TizZ, on 18 July 2012 - 07:47 AM, said:
They will bring timelines forward as expansions or something close , Its Fine reading books and Lore because a single book might jump 10 years plus ..... However in real life they are not going to wait 10 years for things to happen in the timeline/lore .
Initially when the game starts and online it will move as planned but dont expect it to move one year in the timeline/lore and 1 year in real life .... They have license to move things forward as they please .
Just enjoy the game and what hapens happens , no point in thinking omg clan mechs we want em / dont want em .... they are part of battletech so they will arrive sooner or later .
Ah...but see...we WILL be waiting to move the timeline forward. You seem to think they'll be including everything from beginning to end. While everything thus far indicates they're going to be focusing quite heavily only on the early stages of the clan invasion era. There won't be any jumps in time or any such thing if current trends are any indication. And we have precisely zero reason to think they'll deviate from that trend. If MWO lasts for 10 years, then that's how far along the timeline will have moved. Sure, they could change their minds or already be planning to make such jumps through expansions, but they haven't given even the slightest indication of such intent, while mentioning repeatedly that they intend to follow the timeline as-is. You could be right, I could be wrong. And while neither of our positions holds terribly well, yours has no foundation at all.
Now as for the original topic...of course they shouldn't postpone it, that's absurd. I'm in favor of slow introduction though. Just because the clans arrive doesn't mean we'll have immediate access to all the spiffiness right away (it disturbs me that "spiffiness" is a word recognized and accepted by the spell-check). It'll pop up piece by piece, more and more often in the shop, and once it's commonly available, Clans will open up as potential factions for players.
Additionally, balancing Clan 'mechs against IS 'mechs isn't that big a deal. The Clan 'mechs are better most of all because of their universal hardpoint capacity as omnimechs. But not all Clan mechs are omnimechs, and if you're in a Clan, you can't just "buy" 'mechs with money. They're granted as rewards for success, or as prizes through the spoils of war. Clan gear is somewhat better than IS gear, but the truth is, adjusting it all so that it's not broken in comparison isn't a problem. I'd rather have slightly less powerful Clans if it keeps the game running smoothly anyway. And more important than anything else...the real advantage of the Clans is that their pilots were simply better, in every way. If an IS pilot is in a Clan 'mech against a Clanner, one-on-one, each with equal battle experience...the advantage is overwhelmingly the Clanner's. That doesn't mean he'll win for sure, but it sure makes it unlikely that he won't. Clanners were BRED for war. IS pilots just kind of pick up the family career, at best.
Balance is simply not going to be a problem.
Rixx, on 18 July 2012 - 09:09 AM, said:
I love the fact that we have a timeline, and I want PGI to stick to it, but the game isn't ready for a clan invasion!!!
They admitted that the territory control system won't be in place at launch. That will take extra time to develop. By forcing the clan invasion on us in March, they basically have to stop map/mech production at the release of the game and work only on clan stuff to get it ready in time. This would be BAD.
Then, by the time the clan invasion launched, we still wouldn't have a fully operational game, and the invasion would further delay the development of it.
Heck, at this rate, the clan invasion wouldn't even be an event, just different factions we could join and use the mechs.
Sure, this could happen, and we could have access to the content, but how boring would it be?
The territory control thing is HUGE and gives the dynamic appeal to the game that it needs to keep people interested.
With PGI's original launch schedule, the clan invasion happening on time would be ok, but everything's been pushed back. They need to reset the clock so to speak. Let us duke out pointless matches for XP for awhile, then launch the territory system, let us fight for territory and then have the clan invasion happen and be meaningful.
Don't RUSH the clan stuff at the expense of the game. I'd prefer a solid year of IS only with ongoing additions of new mechs, new maps, enw game modes, and the territorial control system prior to the implimentation of the clans. Rushing the clan content and letting the game go stale with limited mechs, maps, game modes for 6 months just so they can give us clan tech would be pointless.
This, I can agree with.