tee5, on 08 September 2016 - 12:24 AM, said:
@VoidAngel: Their first response was this:
http://mwomercs.com/...aug2016-5pm-pdt
no explanation, no appologies. Only we will fix it in one month.
And it all comes down to this point: Is there any testing in PGI. You work on dropdecks, after you finished your programming of dropdecks, you test if all is working correct. How is it possible that such a big mistake, can go onto live servers.
Yeah I know other companies make misstakes to, and have hotfixes too. But it would be cool, if I would see one patch without a hotfix only one.
And 50% of me think it was an error, and the other 50% think, they wanted it this way(selling more dropdecks), and if the outcry is not loud enough, they would keep it this way.
I'm well aware of their first post - and the deluge of incoherent rage that was generated by a rather innocuous response. Oh, The Anger, and The Hurtfulness! And now more of the same - with literally any excuse to just keep being angry.
Listen to yourself! First, you complain that they haven't given you an explanation, or apologized (for making a change we disliked.) Now, you complain about the
apology and explanation you asked for - without seeming to have really read the thing:
InnerSphereNews, on 06 September 2016 - 05:16 PM, said:
Note: The original ability to edit Drop Decks during the Team Formation phase, prior to the release of the Multiple Drop Deck system in the August 23rd patch, was prone to error.
With the introduction of Multiple Drop Decks in the August 23rd patch the decision was made to address that error-prone system by locking out Drop Deck editing during the period of highest risk. The decision to additionally lock-out Drop Deck editing once your Team had been formed however was a mistake, and should not have rolled out with the August 23rd patch. We apologize for the understandable frustrations that change caused. [emphasis added]
They locked out Team Formation to prevent errors, and just left the lockout in place for the whole system. It was a mistake to do that, and they're sorry.
Yet having been given this statement, you are
still half thinking it was an error, and half thinking it was a conspiracy to sell more drop decks (despite already having a drop deck market because we keep asking for drop decks.) You don't need to wonder or make up stories - they told you in plain language what happened. The only bug was the work-around we discovered; the decision to lock it out was deliberate - probably they didn't realize how much some of us were using the removed functionality to adjust builds for map heat.
Look at what's happened here, just with you. PGI told you exactly what happened, and you
still projected your dissatisfaction onto that statement and spun a pair of purely fictional scenarios to explain the situation - neither of which was true. And you're one of the more reasonable!
Might this be why PGI is so reticent to talk to us? Might not the paucity of communication - of explanations and apologies - be related to the insane responses they receive to literally every. single. communication?
When one party in a relationship heaps blame and abuse on the other for a situation
they themselves create, we know who the victim actually is.
Edited by Void Angel, 08 September 2016 - 11:01 AM.