Mechs / Mech Packs For $100...
#21
Posted 07 September 2016 - 11:01 AM
The biggest issue is something like that would require they stick to a schedule, release the content in a complete and timely manner etc. And that's something PGI has always failed at. Time management and scheduling is a huge weakness for this company
#22
Posted 07 September 2016 - 11:07 AM
Now, is it basically true that PGI has no plans to add new content other than "reworks" for the next calendar year?
#23
Posted 07 September 2016 - 11:13 AM
I did notice we've gone UP the ton scale and now we've started back down...so...maybe the next one will be a light?
I do admit I really like the Cyclops though....fun mech.
Plastic Guru
#26
Posted 07 September 2016 - 12:41 PM
The "Wanna buy a mech pack" joke is mostly about three things:
- There isnt a whole lot of new content coming out.
- Not only are things progressing slowly, but PGI is telling us nothing about future content. Solaris, PVE, Infotech 2.0, Skill trees 2.0, Role warfare, you name it. We know nothing, because it's all so "top secret".
- 90% of the information on the front page is about Mech packs and sales. No vlogs, no dev logs, no community manager competitions, no featured articles, no nothing.
PRE ORDER THIS MECH PACK! 9 DAYS UNTIL EARLY ADOPTERS BONUS IS OVER! 8 DAYS! 6 DAYS! OK, ITS OVER! NOW PRE ORDER THIS MECH PACK! MECH PACK! 24 DAYS LEFT! HEY DAWG, I HERD U LIKE MECH PACKS!
Edited by Alistair Winter, 07 September 2016 - 12:41 PM.
#27
Posted 07 September 2016 - 12:48 PM
Alistair Winter, on 07 September 2016 - 12:41 PM, said:
The "Wanna buy a mech pack" joke is mostly about three things:
- There isnt a whole lot of new content coming out.
- Not only are things progressing slowly, but PGI is telling us nothing about future content. Solaris, PVE, Infotech 2.0, Skill trees 2.0, Role warfare, you name it. We know nothing, because it's all so "top secret".
- 90% of the information on the front page is about Mech packs and sales. No vlogs, no dev logs, no community manager competitions, no featured articles, no nothing.
PRE ORDER THIS MECH PACK! 9 DAYS UNTIL EARLY ADOPTERS BONUS IS OVER! 8 DAYS! 6 DAYS! OK, ITS OVER! NOW PRE ORDER THIS MECH PACK! MECH PACK! 24 DAYS LEFT! HEY DAWG, I HERD U LIKE MECH PACKS!
Ironically all of this occuring during the qualifiers of the "highest skill" tournament, there have been more updates about the PTS than the tourney. You would think if they were going to put as much money towards it as they did that there would be more visibility and promotion.
Edited by Quicksilver Kalasa, 07 September 2016 - 12:49 PM.
#28
Posted 07 September 2016 - 01:02 PM
My HoverJets™ are malfuctioning
Non linear formula plz
Also MG CoF removal. I'd pay 5$ for that.
#29
Posted 07 September 2016 - 01:18 PM
#30
Posted 07 September 2016 - 01:54 PM
DaZur, on 07 September 2016 - 06:41 AM, said:
I'm gonna sound a bit like a grouchy homer here but can we stop with the mech / mech pack derision?
Right, wrong or indifferent these are MWOs chosen revenue stream. They will continue to pump out mechs because this is what they're selling.... Not weapons, not maps, not game modes. Mechs.
I get it... We want more out of the game from PGI and lord knows we've waited patently enough. But denigrating PGI for continuing to feed their consumers the only real thing they're selling is kinda short sighted...
Yes, please continue to vote with you wallet. This is means to let PGI know how you feel about things. That said stop the forwarded premise that PGI needs to stop the provision of new mechs. It's disegnuous and myopic.
Buy a mech or don't, it's your right to be a conscious objector... That said, like any producer PGI needs to continue to bolster its product line. We all can agree to disagree about the quality of the product or discuss the merit of invigorating it with some parallel revenue stream. But at the end of the day PGI sells mechs and we the consumer buy them.
Or not...
Well I've never said P.G.I should stop turning out mechs as you mention its what keeps the game alive.
Regardless of how I feel about where it's going I understand this quite well enough.
The people that are saying stop making mech packs fall into two categories
Those that don't understand about money and making things and that servers don't pay for themselves.
Those that haven't played the game for months but still visit the forums, actively hoping that this game will close, under the delusion that someone else will pick up the franchise.
You only have to look at these boards to be put off, even if the licence did become available in the future
#31
Posted 07 September 2016 - 04:37 PM
Having said that, I don't know how many hateful comments I could read on the forums before I started to resent the player base.
#32
Posted 07 September 2016 - 05:10 PM
#33
Posted 07 September 2016 - 05:35 PM
DaZur, on 07 September 2016 - 08:14 AM, said:
Can't sell maps or missions without causing epileptic seizures... Can't sell game modes... Don't want to go the route of gold ammo... Doors is quite frankly still open for cosmetic (no not hat feathers) possibilities I will however admit.
