Jump to content

How Does The Bushwacker Fall Apart?


32 replies to this topic

#21 Brimbooze

    Member

  • PipPipPip
  • The Bludgeon
  • The Bludgeon
  • 94 posts

Posted 07 September 2016 - 10:58 AM

View Postdervishx5, on 07 September 2016 - 09:11 AM, said:

You shoot the panel below the CT and the cockpit ejects.


This is the best comment. Period. You sir win the thread.

#22 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 07 September 2016 - 11:10 AM

View PostKhobai, on 07 September 2016 - 10:49 AM, said:

which is a shame because the bushwhacker is supposed to be one of the pinnacle examples of a mixed loadout being successful

Huh? The Bushwacker was never a pinnacle of anything except being cool/iconic.

#23 dervishx5

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Workhorse
  • The Workhorse
  • 3,473 posts

Posted 07 September 2016 - 11:13 AM

View PostFupDup, on 07 September 2016 - 11:10 AM, said:

Huh? The Bushwacker was never a pinnacle of anything except being cool/iconic.


It was the pinnacle of making some guy with a rifle piss himself.

Posted Image

#24 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 07 September 2016 - 11:16 AM

View Postdervishx5, on 07 September 2016 - 11:13 AM, said:


It was the pinnacle of making some guy with a rifle piss himself.

Posted Image


WTF is the left arm shooting at?

I think he did more then piss, he left a Stanley Steamer there for the BSW to slip on.

Edited by Revis Volek, 07 September 2016 - 11:35 AM.


#25 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 07 September 2016 - 11:19 AM

View PostSader325, on 07 September 2016 - 09:09 AM, said:

Posted Image



So how does this thing lose its side torso.

How do you deal with that missile launcher?

It's gonna be kinda ackward if that missile launcher counts as side torso, or gets blown off when you hit the bottom of the side torso.

Everything will be ok, because it will come with a bonus of another variant, if you buy early, and a really bad camo, that none ever buy.

To answer your question though, weapons are modular, you take the missiles off you have nothing to hit, you add missiles you take your chances

#26 KHETTI

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,329 posts
  • LocationIn transit to 1 of 4 possible planets

Posted 07 September 2016 - 11:51 AM

View PostKhobai, on 07 September 2016 - 10:49 AM, said:

anyone buying this is wasting their money

mixed loadout mechs are going to be extremely bad with energy draw

which is a shame because the bushwhacker is supposed to be one of the pinnacle examples of a mixed loadout being successful

Mixed loadouts are supposed to be bad now, i do just fine with them and will continue to do so.

#27 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 07 September 2016 - 01:24 PM

View PostKHETTI, on 07 September 2016 - 11:51 AM, said:

Mixed loadouts are supposed to be bad now, i do just fine with them and will continue to do so.



Not bad, i have never heard anyone say that (well some can be, but thats beside the point) but i do hear people say that the META loadouts are BETTER and they are.

3-4 LPL, Gauss and ERPPC's, Boating Ballistics has been and will be better then mixed laodouts until Energy Dysfunction (ED which is the abbreviation for Erectile Dysfunction, Posted Image) or something is implemented, even then the meta will just shift to mech with enough high hard points to get 30ish alphas off while hiding, which is really no change at all other then a slight increase in TTK.

Mixed load outs are just inferior, that has nothing to do with the alpha issue its range synch and cool down synch that are more important then anything IMO. If you cant use all your weapons at the same range when another mech can you are already at a disadvantage.

But thats not to say every mixed load out is bad, i liek my DDC with an AC20, SRM;s and Sml Pulse lasers, not really MIXED in the range department but every weapons system is accounted for on this mech. Even AMS i think....maybe thats the other atlas but i digress.

But some mechs CANNOT have mixed load outs, like the Black Knight for example, they will never really have a mixed load out other then an array of lasers. And in the case why not simplify it and make then shoot at similar ranges with similar cool downs? Its a no brainer IMO....

PGI has for as long as i remember been firm on one thing, letting you build and play the mech however you like and that is fortunately one thing they have actually stuck too. Lets not kill that with ED.

Edited by Revis Volek, 07 September 2016 - 01:27 PM.


#28 Mazzyplz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,292 posts

Posted 07 September 2016 - 01:34 PM

View PostRevis Volek, on 07 September 2016 - 11:16 AM, said:


WTF is the left arm shooting at?


left arm (actually it's his right arm) is shooting with the circle the rest of his weapons are on torso reticle ;P

waiting for em to converge by the time the laser is on peak burn

#29 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 07 September 2016 - 01:46 PM

View PostRevis Volek, on 07 September 2016 - 01:24 PM, said:

PGI has for as long as i remember been firm on one thing, letting you build and play the mech however you like and that is fortunately one thing they have actually stuck too. Lets not kill that with ED.

