06 September 2016 - 06:39 PM

View PostZolaz, on 06 September 2016 - 05:21 PM, said:

If it takes a month to patch something ... it isnt a hotfix.

yep. PGI please remove hotfix immediately. If you didn't do it in a reasonable amount of time, we don't want it.

Edited by BLOOD WOLF, 06 September 2016 - 06:40 PM.


#11 xX PUG Xx

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Posted 06 September 2016 - 06:39 PM

View PostVoid Angel, on 06 September 2016 - 05:45 PM, said:

No, no, no! This is a PGI announcment! No reasonable responses are allowed within the first page of responses.

Zolaz got it right - why can't you two be like him?


PGI use giiyz thuck, thith patch shud hav bean dun 2 weekz ago!!




Better? ;) :P

#12 ulrin

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Posted 06 September 2016 - 10:48 PM

Hi all
I bought the dragon mastery pack during this event, im very happy wiz my Flame AC20 SRM6 4 flamers, except that he have a big texture trouble. Some face of the mesh seams to have the bad channel number, and so, on the main weapon, and on the big right arm, u can see place wiz bad texture.
As the Flame is an old hero, im very surprize to find that !!
Possible to quick hotfix it ? that kind of trouble is really quickly fix !

#13 invernomuto

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Posted 06 September 2016 - 11:33 PM

View PostZolaz, on 06 September 2016 - 05:21 PM, said:

If it takes a month to patch something ... it isnt a hotfix.


They still fixed 2 weeks before the September patch.

#14 justcallme A S H

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Posted 06 September 2016 - 11:55 PM

So against the vast majority of the communities wishes, and arbitrary nuke mechanic is still in FP

Don't you get it Russ? A computer controlled nuke is pointless.

Great it's been nerfed hard, but it still is that same bad taste people have had for 4 months. They don't forget

#15 Ninjah

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Posted 07 September 2016 - 12:32 AM

Cool, took a while but still faster then expected. Please think about reducing respawn time in FP, 30sec wait makes me alt-tab every time, breaks immersion. With that said please improve dropship interior, it looks very poor atm, maybe some charging/refueling cables, neon signs, a bit of steam, better lighting, you know...

#16 PFC Carsten

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Posted 07 September 2016 - 12:38 AM

View Postjustcallme A S H, on 06 September 2016 - 11:55 PM, said:

So against the vast majority of the communities wishes, and arbitrary nuke mechanic is still in FP

Don't you get it Russ? A computer controlled nuke is pointless.

Great it's been nerfed hard, but it still is that same bad taste people have had for 4 months. They don't forget


Sensible Game Mechanic for Long Tom:
Have the Commander use mandatory a TAG for controlling Long Tom manually. He must hold TAG for the whole duration between calling of Long Tom and arrival of barrage on the same spot (±20 meters maybe?), else large scattering of charges (1000 m radius?).

#17 justcallme A S H

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Posted 07 September 2016 - 12:40 AM

LT is still here - means the round table was largely ignored as that was one of the key points people wanted changed. No more computer controlled damage.

#18 - MEDUSA -

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Posted 07 September 2016 - 12:44 AM

View Postshameless, on 06 September 2016 - 06:25 PM, said:

Guess you guys saw how completely dead Faction warfare was and realized you needed to do something fast, or else it would die completely...

better 2 weeks than a fully month...


I hope will be the same with the new Energy System, I hope they will hear the base, but the high tier base, the players who play from a lot of time and at high level, the only one that could foresee that this will be another killing shot to CW.
You wanna longer time to kill? Double ALL Armor and Structure numbers for ALL mech and You will have it, without denaturalize the game.

#19 Falconer Cyrus

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Posted 07 September 2016 - 01:25 AM

It is good to get this bug fixing, but the game surely requires much much much more bug fixing!
PGI, pls spend a couple of months for such a sacred work!

#20 Rebel Ace Fryslan

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Posted 07 September 2016 - 01:25 AM

thx





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