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Moving This Game To A New Engine


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#81 LordNothing

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Posted 09 September 2016 - 12:30 PM

View PostRevis Volek, on 09 September 2016 - 11:41 AM, said:




You wouldnt happen to be running the STEAM OVERLAY or anything like that while running MWO would you?

Could be the reason why, but then again i wouldn't suspect it to only crash during MWO.

Basically things like that dont play with DX11 nicely in Windows 8 sometimes so i have heard.


no i dont use it, i still get mwo through the stand alone installer. steam is installed though, though i try to avoid using it like the plague. i configured it so it doesnt autostart. could be a software issue no doubt, but in what. this system has been running for a couple years though and no doubt its accumulated enough garbage to warrant a reinstall of windows (im going to roll back to 7 next time that happens). i also do regular clean installs of the video drivers each time a new version comes along, some driver versions are cashier than others.

#82 Mazzyplz

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Posted 09 September 2016 - 12:54 PM

i wrote my own light pre pass rendering engine.
i added features such as logarithmic depth buffer, shadowmaps, decals...

trust me when i tell you pgi won't be able to do this. you seem to think it's something simple.

too many things depend on cryengine architecture.
the version of cryengine pgi is using is unique.
even moving to a new cryengine would take something ridiculous like 11 months and not everything would work.
we would lose features.

at this point it would be easier to change the rendering of pgi's game by changing the code of the renderer instead of moving to a different engine.
especially moving to something like unreal engine. that engine has it's own tools, it's own formats... the mere fact you suggest they switch is just ridiculous.

Edited by Mazzyplz, 09 September 2016 - 01:28 PM.


#83 C E Dwyer

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Posted 09 September 2016 - 01:27 PM

I have a PC that can handle a new engine DX 11 combatable etc etc

I don't want to change though, I have no faith in it going well and what really is the damn point for blob v blob arena fighting.

It's not going to make the game more exciting or make Dekkels look less lame

Really what is the point in wasting money on this, when their only suggestion to make FW 'better' is to not make it Faction Warfare.

#84 Imperius

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Posted 09 September 2016 - 01:49 PM

Lets stop talking about faction warfare please and thanks. It's sucked enough time out of moving this game forward. By all means keep pushing for it if all you ever want to see is mechpacks.

#85 Ratpoison

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Posted 09 September 2016 - 02:01 PM

View PostTroutmonkey, on 09 September 2016 - 06:35 AM, said:

As a developer myself I can tell you that engine choice does have a significant impact. Unreal is known for being very artist friendly which is why between it and Unity they are the first choice for Indie devs.

By making the development process more streamlined and easy to do they can spend less time writing around complicated systems and more time actually doing stuff. Unreal also has much more community support, meaning that when devs run into trouble the chances of finding someone who's already solved that problem are much higher. StackOverflow is a developers best friend.

At some point the time lost writing around bad code and bad design slows down development so much that it would actually be more efficient to re-write the entire code base and start from scratch. I think MWO is close to if not already at that point, as several easy to fix bugs have been consistently overlooked because "the engine isn't compatible" aka "we have no idea how our code works because the person who wrote it left and didn't document anything"

Absolutely this. Most people don't understand the weight this actually has. The people dismissing this as a waste of resources are only flaunting their own ignorance.

#86 Imperius

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Posted 09 September 2016 - 02:13 PM

View PosttortuousGoddess, on 09 September 2016 - 02:01 PM, said:

Absolutely this. Most people don't understand the weight this actually has. The people dismissing this as a waste of resources are only flaunting their own ignorance.


Yup the ignorance in these forums is staggering it's a tough place to try and post much needed things without the ignorant masses spouting crap.

Edited by Imperius, 09 September 2016 - 02:40 PM.


#87 MrVei

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Posted 09 September 2016 - 03:28 PM

View PostAppogee, on 09 September 2016 - 12:14 AM, said:

Can you please share the source for these claims ?

I've never heard PGI claim to want to move to a different engine. All I've heard is their response to questions about a new engine, which is the usual "yes, one day"™ answer they give to anything the players want but which they have no plan to actually work on.

PGI want to build and sell Mech Packs. They do not want to spend time on anything which won't directly earn them new sales. They have demonstrated this time and again for years.

inside tester that i know.

#88 Jabilo

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Posted 09 September 2016 - 04:01 PM

I would love to see a new engine but I am struggling to see how it could be done anytime soon, if ever.

#89 Mechwarrior Buddah

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Posted 09 September 2016 - 06:04 PM

View PostMetus regem, on 09 September 2016 - 09:35 AM, said:


They have already said that they can't do new weapons


nope they said they cant do ammo switching

#90 Mechwarrior Buddah

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Posted 09 September 2016 - 06:09 PM

View PostImperius, on 09 September 2016 - 01:49 PM, said:

Lets stop talking about faction warfare please and thanks. It's sucked enough time out of moving this game forward. By all means keep pushing for it if all you ever want to see is mechpacks.


how about no given what they sold me on WAS what they SAID that was going to be

View PostMrVei, on 09 September 2016 - 03:28 PM, said:

inside tester that i know.


IE "secret squirrel"

but to play devil's advocate, that also means theres no way to prove what he's saying :P

Edited by Mechwarrior Buddah, 09 September 2016 - 06:09 PM.


#91 MrVei

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Posted 10 September 2016 - 05:37 AM

true, take what I say with a grain of salt. but I trust the person that told me. I will try to be more clear for some. PGI has already been working on porting everything over to a new cryengine, so asking for unreal is pointless. I am trying to get us to come together and let PGI know that we want them to keep going with this change and not hold back cus they fear they will lose players based on the idea a large group of us would not be able to play the game on a new engine.

