Yes 100 isn't a large sample but if I stuck to my original plan of doing a 1000 I wouldn't finish this year, as sometimes I can only stomach 5 battles a day, on the same few maps.
Currently there are 14 maps in rotation in quickplay, however due to map voting this is more like 4 maps.
On random distribution the average map should be played 7,14 times over 100 matches.
The current breakdown (while working on taking notes on another 100 matches) are:
HPG Manifold: 17
The Mining Collective: 13
Canyon Network: 11
Alpine Peaks: 10
Crimson Straits: 9
Polar Highlands: 7
Frozen City: 7
Tourmaline Desert: 6
Caustic Valley: 6
Grim Plexus: 5
Terra Therma: 3
River City: 3
Viridian Bog: 2
Forest Colony: 1
Quite frankly it is boring. Personally I like variety but this map voting excludes that. Yes Terra Therma might not be a very good map but as of late I enjoy it more and more just too see something else than HPG.
It's not that HPG is a bad map (it totally is, symmetrical maps belong in RTS, not FPS) but it gets boring very fast.
I had really decided to not spend anymore money on this due to the map selection but then I went and bought the Stalker Mastery package, I already regret it though, so I guess the jokes on me and PGI can laugh all the way to the bank.
Matches are too large in player numbers, 12 vs. 12 is 4 too much. It leaves very little room for flanking maneuvers and encourages blobbing, as you can't mitigate damage entirely with armor, only spread it around.
There are no zero damage hits unless they are from well beyond effective range, which in turns means that if the flankers run into the main group of enemy they can't retreat and get focused down and no matter how much you twist you can't mitigate enough.
There are no reason to flank to get damaging shots in as concentrated fire will break down an even the front of an Atlas or a Direwolf in less than 30 seconds.
It doesn't require much skill.
In 8v8 there would be more room for tactical maneuvering as the risk would be less.
Faction Warfare is the same joke with blobbing tactics, from my limited experience in it and it makes the game boring for more than a few matches in a row.
There are so few players I frequently notice the same guys from the previous match in the next match I play. Compare that with another vehicle based FPSMMO I've tried where there recurrently are 40k+ players online at the same time (on servers that are not linked between EU, NA, SEA and RU) and quite frankly I fully understand that from the observations I made.
In short; take out map voting and make matches smaller. Or at the very least introduce a lot more maps ASAP.
I like mechs, but the stale meta is pretty boring and it drives players away.
Edited by Northstate, 07 September 2016 - 06:26 PM.

























