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Cry Engine Isn't The Problem!


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#21 Khobai

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Posted 10 September 2016 - 12:25 AM

Quote

I hear lots of talk that we should move to unreal engine which will never happen unless it's a whole new game!


whole new game sounds fine to me

1) cryengine sucks and unreal engine is better
2) MWO has a tainted history and will never achieve success because of that
3) PGI has learned a lot from MWO and can make a new game that isnt tainted

#22 Navid A1

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Posted 10 September 2016 - 02:11 AM

I think several problems are at play here.

When PGI took over the mechwarrior license from S&T. They started off with Cryengine, because it was accessible, and offered good set of features for what they were trying to do.
Their team at the time heavily customised the engine (including an upgrade to a higher version) to a point that it became its own franken-build.

I believe problems started to show up when for whatever reason they lost the original coders (the people who really did the foundation work, including the customisation), and that has made it difficult for them to do any major changes to the core mechanics.

Also, I think because most of the cryengine build that PGI is using is now a collection of custom modules, even Crytek is having a hard time helping them.

I really appreciate if someone from the dev team can shed some light on this matter for us.

#23 Imperius

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Posted 10 September 2016 - 03:57 AM

View PostNavid A1, on 10 September 2016 - 02:11 AM, said:

I think several problems are at play here.

When PGI took over the mechwarrior license from S&T. They started off with Cryengine, because it was accessible, and offered good set of features for what they were trying to do.
Their team at the time heavily customised the engine (including an upgrade to a higher version) to a point that it became its own franken-build.

I believe problems started to show up when for whatever reason they lost the original coders (the people who really did the foundation work, including the customisation), and that has made it difficult for them to do any major changes to the core mechanics.

Also, I think because most of the cryengine build that PGI is using is now a collection of custom modules, even Crytek is having a hard time helping them.

I really appreciate if someone from the dev team can shed some light on this matter for us.


They won't shed light on it because PGI's number one issue is they can't admit the have made mistakes.

#24 Tier5 Kerensky

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Posted 10 September 2016 - 05:17 AM

View PostGoose, on 09 September 2016 - 05:51 PM, said:

Liked his own post.


Yeah lol I mean who wouldnt't.

#25 cazidin

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Posted 10 September 2016 - 06:01 AM

View PostKhobai, on 10 September 2016 - 12:25 AM, said:


whole new game sounds fine to me

1) cryengine sucks and unreal engine is better
2) MWO has a tainted history and will never achieve success because of that
3) PGI has learned a lot from MWO and can make a new game that isnt tainted


I remember when PGI tried to make their own game. I think it was called Transverse.

#26 Khobai

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Posted 10 September 2016 - 06:13 AM

Quote

I remember when PGI tried to make their own game. I think it was called Transverse.


and it wouldve been fully funded if it was aerospace

they made the mistake of trying to start their own franchise and not doing another battletech universe game

#27 Imperius

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Posted 10 September 2016 - 06:14 AM

View Postcazidin, on 10 September 2016 - 06:01 AM, said:


I remember when PGI tried to make their own game. I think it was called Transverse.


I think I remember one of the Kickstarter goals was like 500,000 K to fly a ship... I never loled so hard. It was something that had to do with the bare bones of a game.

#28 Metus regem

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Posted 10 September 2016 - 07:11 AM

View PostImperius, on 10 September 2016 - 06:14 AM, said:


I think I remember one of the Kickstarter goals was like 500,000 K to fly a ship... I never loled so hard. It was something that had to do with the bare bones of a game.


Maybe they should have been a bit more clear with their meaning of 'ship'... Was it a Warship like a Cruiser or a fighter? I mean there is a big difference in scale there....

#29 Imperius

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Posted 10 September 2016 - 07:22 AM

View PostMetus regem, on 10 September 2016 - 07:11 AM, said:


Maybe they should have been a bit more clear with their meaning of 'ship'... Was it a Warship like a Cruiser or a fighter? I mean there is a big difference in scale there....


Think minimally viable I think it was 500,000 to add flight to your basic starter ship. I was like oh lord Jesus!

#30 BLOOD WOLF

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Posted 10 September 2016 - 07:28 AM

View PostImperius, on 10 September 2016 - 03:57 AM, said:

They won't shed light on it because PGI's number one issue is they can't admit the have made mistakes.

Becuase russ has already admited the mistakes that where made. So it takes a big man to admit he made mistakes; It also takes a bigger man to accept that the other guy made mistakes.

View PostNavid A1, on 10 September 2016 - 02:11 AM, said:

I think several problems are at play here.

When PGI took over the mechwarrior license from S&T. They started off with Cryengine, because it was accessible, and offered good set of features for what they were trying to do.
Their team at the time heavily customised the engine (including an upgrade to a higher version) to a point that it became its own franken-build.

I believe problems started to show up when for whatever reason they lost the original coders (the people who really did the foundation work, including the customisation), and that has made it difficult for them to do any major changes to the core mechanics.

Also, I think because most of the cryengine build that PGI is using is now a collection of custom modules, even Crytek is having a hard time helping them.

I really appreciate if someone from the dev team can shed some light on this matter for us.

Russ has mentioned before in another townhall that a new engine is something that had interested him. It's definitly an idea that they are gonna look into.

Edited by BLOOD WOLF, 10 September 2016 - 07:28 AM.


#31 Imperius

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Posted 10 September 2016 - 07:38 AM

@Blood Wolf Provide proof... I'll wait

Edited by Imperius, 10 September 2016 - 11:19 AM.


