ScarecrowES, on 07 September 2016 - 07:18 PM, said:
Well, the reasons are pretty simple... first, all of the modes PGI uses for quick play are designed around respawns. Even limited respawns would make those modes play better. And, realistically, ALL modes should fall under the FP umbrella. Quick Play shouldn't be a separate entity. Rolling those modes into FP even as its own thing lets us test and see if that's the way to go. I think it is already.
I agree, but what's happening is Quick Play is totally unaffected.
They're just adding quick play modes to FP to increase variety, and they're doing it with dropship respawns (exactly as per Invasion game mode dropship respawns). They also said, on a related not:
1) They'll still never have unrestricted respawns, but
2) If it turns out the 4-mech dropship respawns work out well in FP with regular maps and modes, they'd be interested in trying it in quick play in the future.
McGral has valid points, but he's upset and ranty and exaggerating things, so he's likely to create confusion.
Individual factions still exist, and have their own planets they are fighting for, but each flip period, all the contested planets either flip to clan or is control (in the hands of the respective factions depending on who was attacking/defending). Thus, a less populous or fairly inactive faction won't either away to nothingness, it'll grow/shrink along with the rest.
This has some benefits for less populous factions, somewhat less depressing.
It does water down faction identity somewhat, but to be honest that was totally inevitable. Many games with orders of magnitude more players than MWO struggle with just three factions; 9 is ridiculous.
There's no point in being upset about that; it was an unsolvable problem. No matter what PGI did, they'd never get enough players to make 9 factions work.
In practice all that happened for us is we would have 2 or 3 active factions then a lot of dead ones that basically serve as traps for people who wanted to fight for them (but would be forever unable to get matches).
Hopefully we'll end up with something playable, though, as the current FP really isn't, and can't be.
I do think they should just tie QP into FP and call it a day. Then you're fighting for your faction whether you like it or not!
But I'm really looking forward to CQ/Dom with dropships. That'll be a blast.