Lukoi Banacek, on 07 September 2016 - 07:39 PM, said:
They have to put the mode on life support to get people into the queue, see if it generates enough interest for the MODE itself.
Don't get me wrong. I'm not happy with how this is going either. But if they keep the limited crowd that enjoys FP as fragmented as it current is, spread out among the ten factions, it will never get enough players playing it to stick it out and actually let them reintroduce real faction impact.
Right now the wait times are so long, or the competition so rare that people have simply abandoned the mode itself. It's not fun to wait forever and MAYBE get a game for most people.
So, they cut off the leg to keep the disease from spreading in the hopes they can get the mode itself healthy enough to re-attach the ****** later.
It's not an optimal solution, but at this point no amount of lore, polish etc will get people into the faction play queue in enough numbers to keep the mode off of life support on its own. They need to get people compressed into a small enough playing field (i.e. two sides, four planets) to get people excited about the dynamics of the mode itself. THEN they can start making the planets matter, make loyalists matter etc and then spread us between factions again.
I'm not holding my breath, but it's honestly better than what most people are suggesting and frankly, doesn't ignore the fact that the FP playerbase is too tiny at this point to be sustainable.
So the point is the close FP. I get it. PGI failed to make a gamemode that met even a moderate slice of the original promises and then followed it up with a myriad of bad design choices, chasing away those who were left.
What I don't get is why the make-believe it's still FP thing. Just turn it into new maps/modes for QP. Split pug/premade and put in the MM. That would draw more people in, right? Just make it another set of check-boxes.