#32 BLOOD WOLF

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Posted 10 September 2016 - 08:07 AM

View PostImperius, on 10 September 2016 - 07:38 AM, said:

Provide proof... I'll wait


If you think he never admitted mistakes about the development of the game, then you are either ignorant, didn't care, or only believe the things you want.

Edited by BLOOD WOLF, 10 September 2016 - 09:54 AM.


#33 Imperius

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Posted 10 September 2016 - 09:10 AM

View PostBLOOD WOLF, on 10 September 2016 - 08:07 AM, said:


If you think he never admitted mistakes then you are either ignorant, didn't care, or only believe the things you want.


Just asking for you to provide proof. I'm sure Russ has admitted making mistakes in his life. I have not heard him say that for this game though so just provide the proof of where he said or posted it and I'll retract my claims. Until then they are still valid.

#34 BLOOD WOLF

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Posted 10 September 2016 - 09:49 AM

View PostImperius, on 10 September 2016 - 09:10 AM, said:

Just asking for you to provide proof. I'm sure Russ has admitted making mistakes in his life. I have not heard him say that for this game though so just provide the proof of where he said or posted it and I'll retract my claims. Until then they are still valid.

Sweet argument from ignorance right there.

"my claim is valid until somebody proves me wrong." You are the one that needs to provide evidence. It's not everyone job to prove you wrong, it's your job to justify your own claims.

You must have never attended a townhall, but if you missed it that is your problem.

Why don't you go look for yourself, I would start with the townhalls he's done. Have fun going through tons of video. I am damn for sure am not going to do it for you.

Next time you wan't to play the childish game of my claim is valid until proven false, remember that the grownups have more to do than hold your hand.

you made the claim, you are the one that needs to provide proof that he never admitted to any mistakes made in game. Go ahead try to make another dishonest move.

Edited by BLOOD WOLF, 10 September 2016 - 09:56 AM.


#35 GrimRiver

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Posted 10 September 2016 - 09:56 AM

If they do switch then I hope it's the Unreal engine.

I keep hearing how super easy it is to work with and why indie devs love it.

It "might" cut production time down with it's ease of use.

#36 Imperius

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Posted 10 September 2016 - 10:05 AM

View PostBLOOD WOLF, on 10 September 2016 - 09:49 AM, said:

Sweet argument from ignorance right there.

"my claim is valid until somebody proves me wrong." You are the one that needs to provide evidence. It's not everyone job to prove you wrong, it's your job to justify your own claims.

You must have never attended a townhall, but if you missed it that is your problem.

Why don't you go look for yourself, I would start with the townhalls he's done. Have fun going through tons of video. I am damn for sure am not going to do it for you.

Next time you wan't to play the childish game of my claim is valid until proven false, remember that the grownups have more to do than hold your hand.

you made the claim, you are the one that needs to provide proof that he never admitted to any mistakes made in game. Go ahead try to make another dishonest move.

I'm not trying to prove I'm right you're trying to prove I'm wrong so yes you do need to provide the evidence. You wonder why people put you on mute. You're not even half right 90% of the time.

#37 BLOOD WOLF

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Posted 10 September 2016 - 10:10 AM

View PostImperius, on 10 September 2016 - 10:05 AM, said:

I'm not trying to prove I'm right you're trying to prove I'm wrong so yes you do need to provide the evidence. You wonder why people put you on mute. You're not even half right 90% of the time.

nice try, but it seems that being shitfty is all you can do know. You made the claim. "PGI's number one issue is that they can not admit they have made mistakes"

That is a claim, you took on the enormous burden of proof to demonstrate that claim. otherwise you are just asserting it with no evidence.

Like i said, good luck going through tons of video.

yea the people who have me on mute love to shout and assert, and rarely demonstrate anything.

So no I don't wonder why 10 or so people put me on mute, because I know that they are full of it and get mad because somebody calls out their B.S

When you can provide evidence for your claims, it doesn't matter if a million people don't like you.

Edited by BLOOD WOLF, 10 September 2016 - 10:15 AM.


#38 Red Shrike

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Posted 10 September 2016 - 10:18 AM

View PostWolf Ender, on 09 September 2016 - 03:12 PM, said:

Isn't CryEngine notoriously bad with netcode?
Isn't that one of the reasons why Star Citizen (with a substantially larger budget and better team of coders) is taking so long?


maybe you guys know better than me but that's just what I read online

True. But word is they'll have the netcode worked out by 3.0.

I hear that at this point, CiG's CryEngine is nothing like the CryEngine they started out with.

#39 Damocles

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Posted 10 September 2016 - 10:31 AM

If they ever(lol) switch to unreal and you're running an AMD CPU, kiss MWO goodbye.

Squaddies know too well :(

#40 Imperius

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Posted 10 September 2016 - 10:33 AM

View PostBLOOD WOLF, on 10 September 2016 - 10:10 AM, said:

nice try, but it seems that being shitfty is all you can do know. You made the claim. "PGI's number one issue is that they can not admit they have made mistakes"

That is a claim, you took on the enormous burden of proof to demonstrate that claim. otherwise you are just asserting it with no evidence.

Like i said, good luck going through tons of video.

yea the people who have me on mute love to shout and assert, and rarely demonstrate anything.

So no I don't wonder why 10 or so people put me on mute, because I know that they are full of it and get mad because somebody calls out their B.S

When you can provide evidence for your claims, it doesn't matter if a million people don't like you.


You're not calling out my bs you're the only one saying I'm wrong. I can't provide evidence for something that doesn't exist because it hasn't happened and you're claiming it has and I told you to provide that.

I will note you're the only one saying I'm wrong too

Edited by Imperius, 10 September 2016 - 10:36 AM.






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