Wintersdark, on 08 September 2016 - 01:58 PM, said:
Wow. If I could roll my eyes any harder, they'd fall out of my head.
Yes, this, this is the thing that makes MWO "CoD in mecha skins." That's it. Respawns in faction play, that's the end of MWO!
If you cannot see how this makes re-spawn the default mode, then I cannot help you
Wintersdark, on 08 September 2016 - 01:58 PM, said:
I can't even begin to say how freakishly ridiculous this is.
QP remains exactly as it is.
Except for the fact that it will be a ghost town, sure, because...
Wintersdark, on 08 September 2016 - 01:58 PM, said:
The reward scale remains exactly as it is. The QP-mode matches in FP will reward better, but they'll offer the same rewards per action as they do in QP; you just have more mechs to kill. This *may* result in slightly higher "cbills per hour" but that's dubious at best. The matchmaking will be much faster than it is currently in Faction Play, but it will be SLOWER than quickplay matchmaking. Also, no matchmaking in FP - complain all you want about the MM in QP; it's WAY BETTER than none at all.
So, why would people play QP? To be in the kiddie pool? Well, that's not for me. either.
Wintersdark, on 08 September 2016 - 01:58 PM, said:
Before this change: Faction play has (limited drop ship); quick play does not. After this change, Faction Play has (limited drop ship) respawns, quick play does not.
Quick play also has no incentive to play it. Why not allow QP matches to still affect the Faction map, but
not have re-spawns?
Wintersdark, on 08 September 2016 - 01:58 PM, said:
There are valid complaints to be made about some of the changes. For example, the dilution of faction identity is sad and sucky. Although there is literally no alternative; it's impossible to support nine completely separate factions with MWO's population, and the pop required to do it is way beyond what ever is or even was possible for MWO. But adding game modes to FP; ones that are somewhat different than QP, doesn't mean QP ceases to exist.
There are ways to do it. I made a suggestion thread about it a week ago.
http://mwomercs.com/...__fromsearch__1 Killing the BattleTech element of MW:O, will not work.
Wintersdark, on 08 September 2016 - 01:58 PM, said:
But complaining that they're making FP fun, so people will play it, and that's the end of MWO? By making Faction play less tedious, they're destroying the game and the "CoD Kiddies" are winning. Really?
I see nothing that PGI will be doing that will be making FP
fun. (Unless you just want re-spawns)
Wintersdark, on 08 September 2016 - 01:58 PM, said:
Damn. Seriously, this is the worst, dumbest complaint I've seen someone make about a new change in MWO in 4 years.
You should try to see things from a different perspective, perhaps?
Edited by Hotthedd, 08 September 2016 - 02:30 PM.