Objective: Let you mix weapons as you want.
Ghost Heat: Mix these weapons ONLY THIS WAY, or you take a penalty on your Alphas.
Energy Draw: Mix however you want, penalties to oversized Alphas are based on damage and spread.

I don't know about you, but my 4 ERML, 2 SSRM6, 2 LRMA 15 Timbie I play when I'm drunk will be buffed. :P

Edited by Snowbluff, 07 September 2016 - 01:47 PM.


#30 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 07 September 2016 - 02:22 PM

Quote

Mixed loadouts are supposed to be bad now


why? battletech and mechwarrior are full of mixed loadouts. mixed loadouts arnt supposed to be bad at all, theyre supposed to be just as viable as boated loadouts.

it makes absolutely no sense to kill mixed loadouts and promote boating. its the reason why energy draw is an absolutely terrible system and needs to be eradicated.

Quote

Objective: Let you mix weapons as you want.
Ghost Heat: Mix these weapons ONLY THIS WAY, or you take a penalty on your Alphas.
Energy Draw: Mix however you want, penalties to oversized Alphas are based on damage and spread.


Except Ghost heat let you have more liberal combinations then energy draw does.

For example ghost heat let you fire upto 6 ERML before you suffered a penalty.

Energy draw only lets you fire 4 ERML before you suffer a penalty.

Energy draw is FAR more restrictive on how many weapons you can fire at one time.

Quote

I don't know about you, but my 4 ERML, 2 SSRM6, 2 LRMA 15 Timbie I play when I'm drunk will be buffed.


Except its not at all buffed. That build is completely nerfed with energy draw.

Because with energy draw you cant fire all your ERML and SSRM6 simultaneously without incurring a penalty.

But with ghost heat you could fire all your ERML and SSRM6 without penalty.

Edited by Khobai, 07 September 2016 - 02:27 PM.


#31 Livestick

    Member

  • PipPipPipPipPip
  • The Raider
  • The Raider
  • 107 posts

Posted 07 September 2016 - 02:41 PM

View PostKhobai, on 07 September 2016 - 02:22 PM, said:

Except Ghost heat let you have more liberal combinations then energy draw does.

For example ghost heat let you fire upto 6 ERML before you suffered a penalty.

Energy draw only lets you fire 4 ERML before you suffer a penalty.

Energy draw is FAR more restrictive on how many weapons you can fire at one time.



Except its not at all buffed. That build is completely nerfed with energy draw.

Because with energy draw you cant fire all your ERML and SSRM6 simultaneously without incurring a penalty.

But with ghost heat you could fire all your ERML and SSRM6 without penalty.


What? You mean you have to actually have skill now instead of just pointing and clicking and watching the enemy explode? OH THE HORROR! Posted Image

#32 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 07 September 2016 - 02:51 PM

Quote

What? You mean you have to actually have skill now instead of just pointing and clicking and watching the enemy explode? OH THE HORROR! Posted Image


except you need even less skill now. before you needed a lot more skill because the alphastrikes were MUCH more devastating. you needed to not get hit at all or be expert at torso twisting to minimize the damage. because if you didnt you were dead.

plus mixed loadouts are dead now. and mixed loadouts required far more skill than boating.

game has far lower skill cap now. not higher.

#33 jaxjace

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 987 posts
  • LocationIn orbit around your world

Posted 07 September 2016 - 04:19 PM

View PostKhobai, on 07 September 2016 - 02:51 PM, said:


except you need even less skill now. before you needed a lot more skill because the alphastrikes were MUCH more devastating. you needed to not get hit at all or be expert at torso twisting to minimize the damage. because if you didnt you were dead.

plus mixed loadouts are dead now. and mixed loadouts required far more skill than boating.

game has far lower skill cap now. not higher.


Yea i fail to see how ED is going to require more skill, I can see how everything is simply going to take LONGER, i can see how now i wont be punished for making a ****** mistake and i wont improve.

If you cant twist away from damage, or not be in the open getting focused by 4 mechs alphaing thats on you and your lack of skill not the "evil high alphas" which by the way are still gonna be the way to go because the less time on target you can do with the more damage you can do in the shortest amount of time is still ALWAYS GOING TO BE BETTER THAN STARING AT FOLKS.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users