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Make More Maps

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#21 Coralld

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Posted 09 September 2016 - 11:55 AM

View Postmeteorol, on 09 September 2016 - 10:55 AM, said:


People don't vote for new frozen city anywhere close as much as they voted the old one, shitpine peaks and polar shitlands are only played during events. The whole "people are only voting for cold maps" is a myth, really. Tourmaline isn't a cold map, people still vote for it. Canyon wins against the ice maps the vast majority of the time, even though it's hotter. People avoid terrible therma because it's a horrid map, freaking bad, utterly terrible, not because it's hot.

Frozen city has gone back in votes even though it's just as cold as it was before. People want to play well designed maps, which MWO severely lacks.

You are right that most people don't always vote for maps that are cold, however, I must correct you on Tormaline, it's not a hot map it's actually rather cold. The temp that it's stated to is not actually represented. Its suppose to be the hottest map, even hotter than Therma, but it is not. Of the 3x hot maps we are suppose to have 2x are actually hot. At a stand still in Therma your heat is around 8 or 10. Caustic is around 6 or 7, and Torma is at 0. Hell, in forest or canyon your heat at a stand still is around 3 or 4.

Also, the main reason why most people don't like Therma is because of the center area, which I hope PGI rectifies when they update it.

#22 Coolant

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Posted 09 September 2016 - 12:15 PM

+1 for more maps

#23 Hades Trooper

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Posted 11 September 2016 - 10:42 PM

View PostCoolant, on 09 September 2016 - 12:15 PM, said:

+1 for more maps


more like +20 more maps

#24 ShoeKush

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Posted 11 September 2016 - 10:49 PM

We can't just go designing maps for their Engine, unless we own a developers license for that engine, and PGI is allowed to publish assets which we can use under that license.

It won't happen sorry. If it was remotely legal, it might be possible. I'd be the first on board with any new skins or mapping projects too, which saddens me because I like to think I'd be really grood at it.

#25 Mechwarrior Buddah

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Posted 11 September 2016 - 10:52 PM

been saying that for 4 years now

we were told the maps cost $250,000 to make. Thats a lo9t of mech packs

I think I know why theyre so slow to make them. Mechs we were told cost $25k to make but they sell them and get money back. MAPS cost $250k and they dont make anything.

#26 Hades Trooper

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Posted 12 September 2016 - 12:16 AM

View PostMechwarrior Buddah, on 11 September 2016 - 10:52 PM, said:

been saying that for 4 years now

we were told the maps cost $250,000 to make. Thats a lo9t of mech packs

I think I know why theyre so slow to make them. Mechs we were told cost $25k to make but they sell them and get money back. MAPS cost $250k and they dont make anything.


yet if they want me to keep buying mechs packs, which i have 4 still to be delivered, they need to produce more content for me to use these mechs i'm buying with my $$$

#27 Navid A1

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Posted 12 September 2016 - 12:20 AM

I wish we could have CW maps like this:

Posted Image

#28 MW Waldorf Statler

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Posted 12 September 2016 - 02:11 AM

View PostShoeKush, on 11 September 2016 - 10:49 PM, said:

We can't just go designing maps for their Engine, unless we own a developers license for that engine, and PGI is allowed to publish assets which we can use under that license.

It won't happen sorry. If it was remotely legal, it might be possible. I'd be the first on board with any new skins or mapping projects too, which saddens me because I like to think I'd be really grood at it.

The Cryengine SDK Tool is free to use for all , like the Unreal SDK tool for Modmaps for Games with it (seeing ARK,XCOM2 ) and what is the horrible 250K for a Map with no new Assets ? thats Fantasy , 25K is the Money for a Full Time Mapmaker for one Year ...in this Time a Good Maker can make many Maps (seeing MWLL). by 8Hours/day ..other Games (Star Conflict/War Thunder) have not Problems with many good new maps (War Thunder use Usermaps)
..now PGI has Mapmaker in the Team , let seeing for Future, before other Guys take this as SideJob

Edited by Old MW4 Ranger, 12 September 2016 - 02:24 AM.


#29 ShoeKush

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Posted 12 September 2016 - 02:28 AM

View PostOld MW4 Ranger, on 12 September 2016 - 02:11 AM, said:

The Cryengine SDK Tool is free to use for all , like the Unreal SDK tool for Modmaps for Games with it (seeing ARK,XCOM2 ) and what is the horrible 250K for a Map with no new Assets ? thats Fantasy , 25K is the Money for a Full Time Mapmaker for one Year ...in this Time a Good Maker can make many Maps (seeing MWLL). by 8Hours/day ..other Games (Star Conflict/War Thunder) have not Problems with many good new maps (War Thunder use Usermaps)
..now PGI has Mapmaker in the Team , let seeing for Future, before other Guys take this as SideJob


You know the actual art directors salary is 75 thousand a year? Where in the world do you find an Artist willing to work below poverty line in Vancouver?