The ways to make money off a F2P game are legions. Cosmetic, avatar, gameplay aids etc etc. The potential of faction war to sink MC is the stuff of an accountants wet dream - just look at EVE. However, you have to have a solid platform and enough people to be invested in your game for those income streams to be viable. Right now, MWO is basically TDM. Apart from mechs, there is zero reason for the vast majority of people to want to spend money because there's nothing more to see beyond what's there in the first 1hr.
So after 4 years, PGI is basically limited to scrapping the barrel in terms of monetization ideas and to make matter worse it's the same one idea again and again. Mech pack sales is already slowing down and player base dropping slowly but steadily. So, what does PGI have for the next 6-12months that will turn things around? I assume a lot of the players are working adults. Tell me, if you work for a company that 'grows' the way PGI does, would you be expecting a bright future?
#34
Posted 07 September 2016 - 06:59 PM
DaZur, on 07 September 2016 - 07:53 AM, said:
That all said, MWO has operational costs and they need to meet and exceed them to generate revenue. Right now for better or worse it's mechs and mech packs.
My beef is the derision is both pointless and counter productive... Without this revenue stream neither their goals nor ours will come to fruition.
Them making money wouldn't be an issue if content was also being released. The problem is they only care about making money and not moving this past the minimally viable stage. If they did we would see chokepoint warrior in a good spot, and it really isn't right now.
#35
Posted 07 September 2016 - 07:18 PM
The other thing I love about the internet is all the salt. Oh, so much salt. If I ever found a way to extract it, I'd be rich.
#36
Posted 07 September 2016 - 07:26 PM
Kargush, on 07 September 2016 - 07:18 PM, said:
The other thing I love about the internet is all the salt. Oh, so much salt. If I ever found a way to extract it, I'd be rich.
The salt has been mined by PGI steadily since the very inception of the game. The complaints and the suggestions occur in a 4-year context of what is felt to be missed opportunities.
#37
Posted 07 September 2016 - 07:29 PM
Kargush, on 07 September 2016 - 07:18 PM, said:
The other thing I love about the internet is all the salt. Oh, so much salt. If I ever found a way to extract it, I'd be rich.
I work in marketing and have a background in programming so what PGI is doing is really doing a third tier job with a very valuable IP. Oh, and i also can tell you you wouldn't ever get 'rich' selling generic salt no matter how much you can extract.
#38
Posted 07 September 2016 - 07:34 PM
Kyrie, on 07 September 2016 - 07:26 PM, said:
You mean to tell me that marketing lied, and not everything was delivered as advertised? Sir, I am shocked to find gambling in this casino!
But honestly, when even the huge AAA developers can mess up, and mess up hard, we should temper our expectations of smaller developers.
Besides, the fact that something isn't quite what was hoped doesn't make people experts. And yet they still carry on like they were.
Perhaps the people here might want to apply for jobs in this sort of business? I'm sure some of our local experts would make a killing working for EA's marketing team, or making EA's next hit game.
SQW, on 07 September 2016 - 07:29 PM, said:
Thing is, I can't tell if you actually are. And even if you are, you're a shining beacon in the midst of the baying hordes, many of whom I wouldn't trust to zip their own flies without accident.
Shame about the salt. I was hoping that'd be the one to get me rich. Oh well.
#39
Posted 07 September 2016 - 07:38 PM
Kargush, on 07 September 2016 - 07:34 PM, said:
But honestly, when even the huge AAA developers can mess up, and mess up hard, we should temper our expectations of smaller developers.
Besides, the fact that something isn't quite what was hoped doesn't make people experts. And yet they still carry on like they were.
Perhaps the people here might want to apply for jobs in this sort of business? I'm sure some of our local experts would make a killing working for EA's marketing team, or making EA's next hit game.
Thing is, I can't tell if you actually are. And even if you are, you're a shining beacon in the midst of the baying hordes, many of whom I wouldn't trust to zip their own flies without accident.
Shame about the salt. I was hoping that'd be the one to get me rich. Oh well.
The thing is that... we want to give them our money. We really do. We just need them to build the game better... to be what we wanted. Your sarcasm is misplaced to be honest. The amount of work the community has put in offering logical and viable suggestions over a 4-year period is simply staggering. Countless well reasoned threads with actionable ideas. Even complete with math, graphs, etc.
#40
Posted 07 September 2016 - 07:41 PM
SQW, on 07 September 2016 - 07:29 PM, said:
I work in marketing and have a background in programming so what PGI is doing is really doing a third tier job with a very valuable IP. Oh, and i also can tell you you wouldn't ever get 'rich' selling generic salt no matter how much you can extract.
Hell, he'd probably crash what salt market there is if he knew how to extract it from the internet. Salt would become so cheap he'd have to pay people to get rid of it for him.
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