#92 Mechwarrior Buddah

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Posted 10 September 2016 - 06:04 AM

View PostMrVei, on 10 September 2016 - 05:37 AM, said:

true, take what I say with a grain of salt. but I trust the person that told me. I will try to be more clear for some. PGI has already been working on porting everything over to a new cryengine, so asking for unreal is pointless. I am trying to get us to come together and let PGI know that we want them to keep going with this change and not hold back cus they fear they will lose players based on the idea a large group of us would not be able to play the game on a new engine.


so the idea that one guy had that said it seemed like theyd stopped all development other than mech packs was right lol

#93 Imperius

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Posted 10 September 2016 - 06:06 AM

View PostMrVei, on 10 September 2016 - 05:37 AM, said:

true, take what I say with a grain of salt. but I trust the person that told me. I will try to be more clear for some. PGI has already been working on porting everything over to a new cryengine, so asking for unreal is pointless. I am trying to get us to come together and let PGI know that we want them to keep going with this change and not hold back cus they fear they will lose players based on the idea a large group of us would not be able to play the game on a new engine.


Ummm that sounds like a 3 years ago statement. Unreal is not out of the question because Russ said in a town hall it's the same amount of work. So tell your squirrel friend to tell Paul if PGI is looking for feedback on the matter they can officially ask for it on all their social media accounts and let's not forget the forums this time.



#94 Mechwarrior Buddah

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Posted 10 September 2016 - 06:26 AM

View PostImperius, on 10 September 2016 - 06:06 AM, said:

Ummm that sounds like a 3 years ago statement. Unreal is not out of the question because Russ said in a town hall it's the same amount of work. So tell your possibly pretend squirrel friend to tell Paul if PGI is looking for feedback on the matter they can officially ask for it on all their social media accounts and let's not forget the forums this time.


dont forget that part lol

#95 Gremlich Johns

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Posted 10 September 2016 - 06:30 AM

View PostMister Blastman, on 08 September 2016 - 07:48 PM, said:

Pointless waste of money. Work with what we have.

CE2 is really rather dated and PGI still wants to make money and staying with old Dx version is not good from a business standpoint. If they can get the 64-bit fpu version of CE3 that Cloud Imperium Games is using, they'll also be able to do more - like space transport/fighting/etc. Unreal can't do everything that the 64-bit CE3 can, but it could make things easier and we'd have all the features the current MWO on CE2 has.

Cost benefit analysis anyone?

here's what the CIG 64-bit fpu CE3 is capable of doing:
https://youtu.be/3l-epO6oUHE

Edited by Gremlich Johns, 10 September 2016 - 06:31 AM.


#96 Imperius

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Posted 10 September 2016 - 07:02 AM

View PostGremlich Johns, on 10 September 2016 - 06:30 AM, said:

CE2 is really rather dated and PGI still wants to make money and staying with old Dx version is not good from a business standpoint. If they can get the 64-bit fpu version of CE3 that Cloud Imperium Games is using, they'll also be able to do more - like space transport/fighting/etc. Unreal can't do everything that the 64-bit CE3 can, but it could make things easier and we'd have all the features the current MWO on CE2 has.

Cost benefit analysis anyone?

here's what the CIG 64-bit fpu CE3 is capable of doing:
https://youtu.be/3l-epO6oUHE


What rock do you live under thinking CryEngine 3 (BTW CryEngine 5 is out and you're aware CryTECH went under and sold the engine to Amazon right?) is better than Unreal Engine 4?

#97 LMP

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Posted 10 September 2016 - 07:30 AM

I've been using DX9, but I just tried DX11 and I don't see any difference, what should I be looking for?

#98 invernomuto

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Posted 10 September 2016 - 07:30 AM

View PostImperius, on 08 September 2016 - 11:19 PM, said:


I've posted this topic many times. So I will bump your post and say that indeed they need to move to Unreal Engine 4. The parts they had to write are already built in unreal. The amount of added features and ease of use would greatly benefit PGI since they mainly seem to be an art team.


Sorry to ask, but exactly which parts are "already built" in Unreal?

#99 Imperius

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Posted 10 September 2016 - 07:46 AM

View Postinvernomuto, on 10 September 2016 - 07:30 AM, said:


Sorry to ask, but exactly which parts are "already built" in Unreal?


Server side net code (PGI had to custom code)
AI (not in there CryEngine)
Game Replay (Not in CryEngine)
VR (Not in CryEngine)
Dx12 / Vulcan (Not in CryEngine we have CryEngine 2.5 or something like that with PGI code to fill the holes. That's why you see little improvement with DX 11 all that adds is some antialiasing that is roughly supported)


Go download Unreal Engine 4 I have it its free to use and build on. You only have to pay if you publish a product and it makes money then you give unreal a cut of that profit per month. In turn you have unreal teams support and a huge community driven resource are to pull info and assets from.


#100 Mister Blastman

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Posted 10 September 2016 - 12:11 PM

View PostImperius, on 10 September 2016 - 07:02 AM, said:

What rock do you live under thinking CryEngine 3 (BTW CryEngine 5 is out and you're aware CryTECH went under and sold the engine to Amazon right?) is better than Unreal Engine 4?


I actually agree with Imperius on something. *sigh*

Either way, the costs involved with switching engines is prohibitive and I doubt they'll convince enough of us through mechpack sales to fund it.





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