Nothing you said is valid, factual, true, or relevant to what I typed.

CryEngine SDK is not even a tool. And since when is it free? It is not. They make a free version, but it would have no "map markers". That last thing is stupid because you wouldn't understand what I'm talking about, but boy can you uh...talk.

Edited by ShoeKush, 12 September 2016 - 02:32 AM.


#30 Black Ivan

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Posted 12 September 2016 - 03:16 AM

I wish for well designed maps, not something like Frozen City redone. The map is bad with big open space

#31 MW Waldorf Statler

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Posted 12 September 2016 - 03:44 AM

A Art Director Not make only maps,is more the management of all art concepts for a game,from trailer to logos.in Canada lives on artists?Canada is not a third world country with only bears and woods:) is more the problem,which artist work for low budget and pgi.the fist art director leave pgi and managed his own Japanese restaurant...75k. by blizzard or EA.

Edited by Old MW4 Ranger, 12 September 2016 - 03:54 AM.


#32 ShoeKush

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Posted 12 September 2016 - 03:50 AM

View PostOld MW4 Ranger, on 12 September 2016 - 03:44 AM, said:

A Art Director Not make only maps,is more the management of all art concepts for a game,from trailer to logos.in Canada lives on artists?Canada is not a third world country with only bears and woods:) is more the problem,which artist work for low budget and pgi.


25 thousand a year in Canada is an insanely small amount of money and probably below their Minimum wage, which would make it illegal.

You hear that Russ, PGI needs to stop all legal hiring practices and take in schizophrenics off the streets. They can work in your former office, the sub-basement, you know that one level below 'Hell In All Actuality'.

Edit: God I can tell I'm going to loathe a person when they use the lead designer's first name, or when they say something like "Ball is in your court PGI".

Edited by ShoeKush, 12 September 2016 - 03:51 AM.


#33 Davers

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Posted 12 September 2016 - 05:14 AM

I think the center of Terra Therma should be kept as a Solaris arena map, but I hope the rest of the map changes a lot.

"Russ' balls are in your court, PGI."

#34 Vonbach

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Posted 12 September 2016 - 05:20 AM

More maps are needed badly in this game.
There are simply too few maps.

Edited by Vonbach, 12 September 2016 - 06:19 AM.


#35 Blaze32

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Posted 16 October 2016 - 09:19 AM

View PostCrushko, on 09 September 2016 - 06:15 AM, said:

I would be more than happy, if I would just get Frozen City back as a Classic version.
At the end of the day its not the map that matters, but the gameplay that comes with it.

Having a classics month where they add nothing but permanetly bring back old frozen city AND old forest colony (and snow version) would be amazing!!! really miss those and they had a different play style than the current versions OR at least let them be options in private matches (where 8v8 is more common)

Edited by Blaze32, 16 October 2016 - 09:19 AM.


#36 EAP10

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Posted 16 October 2016 - 12:25 PM

View PostNavid A1, on 12 September 2016 - 12:20 AM, said:

I wish we could have CW maps like this:

Posted Image


This would actually be great to have

#37 TLBFestus

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Posted 16 October 2016 - 02:04 PM

Careful what you ask for, PGI could always remove the dynamic day/night maps and replace them with the older versions where they actually had some people convinced that River City Day and River City Night were two different maps.

This way, at least in some peoples minds, they could easily add 3 "new" maps.

I would agree if they added back some of the older maps, ie. the original Forest Colony, because they play differently than the remakes.

#38 Gen82

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Posted 16 October 2016 - 06:42 PM

Add back older maps (which I have never played), Make the changes to FW so more people play (Just from the perspective of new maps, since I know a lot of people don't play FW, myself included), And then this adds "new" content for some people. Then make a new damned map.

And if I'm honest no MWO maps stand out as good maps. Only sufficient.

#39 Vellron2005

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Posted 17 October 2016 - 03:32 AM

Oh GOD yes this game needs new maps in large volumes.

The same few maps being picked over and over is really old and boring. No matter how many new mechs we get, its always the same gameplay..

It doesn't matter what the new mech's cockpit looks like, its always the same.. I can use any mech of the same weight class to replace any new mech that comes out, they are all very similar. The differences are minor.

But always the same maps. Don't matter am I in an Atlas, a Kodiak, or an Executioner, HPG is always just as sucky.

So please.. new maps.. lots of them..

#40 Ghogiel

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Posted 17 October 2016 - 04:58 AM

View PostShoeKush, on 11 September 2016 - 10:49 PM, said:

We can't just go designing maps for their Engine, unless we own a developers license for that engine, and PGI is allowed to publish assets which we can use under that license.

It won't happen sorry. If it was remotely legal, it might be possible. I'd be the first on board with any new skins or mapping projects too, which saddens me because I like to think I'd be really grood at it.

It's not a licensing issue with Crytek or CE3 that stops PGI from utilizing talent from the community





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