Johnny Z, on 09 September 2016 - 09:39 AM, said:
By the way I think the game runs great. Most things like textures and models and even animations are independent of what engine is used. I see very little reason to switch engines when basically anything can be done with the one they are using. But then I know absolutely nothing about much of what makes everything run in the background.
Both true and not true, because rendering / lighting engines and materials can make the same textures look much better depending on which settings are being used. I like how they recently re-wrote MWO's render code for decals, because everything has looked better ever since. With a modern rendering and lighting engine MWO could look even better and run better to boot.
El Bandito, on 09 September 2016 - 07:33 AM, said:
Actually, I know how to code, and unlike you, I applied for a job position for the company before.
PGI didn't respond. And I can tell you right now, that I can be better balance designer in MWO than Paul ever could.
I too applied, even offering to assist for free. No reply, but maybe that's because I'd have to work remotely from Aus